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ITC242 – Introduction to Data Communications Chapter 10

ITC242 – Introduction to Data Communications Chapter 10. Last Week. Internet Operation Describe the characteristics of an Internet Address Describe the different classes of IP addresses Explain the purpose of subnet masks. Last Week. LAN architecture and protocols

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ITC242 – Introduction to Data Communications Chapter 10

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  1. ITC242 – Introduction to Data CommunicationsChapter 10

  2. Last Week Internet Operation • Describe the characteristics of an Internet Address • Describe the different classes of IP addresses • Explain the purpose of subnet masks.

  3. Last Week LAN architecture and protocols • Define the various types of Local Area Networks (LANs) • Discuss the different types of transmission media commonly used in LANs.

  4. Topic 10 - Ethernet • Learning Objectives • Describe the characteristics of Ethernet networks • Discuss the operation of CSMA/CD • Discuss the operation of bridges, hubs, and switches • Describe the characteristics of fast Ethernet standards.

  5. The Link Layer Telnet FTP SMTP HTTP NNTP Application Presentation TFTP Session Transport TCP UDP Network IP Link LAN-LINK Physical The 4-layer Internet Model The 7-layer OSI Model

  6. Some terminology: hosts and routers are nodes communication channels that connect adjacent nodes along communication path are links wired links wireless links LANs layer-2 packet is a frame,encapsulates datagram Link Layer: Introduction data-link layer has responsibility of transferring datagram from one node to adjacent node over a link

  7. datagram transferred by different link protocols over different links: e.g., Ethernet on first link, frame relay on intermediate links, 802.11 on last link each link protocol provides different services e.g., may or may not provide reliable data transmission over link transportation analogy trip from Melbourne to Brisbane car: Melbourne to Albury train : Albury to Sydney plane : Sydney to Bridbane tourist = datagram transport segment = communication link transportation mode = link layer protocol travel agent = routingalgorithm Link layer: context

  8. Link Layer Services • framing, link access: • encapsulate datagram into frame, adding header, trailer • channel access if shared medium • “MAC” addresses used in frame headers to identify source, dest • different from IP address! • reliable delivery between adjacent nodes • we learned how to do this already! • seldom used on low bit-error link (fiber, some twisted pair) • wireless links: high error rates • Q: why both link-level and end-end reliability?

  9. Link Layer Services (more) • flow control: • pacing between adjacent sending and receiving nodes • error detection: • errors caused by signal attenuation, noise. • receiver detects presence of errors: • signals sender for retransmission or drops frame • error correction: • receiver identifies and corrects bit error(s) without resorting to retransmission • half-duplex and full-duplex • with half duplex, nodes at both ends of link can transmit, but not at same time

  10. in each and every host link layer implemented in “adaptor” (aka network interface card NIC) Ethernet card, PCMCI card, 802.11 card implements link, physical layer attaches into host’s system buses combination of hardware, software, firmware application transport network link link physical Where is the link layer implemented? host schematic cpu memory host bus (e.g., PCI) controller physical transmission network adapter card

  11. sending side: encapsulates datagram in frame adds error checking bits, rdt, flow control, etc. receiving side looks for errors, rdt, flow control, etc extracts datagram, passes to upper layer at receiving side Adaptors Communicating datagram datagram controller controller receiving host sending host datagram frame

  12. Multiple Access Links and Protocols Two types of “links”: • point-to-point • PPP ( point-to-point protocol) for dial-up access • point-to-point link between Ethernet switch and host • broadcast (shared wire or medium): multiple sending and receiving nodes all connected to the same, single, shared broadcast channel. Any one node transmits a frame, the channel broadcasts the frame and each of other nodes receives a copy • old-fashioned Ethernet • 802.11 wireless LAN humans at a cocktail party (shared air, acoustical) shared wire (e.g., cabled Ethernet) shared RF (e.g., 802.11 WiFi) shared RF (satellite)

  13. Multiple Access protocols • single shared broadcast channel • two or more simultaneous transmissions by nodes: interference • collision if node receives two or more signals at the same time multiple access protocol • distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit • communication about channel sharing must use channel itself!

  14. MAC Protocols: a taxonomy Three broad classes: • Channel Partitioning • divide channel into smaller “pieces” (time slots, frequency, code) • allocate piece to node for exclusive use • Random Access • channel not divided, allow collisions • “recover” from collisions • “Taking turns” • nodes take turns, but nodes with more to send can take longer turns

  15. Random Access Protocols • When node has packet to send • transmit at full channel data rate R. • no a priori coordination among nodes • two or more transmitting nodes ➜ “collision”, • random access MAC protocol specifies: • how to detect collisions • how to recover from collisions (e.g., via delayed retransmissions) • Examples of random access MAC protocols: • CSMA, CSMA/CD, CSMA/CA

  16. CSMA/CD Protocol All hosts transmit & receive on one channel Packets are of variable size. When a host has a packet to transmit: 1. Carrier Sense: Check that the line is quiet before transmitting. 2. Collision Detection: Detect collision as soon as possible. If a collision is detected, stop transmitting; wait a random time, then return to step 1.

  17. Token Passing • A token rotates around a ring to each node in turn. • All nodes (computers, routers, etc.) copy all data and tokens, and repeat them along the ring. • When a node wishes to transmit packet(s), it grabs the token as it passes. • It holds the token while it transmits. • When it is done, it releases the token again and sends it on its way.

  18. data data poll “Taking Turns” MAC protocols Polling: • master node “invites” slave nodes to transmit in turn • typically used with “dumb” slave devices • concerns: • polling overhead • latency • single point of failure (master) master slaves

  19. “Taking Turns” MAC protocols Token passing: • control token passed from one node to next sequentially. • token message • concerns: • token overhead • latency • single point of failure (token) T (nothing to send) T data

  20. MAC Addresses • 32-bit IP address: • network-layer address • used to get datagram to destination IP subnet • MAC (or LAN or physical or Ethernet) address: • function:get frame from one interface to another physically-connected interface (same network) • 48 bit MAC address (for most LANs) • burned in NIC ROM, also sometimes software settable

  21. LAN Addresses Each adapter on LAN has unique LAN address Broadcast address = FF-FF-FF-FF-FF-FF 1A-2F-BB-76-09-AD ( hexadecimal) LAN (wired or wireless) = adapter 71-65-F7-2B-08-53 58-23-D7-FA-20-B0 0C-C4-11-6F-E3-98

  22. LAN Address (more) • MAC address allocation administered by IEEE • manufacturer buys portion of MAC address space (to assure uniqueness) • analogy: (a) MAC address: like Social Security Number (b) IP address: like postal address • MAC flat address ➜ portability • can move LAN card from one LAN to another • IP hierarchical address NOT portable • address depends on IP subnet to which node is attached

  23. Ethernet Frame Structure Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame Preamble: • 7 bytes with pattern 10101010 (“wake up”) followed by one byte with pattern 10101011 • used to synchronize receiver, sender clock rates

  24. Ethernet Frame Structure (more) • Addresses: 6 bytes • if adapter receives frame with matching destination address, or with broadcast address, it passes data in frame to network layer protocol • otherwise, adapter discards frame • Type: indicates higher layer protocol (mostly IP but others possible, e.g., Novell IPX, AppleTalk) • CRC: checked at receiver, if error is detected, frame is dropped

  25. Ethernet: Unreliable, connectionless • connectionless: No handshaking between sending and receiving NICs • unreliable: receiving NIC doesn’t send acks to sending NIC • stream of datagrams passed to network layer can have gaps (missing datagrams) • gaps will be filled if app is using TCP • otherwise, app will see gaps • Ethernet’s MAC protocol: unslotted CSMA/CD

  26. 1. NIC receives datagram from network layer, creates frame 2. If NIC senses channel idle, starts frame transmission If NIC senses channel busy, waits until channel idle, then transmits 3. If NIC transmits entire frame without detecting another transmission, NIC is done with frame ! 4. If NIC detects another transmission while transmitting, aborts and sends jam signal( to make sure all other transmitters are aware of collision; 48 bits) 5. During aborting, after mth collision, NIC chooses K at random from{0,1,2,…,2m-1}. NIC waits K·512 bit times(Bit time: .1 microsec for 10 Mbps Ethernet ;for K=1023, wait time is about 50 msec), returns to Step 2 Ethernet CSMA/CD algorithm

  27. The Original Ethernet Repeaters every 500m 10Mb/s Thick copper coaxial cable • In practice, minimum packet size = 512 bits. • allows for extra time to detect collisions. • allows for “repeaters” that can boost signal.

  28. application transport network link physical fiber physical layer copper (twister pair) physical layer 802.3 Ethernet Standards: Link & Physical Layers • many different Ethernet standards • common MAC protocol and frame format • different speeds: 2 Mbps, 10 Mbps, 100 Mbps, 1Gbps, 10G bps • different physical layer media: fiber, cable MAC protocol and frame format 100BASE-T2 100BASE-FX 100BASE-TX 100BASE-BX 100BASE-SX 100BASE-T4

  29. 802.3 Medium Notation • Notation format:<data rate in Mbps><signaling method><maximum segment length in hundreds of meters> • e.g 10Base5 provides 10Mbps baseband, up to 500 meters • T and F are used in place of segment length for twisted pair and fiber

  30. 802.3 10BaseX Media Options

  31. An Ethernet Network Router Outside world • Problem: • Shared network limits throughput. • Lots of collisions reduces efficiency.

  32. Ethernet Switching Ethernet Switch • Benefits: • Number of collisions is reduced. If only one computer per port, no collisions can take place (each cable is now a self-contained point-to-point Ethernet link). • Capacity is increased: the switch can forward multiple frames to different computers at the same time. Router Outside world

  33. Switch • link-layer device: smarter than hubs, take active role • store, forward Ethernet frames • examine incoming frame’s MAC address, selectively forward frame to one-or-more outgoing links when frame is to be forwarded on segment, uses CSMA/CD to access segment • transparent • hosts are unaware of presence of switches • plug-and-play, self-learning • switches do not need to be configured

  34. One Ethernet Switch in “Packard”

  35. Star topology • bus topology popular through mid 90s • all nodes in same collision domain (can collide with each other) • today: star topology prevails • active switch in center • each “spoke” runs a (separate) Ethernet protocol (nodes do not collide with each other) switch bus: coaxial cable star

  36. Switch: allows multiple simultaneous transmissions A • hosts have dedicated, direct connection to switch • switches buffer packets • Ethernet protocol used on each incoming link, but no collisions; full duplex • each link is its own collision domain • switching:A-to-A’ and B-to-B’ simultaneously, without collisions • not possible with dumb hub C’ B 1 2 3 6 4 5 C B’ A’ switch with six interfaces (1,2,3,4,5,6)

  37. Switch Table A • Q: how does switch know that A’ reachable via interface 4, B’ reachable via interface 5? • A: each switch has a switch table, each entry: • (MAC address of host, interface to reach host, time stamp) • looks like a routing table! • Q: how are entries created, maintained in switch table? • something like a routing protocol? C’ B 1 2 3 6 4 5 C B’ A’ switch with six interfaces (1,2,3,4,5,6)

  38. Source: A Dest: A’ MAC addr interface TTL 60 1 A A A’ Switch: self-learning A • switchlearns which hosts can be reached through which interfaces • when frame received, switch “learns” location of sender: incoming LAN segment • records sender/location pair in switch table C’ B 1 2 3 6 4 5 C B’ A’ Switch table (initially empty) TTL: time-to-live

  39. Switch: frame filtering/forwarding When frame received: 1. record link associated with sending host 2. index switch table using MAC dest address 3. if entry found for destinationthen { if dest on segment from which frame arrivedthen drop the frame else forward the frame on interface indicated } else flood forward on all but the interface on which the frame arrived

  40. Source: A Dest: A’ A’ A MAC addr interface TTL 60 60 4 1 A’ A A A’ A A’ A A’ A A’ A A’ A A’ Self-learning, forwarding: example A • frame destination unknown: C’ B 1 2 3 6 flood 4 5 • destination A location known: C selective send B’ A’ Switch table (initially empty)

  41. S4 S3 S2 F I D H G E Interconnecting switches • switches can be connected together S1 A C B • Q: sending from A to F - how does S1 know to forward frame destined to F via S4 and S3? • A: self learning! (works exactly the same as in single-switch case!)

  42. Institutional Network mail server to external network web server router IP subnet

  43. Switches vs. Routers • both store-and-forward devices • routers: network layer devices (examine network layer headers) • switches are link layer devices • routers maintain routing tables, implement routing algorithms • switches maintain switch tables, implement filtering, learning algorithms

  44. Hubs • Alternative to bus topology • Each station is connected to the hub by two lines (transmit and receive) • When a single station transmits, the hub repeats the signal on the outgoing line to each station. • Physically a star; logically a bus. • Hubs can be cascaded in a hierarchical configuration.

  45. twisted pair hub Hubs … physical-layer (“dumb”) repeaters: • bits coming in one link go out all other links at same rate • all nodes connected to hub can collide with one another • no frame buffering • no CSMA/CD at hub: host NICs detect collisions

  46. Interconnecting LANs • Bridges (aka Ethernet switches) were introduced to allow the interconnection of several local area networks (LANs) without a router. • By partitioning a large LAN into multiple smaller networks, there are fewer collisions, and more parallel communications. • Provide a number of advantages • Reliability: Creates self-contained units • Performance: Less contention • Security: Not all data broadcast to all users • Geography: Allows long-distance links

  47. Makes no modification to content or format of frames it receives; simply copies from one LAN and repeats with exactly the same bit pattern as the other LAN. Should contain enough buffer space to meet peak demands. Must contain addressing and routing intelligence. May connect more than two LANs. Key Aspects of Bridge Function

  48. Bridge Operation

  49. Bridge Functions • Read all frames from each network • Accept frames from sender on one network that are addressed to a receiver on the other network • Retransmit frames from sender using MAC protocol for receiver • Must have some routing information stored in order to know which frames to pass

  50. Summary comparison

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