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Gliders: Planning. TEAM NAME. TEAM LOGO. Role Titles and Job Descriptions. Design Engineer:

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  1. Gliders: Planning TEAM NAME TEAM LOGO

  2. Role Titles and Job Descriptions Design Engineer: • The design engineer will be the lead engineer during the prototype design phase of the project. They will be responsible for ensuring that their team puts forward a number of different glider designs, as well as overseeing the selection of a final glider design. The final design should be agreed by all team members and will be the glider used during competition testing. Flight Test Coordinator: • The flight test coordinator will take on the management role of the team during competition testing. They will be responsible for fairly assigning tasks and responsibilities to all team members during competition testing. They will need to think about the different test stations involved in the competition and manage their team appropriately. Marketing Manager: • The marketing manager will be the lead designer in charge of advertising for the team. They will be responsible for ensuring that the team produces suitable display and advertising materials for use during the product pitch to the dragons. A creative presentation is just as important as having a successful product. Although all team member will take part in the sales pitch to the dragons, the marketing manager will have to coordinate the various ideas of the team to be delivered in the sales pitch. Quick thinking and fast talking may be necessary for this testing station if your product has flown like a lead balloon. Chief Banker: • The chief banker will be responsible for all monetary exchanges by the team. They will handle all cash and oversee any transactions made, ensuring that the final product design falls within budget. They may find that, as part of their role, they have to make sure that the team agrees on a balance between creative design and cost effectiveness.

  3. Stages of making the horizontal and vertical rockets: • Take one sheet of A4 (can be recycled) and roll around the white tube. • Use a glue stick after the first and last revolution. • Make sure the paper can move up and down the plastic tube. Leave it on the tube to avoid damage. • You will need a plastic nose cone to place over the top of the plastic tube. When doing this, make sure that the mould and the glue gun are both hot (use warm water for the mould). Make sure the hot glue comes out of the holes round the edge. • Make a number of fins – 2, 3, 4 or more out of cardboard, plastic material, foam or foam board. The size is up to you. Use strong glue or the hot glue gun at Christleton High to attach them to the A4 paper rocket. • Use a range of colours, sticky plastic, glitter glue, pictures, etc to decorate your rocket.

  4. Stages of making the gliding time and aerobatic display gliders: • Mark the outline shapes on the balsa wood. Think about whether you are making a framed or a glider style craft. • Using a craft knife or scroll saw, cut out the parts from the plan. Work carefully, taking multiple passes. The wood will cut or split easily along the grain and will be much more difficult to cut across the grain. • Sand the pieces into their final shape. Also sand an airfoil into the wing and the inner edge of each of the wings to an angle that will create "dihedral" when the two halves are glued together. • Assemble the plane and attach propeller. Pay special attention to the angle of the horizontal stabilizer relative to the angle of the wing (this is called wing incidence). Testing: • Balance the plane: Place a finger on the bottom of each wing half, roughly in the middle of the width of the wing. Balanced this way, the plane will tip toward the tail. Add weight on the nose of the plane until you achieve a level balance. • Test fly the plane. Holding the plane at shoulder height, with the nose angled slightly downward, gently push the plane as you release it into the air. Don't throw it or toss it. The glider should fly fairly straight on a nice smooth, steady path. • Trim for the perfect flight. If the plane dives out of your hand, remove some nose weight. If the plane flies sharply upward then stops (stalls) and flips downward into a dive, add more nose weight. If the plane veers sharply to the right or left, gently bend the back edge of the vertical stabilizer to compensate for the turn until the glider flies fairly straight.

  5. Aerobatic Display Aerobatics is the practice of flying maneuvers involving aircraft attitudes that are not used in normal flight. Aerobatics are performed in airplanes and gliders for training, recreation, entertainment and sport. Your task is to make necessary changes to your glider ,to make it perform different tricks. This stage is difficult therefore team working skills are needed to problem solve. Be creative…….. Can you make your glider flip or turn when hand launched from the stage in the hall? How many tricks can your glider do!?

  6. Task: • At this point you have the chance to sell your glider. You have the opportunity to present your groups glider design ideas to a panel of three wealthy school investors, the "Dragons“. • Persuade the dragons that you have the best fleet of gliders. Students should present their gliders, discussing their design, costing, sales price per unit / set, unique selling point etc • Measurement: • Your group must pitch the gilder to win over the dragons…. • The gilders overall design- look ,appeal, function, materials etc… • Unique Selling Points • Costing- material cost, manufacture cost etc.. • Teamwork Dragon’s Den Gliders: Planning

  7. Task: Build a glider that will be launched vertically from a rocket launcher. Measurement: Use inclinometers to measure the height reached. Results will be recorded on the spreadsheet. Vertical Distance Gliders: Planning

  8. Task: Build a glider that will be launched horizontally from a rocket launcher. Students will also have to choose the best angle to fire it at to get the optimum elevation to achieve the longest distance. Measurement: Use a meter wheel thing to measure the distance. Horizontal Distance Gliders: Planning

  9. Task: Build a glider that will be hand launched using the propeller from the stage in the hall. Measurement: Measure the gliding time in the air. Gliding Time Gliders: Planning

  10. Task: • Make changes to you ‘gliding time’ glider to make it produce tricks, flips or turns when hand launched from the stage in the hall. • Measurement: • All areas will be scored out of 25 (5 for each area), the glider will be judged on: • Complexity of the trick • Performance of the trick • Consistency of the trick • Build quality • Teamwork Aerobatic Display Gliders: Planning

  11. Gliders: Costing You have a budget of £10.00 Spend it wisely!

  12. Shop stock:

  13. Team checklist When you think you have finished, please complete the checklist carefully. Good luck!

  14. Plan for the day

  15. Order of testing stations:

  16. Team scores:

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