1 / 19

The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone

The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone. Dr. Monica M. McGill Bradley University Peoria, Illinois. ? ? ?. What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations?. ? ? ?.

weylin
Download Presentation

The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone Dr. Monica M. McGill Bradley University Peoria, Illinois

  2. ? ? ? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations?

  3. ? ? ? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? Will your game be released in the US or internationally? Which carriers offer devices for the platform? Will the number of OS releases impact the development of your game? How many handsets are available for the operating system?

  4. Smartphone PenetrationApril 2009 – June 2010

  5. Source: The Nielsen Company April 2010

  6. SmartPhone OS Share: January - March 2010

  7. Smartphone OS Share:October 2010

  8. Platform Carriers and OS Releases (US) Verizon, Sprint, AT&T, T-Mobile, (various phones for each) 2.3 (Gingerbread), 12/10 2.2 (FroYo), 5/10 2.1 (Éclair), 10/09 1.6 (Donut), 9/09 1.5 (Cupcake), 4/09 AT&T iOS 4.2.1 iOS 4.1 iOS 3.1.3 iOS 3.0 iOS 2.0 AT&T (Torch, Bold, Curve, Pearl) Verizon (Storm, Curve, Tour) Sprint (Curve, Tour) T-Mobile (Bold, Curve) Blackberry 6 OS

  9. ? ? ? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? Is the game purely for entertainment or do you have a marketing initiative for click-through ads? Will your game be released in the US or internationally? Which carriers offer devices for the platform? Will the number of OS releases impact the development of your game? What delivery method does your operating system have available for your game? What features do the different handsets offer? How many handsets are available for the operating system?

  10. August, 2010

  11. ? ? ? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? Is the game purely for entertainment or do you have a marketing initiative for click-through ads? Will your game be released in the US or internationally? Which carriers offer devices for the platform? Will the number of OS releases impact the development of your game? What delivery method does your operating system have available for your game? What features do the different handsets offer? How many handsets are available for the operating system?

  12. Specifications • Display type • AMOLED capacitive touch screen, 16M colors • 480 X 800 pixels, 3.7 inches • Interface • Multi-touch input method (via firmware update) • Accelerometer sensor for UI auto-rotate • Touch-sensitive control • Trackball navigation • Proximity sensor for auto turn-off • Sound • Vibration and MP3 ringtone alerts • Speakerphone with 3.5mm audio jack • Memory • Internal 512MB RAM, 512MB ROM • Card slot – microSD, up to 32GB , 4GB included • Android OS, v2.1 (Éclair) • CPU – Quallcomm Snapdragon QSD8250 1 GHz processor

  13. ? ? ? What choices do you have for the platform’s game development environment? What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations? Is the game purely for entertainment or do you have a marketing initiative for click-through ads? Will your game be released in the US or internationally? Which carriers offer devices for the platform? Will the number of OS releases impact the development of your game? What delivery method does your operating system have available for your game? What features do the different handsets offer? How many handsets are available for the operating system?

  14. Mobile Game Platforms

  15. Unity

  16. Example of a Unity Game Build

  17. Contact Information Dr. Monica McGill Lead, Game Design Concentration Department of Interactive Media Bradley University Peoria, Illinois 61625 mmcgill@bradley.edu

  18. Sources and Additional Reading • http://www.infoworld.com/d/developer-world/how-choose-mobile-development-platform-077 • http://gigaom.com/2010/08/02/android-sales-overtake-iphone-in-the-u-s/ • http://gizmodo.com/5556346/iphone-os-triples-androids-market-share-for-now • http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/ • http://unity3d.com/ • http://www.google.com/phone/detail/nexus-one • http://www.google.com/phone/detail/nexus-s • http://chitika.com/research/2010/android-users-80-more-valuable-than-iphone-users/ • http://comscore.com/Press_Events/Press_Releases/2010/5/comScore_Reports_March_2010_U.S._Mobile_Subscriber_Market_Share

More Related