1 / 6

Unit 77

Unit 77. Designing Tests for Computer Games. Understands types of defects present within a game build Understand test phases and processes within a test programme Be able to design a test suite for use with a game build or module Be able to produce a bug report using a test suite. GC Summary.

ward
Download Presentation

Unit 77

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Unit 77 Designing Tests for Computer Games

  2. Understands types of defects present within a game build • Understand test phases and processes within a test programme • Be able to design a test suite for use with a game build or module • Be able to produce a bug report using a test suite GC Summary

  3. Defect Types – This is what the bugs can be classified as, for example documentation, pathing, asset checking • Defect Triggers – What causes the bug? ODC, hardware setup, software setups etc • Operating Regions – Areas of the game where bugs are encountered. Pre-game, in-game, post-game etc. 1: Types of Defects

  4. Test Phases – When is the game tested? Preparatory, alpha, in-house beta, closed beta, open beta, gold testing. • Processes – What happens during testing? Play testing, ad hoc testing, patch testing • Life Cycle – What is the testing process? Plan and design, test, report, retest 2: Test Phases

  5. What to test – Breaking the game into sections. Events, settings, options, hardware configs, attributes and customisation • Combinational testing – Some stuff here. • Test Flow Diagrams – Flowcharts, game flows, software to use 3: Design Tests

  6. Test status – The result. Pass, fail, version numbers • Supporting material – Evidence logs, sreenshots, memory dumps, debug files • Written report – The actual report you would give to the programmers. Details on each bug, classifcation, reproduction method etc 4: Produce Bug Report

More Related