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Lecture 9 Design Patterns

Lecture 9 Design Patterns. CSCI – 3350 Software Engineering II Fall 2014 Bill Pine. Lecture Overview. Background from architecture Basic design patterns Standard format Example patterns. Background. Recall the Chess Master Analogy The Software Design Master

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Lecture 9 Design Patterns

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  1. Lecture 9Design Patterns CSCI – 3350 Software Engineering II Fall 2014 Bill Pine

  2. Lecture Overview • Background from architecture • Basic design patterns • Standard format • Example patterns CSCI 3350

  3. Background • Recall the Chess Master Analogy • The Software Design Master • Must know, understand, and apply the deisgn patterns • There are hundreds of these patterns • The more frequently occurring patterns have been cataloged • We will examine a subset of these CSCI 3350

  4. Introduction • Motivation: Promote reuse at design level • An o-o system is an assembly of classes • Want to leverage previous efforts • New systems contain functionality not present in old • Else why build a new one? • Existing classes will likely be used in different ways than originally designed CSCI 3350

  5. Introduction (continued) • At least some of needed functionality will have been previously developed • Why re-invent the wheel? • Developing new implementations to familiar problems • Is a waste of time and money while under development • Serves as an injector of faults • And therefore a further waste of time and money • Design patterns are an attempt to provide a body of knowledge to commonly recurring problems • In a standard format CSCI 3350

  6. Introduction (continued) • The standard reference for object-oriented design patterns is the book • Title: Design Patterns: Elements of Reusable Object-Oriented Software • Authors: Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides • The authors are referred to as the “Gang of Four” in object-oriented design literature CSCI 3350

  7. Definition • Quote from Christopher Alexander “Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice.” CSCI 3350

  8. Definition (continued) • What is the origin of design patterns? • Conventional architecture • Proposed by Christopher Alexander • The architectural patterns described towns and buildings • A pattern is a bit of insight that conveys the essence of a proven solution to a commonly recurring problem CSCI 3350

  9. Definition (continued) • An analogy from Jim Coplien “I could tell you how to make a dress by specifying the route of a pair of scissors through a piece of cloth, in terms of angles and length of cut. Or, I could give you a pattern. By reading the specification, you would have no idea of what was being built. The pattern foreshadows the product; it is the rule for making the thing, but it is also, in many respects, the thing itself.” CSCI 3350

  10. Basic Design Patterns • GoF describes 23 of the more commonly recurring patterns • The patterns are classified into three categories • Creational • Concerned with creating object • Object instantiation is deferred to a subclass • Structural • Concerned with the composition of classes or objects • Behavioral • How classes or object interact or distribute responsibility CSCI 3350

  11. Design Pattern Classification CSCI 3350

  12. Standard Format • 13 section standard format • Pattern name and classification • Scope • Class • Deals with relationships between classes and their subclasses • Established through inheritance and are static • Fixed at compile time • Object • Deals with relationships between objects • Set or changed at runtime and are therefore dynamic CSCI 3350

  13. Standard Format (cont) • Category • Creational • Structural • Behavioral CSCI 3350

  14. Standard Format (continued) • Intent • What does the pattern do? • What problem is solved? • Also known as (optional) • Alternative names for the pattern • Motivation • A scenario that illustrates • The problem • How the pattern solves the problem CSCI 3350

  15. Standard Format (continued) • Applicability • To what situation can the pattern be applied? • A diagram of the classes involved • Uses OMT (Object Modeling Technique) not UML • Participants • Classes or objects involved • Collaborations • How the participants interact to carry out their responsibilities CSCI 3350

  16. Standard Format (continued) • Consequences • Trade-offs and results of using the pattern • Implementation • Pitfalls, hints, and techniques • Language-specific issues • Sample code • Code snippets to illustrate the pattern • Known uses • Examples of the pattern found in “real” systems CSCI 3350

  17. Standard Format (continued) • Related Patterns • Closely related patterns and differences among patterns • When studying a design pattern, I find it helpful to begin with • Intent • Applicability • Known uses • Motivation CSCI 3350

  18. Singleton (Object – Creational) • Intent • To ensure that a class has only 1 instance • Provide a single point of access to the instance • Applicability • Use the Singleton pattern when: • There must be exactly 1 instance of a class • That instance must be accessible to all from 1 point CSCI 3350

  19. Singleton (continued) • Known uses • Smalltalk only examples supplied by Gamma • Motivation • To avoid conflicts, it is critical that some classes have only 1 instance • A file system that is a class within an operating system CSCI 3350

  20. Class Exercise • Produce a list of classes that might be used to create a graph of the type shown • Your design should be highly modular • Each aspect of the graph must be modeled as a separate class • The actual “drawing” will be achieved by calling a low level class Plot, whose specification is supplied CSCI 3350

  21. Façade (Object-Structural) • Intent • Provide a unified interface to a set of interfaces • Define a higher-level interface that make the underlying functionality easier to use • Applicability • You need to provide a simple interface to a complex subsystem • Many users don’t need the flexibility of the subsystem • All that flexibility is difficult to manage • Provide a default view of the subsystem CSCI 3350

  22. Façade (continued) • Known uses • Compilers • Suppose you want to compile a single line • Don’t need the hassle of calling the scanner, parser, parse tree generator, optimizer, code generator • Provide a simple interface with defaults • Motivation • Structure a system into a subsystem to manage complexity • Shield the client from complex interfaces CSCI 3350

  23. Observer (Object-Behavioral) • Intent • Define a one-to-many dependency between objects so all dependents of an object are notified when the primary object changes state • Applicability • When an object’s state changes, with this change causing changes in other objects, but the changing object doesn’t know how many dependant objects there are CSCI 3350

  24. Observer (continued) • Known uses • Model / View / Controller • Controller gets user inputs and sends message to model • Model performs its calculations • View displays the model’s state, when notified by subscribe/notify protocol • Motivation • Create a loose coupling between the objects involved CSCI 3350

  25. Proxy (Object-Structural) • Intent • To provide a placeholder for another object • Applicability • When you need a more versatile reference than a pointer • Client sends messages to the proxy • Proxy provides additional services • Security • Data validation • Can be used to delay server request until really needed CSCI 3350

  26. Proxy (continued) • Known uses • Instead of inserting a complex graphic into a document, insert a proxy • The proxy will load the real graphic when needed • Motivation • When you need to enhance a server • Postpone an activity until it is needed CSCI 3350

  27. Composite (Object-Structural) • Intent • Decompose objects into tree structures that represent a part/whole hierarchy • Applicability • When you need to represent whole/part relationship • When you want to treat objects and composition of objects equivalently CSCI 3350

  28. Composite (continued) • Known uses • File systems consist of • Directories • Files • But directories can hold files and other directories • Composite drawings • Motivation • Provide a uniform treatment of objects and composites of objects CSCI 3350

  29. Adapter (Object-Structural) • Intent • Convert the interface of a class into another interface more convenient for the client • Applicability • When you want to use an existing class, but the interface doesn’t match the one you need • Need to use several classes, each with different interfaces CSCI 3350

  30. Adapter (continued) • Known uses • Suppose you have a Windows application that uses the Windows file system • You need to run the application under UNIX • Write an adapter that accepts Windows file system calls and in turn makes the appropriate UNIX file system calls • Motivation • You have existing classes that provide the services you need, but not the interface CSCI 3350

  31. Bridge (Object-Structural) • Intent • Decouple an abstraction from its implementation to allow the two to vary independently • Want to provide the capability to run an application on multiple platforms • Applicability • When you want changes in the implementation to not affect their clients • When you want to hide the implementation from a client • C++ (unfortunately) refers to this as a proxy class CSCI 3350

  32. Bridge (continued) • Known uses • Isolate graphic clients from the hardware –UNIX • Isolate clients using windowing from platform specifics • Motivation • Isolate client abstractions from their implementation • Difference between Bridge and Adapter? • The Adapter is used for existing client code • The Bridge is an integral part of the initial design CSCI 3350

  33. Iterator (Object-Behavioral) • Intent • Provide a means of accessing the elements of an aggregate structure, sequentially, without exposing the underlying structure • Applicability • To provide access without knowledge of the internals of the structure • To support multiple access to the object • To provide a means of traversal that is uniform across all aggregate structures CSCI 3350

  34. Iterator (continued) • Known uses • Java • For each loop • Standard Template Library (C++) • Iterator class • Motivation • Isolate the structure from the means of traversing CSCI 3350

  35. Summary • This has been only a brief introduction to design patterns • Recall directive from the opening analogy • These designs contain patterns that must be • Understood • Memorized • Applied repeatedly • At best you have only begun step 1 CSCI 3350

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