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OHJELMISTOJEN TOTEUTUS - SOFTWARE ENGINEERING

OHJELMISTOJEN TOTEUTUS - SOFTWARE ENGINEERING. Today - motivation: - Software Engineering: Why? - Software Engineering: What?. WHY SOFTWARE ENGINEERING?. High failure rate of software projects. Also the partially succesfull software projects have problems.

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OHJELMISTOJEN TOTEUTUS - SOFTWARE ENGINEERING

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  1. OHJELMISTOJEN TOTEUTUS- SOFTWARE ENGINEERING • Today - motivation:- Software Engineering: Why?- Software Engineering: What?

  2. WHY SOFTWARE ENGINEERING? • High failure rate of software projects. • Also the partially succesfull software projects have problems. • A belief that systematic work could improve things.

  3. HOW TO IDENTIFY SOFTWARE PROJECT SUCCESS • The product is accepted or sells • Economical profit • Low error rate • Schedule and budget are kept

  4. SUCCESS FACTORS • Good project management • Understanding the needs and freezing the requirements • Controlled implementation and delivery • Skilled project personnel • Sufficient resources • Good communication between groups

  5. MAJOR ERRORS • Too optimistic design • Over-emphasizing technology • Management problems • No profitability pre-evaluation • Unrealistic resources • Communication problems

  6. SUCCESS STUDIES - ONNI’88 (Finland) • Over 100 projects • Good success: 33% • Questionable: 42% • Failure: 25%

  7. ONNI’88 -REASONS FOR FAILURE • Inabilities of the Software Engineering personnel • Insufficient resources • Management problems

  8. SUCCESS STUDIES:USA’82 - Gibson & Singer • 18 projects • Good success: 17% • Partly usable/in use: 28% • Satisfactory (just about?) 11% • Failure: 22% • No evaluation: 11%

  9. USA’82 -REASONS FOR FAILURE • Organisational problems • New work methods and salary policies • Unexpected changes in business

  10. FORSMAN’S STUDIES (FINLAND) • From Forsman’s book ”ATK-projektin läpivienti”, Suomen ATK-kustannus Oy, 1995 • 17 projects • Good success: 18% • Partially usable/in use: 29% • Satisfactory (just about?): 29% • Failure: 24%

  11. FORSMAN -REASONS FOR FAILURE • Problems in organisation and attitudes • The customer could not decide what it wants • Problems with customer and software producer communication • Inexperience of the software producer

  12. EXAMPLES OF FAILING SOFTWARE RISKS: • Nuclear war • General technical device malfunction (e.g. failing life-support devices) • Economical transaction failures • Economical losses in business • Personal tragedies from faulty information • Y2K - ?

  13. A BELIEF IN SYSTEMATIC WORK AND METHODS • There is no way to guarantee success • Sometimes also the not so good practices seem to bring some success • However, the studies suggest that the way software is made is meaningful for the success, at least statistically • Practical observations support the belief

  14. LARGE SYSTEMS • Some problems grow with the size of the software, below we give example sizes: • Dutch KLM airline reservation system (1993), 2 000 000 assembler loc (lines of code) • Unix System V, relese 4.0 with Xnews and X11, over 3 700 000 loc • Nokia NMS/2000 network management system, over 2 400 000 loc • NASA Space Shuttle software, 40 000 000 lines of object code • IBM OS360: 5000 man years of development

  15. SOFTWARE ENGINEERING - WHAT • IEEE: Software engineering is the systematic approach to the development, operation, maintenance, and retirement of software • An earlier definition: Software engineering is the establishment and use of sound engineering principles in order to obtain economically software that is reliable and works efficiently on real machines.

  16. SOFTWARE ENGINEERING - WHAT (observations) • Software engineering concerns the construction of large programs. • Mastering complexity is essential. • Regular co-operation between people is an integral part of the process. • Software evolves. • Software development efficiency is important • The software has to serve its purpose and users.

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