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Towards Accessible Virtual Learning Environments for Teaching Mathematics

Towards Accessible Virtual Learning Environments for Teaching Mathematics. Enrico Pontelli Department of Computer Science New Mexico State University. Project Objectives. Explore issues of learning and teaching mathematics for students with visual disabilities exploration of mathematics

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Towards Accessible Virtual Learning Environments for Teaching Mathematics

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  1. Towards Accessible Virtual Learning Environmentsfor Teaching Mathematics Enrico Pontelli Department of Computer Science New Mexico State University

  2. Project Objectives • Explore issues of learning and teaching mathematics for students with visual disabilities • exploration of mathematics • accessibility of virtual learning environments • Build on existing state-of-the-art and new technology • math accessibility • semantic web • rehabilitation robotics • ...

  3. Learning Mathematics • Principles • Learner as an Active Participant • Task-oriented • Multiple aspects of mathematics • Analytical Aspects • Perceptual and Exploratory views Mathematical Concepts

  4. Access to Mathematical Content: Analytical • Significant research work on analytical accessibility of math • presentation based on lexical indicators and/or prosody • navigation of formulae • Analytical investigation goes beyond formulae • broader view of what mathematical content is • use mathematical context to drive presentation, navigation, disambiguation of content • Connect to existing formal math repositories

  5. Perceptual and Exploratory Access to Mathematics • Explore pictorial representations of mathematical concepts • pre-existing in mathematical document • dynamically generated from analytical content • Multi-modal presentation • Aural presentation • textual components of diagrams • knowledge representation techniques • extraction of salient features • summarization • question-answer with deep reasonin • Haptic presentation • cheap commercial devices • ad-hoc hardware

  6. Making the Student an Active Participant • Active Participation • User-driven bookmarking • Bookmarking + note-taking • Exercises • mathematical note pad • copy and compare formulae • standard set of transformations • interface to Mathematica

  7. Accessible Learning Environment • Cognitive studies • how do students interact with a virtual learning environment (e.g., Moodle)? • Term-paper writing • Question-answering • Knowledge acquisition • Accessibility Technology • use speech and aural cues to reproduce cognitive navigation processes • Ontology-based navigation procedures • Social bookmarking

  8. Participants • Computer Science • E. Pontelli, S. Tran (NMSU) • Psychology • D. Gillan (NCSU) • R. Bias (UTAustin) • D. Simon, J. McDonald (NMSU) • Mechanical Engineering • O. Ma (NMSU)

  9. Conclusions • Project in its infancy • pending funding... • Enhance and extend state-of-the-art technology • User-centered design

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