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Introduction to GUI Programming with Java

Introduction to GUI Programming with Java. Graphical User Interfaces With AWT and Swing Towson University 2013. *Ref: http://chortle.ccsu.edu/java5/index.html. Graphical User Interface. GUI.

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Introduction to GUI Programming with Java

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  1. Introduction to GUI Programming with Java Graphical User Interfaces With AWT and Swing Towson University 2013. *Ref: http://chortle.ccsu.edu/java5/index.html

  2. Graphical User Interface

  3. GUI - Users interact with application programs using graphical components such as buttons, text boxes, and menus as well as console. - Hard to write a GUI application, but most of functions are provided by a set of classes called Swing • Swing • A large package • Composed of graphical components: • Windows • Buttons • Menus • Text fields • Built on the fundamental classes of the Abstract Windowing Toolkit (AWT) • Come with recent Java releases

  4. Events - Users controls the application by interacting with the graphical components, generating events. • GUI Events • Mouse clicking on a button • Making a choice from a menu • Entering text in a text box • Dragging a scroll bar • Event-driven programming • Users cause events on the GUI components and the program responds to these events. • Programming by organizing the GUI components contained in the Swing package.

  5. GUI Program • GUI Program • Graphical Components: Swing objects or extended one • Listener methods: Java methods the interface GUI components with the application tasks by calling application methods • Application methods: Java methods performing specific functional tasks

  6. GUI Component

  7. Container Classes • Window • A fundamental container • Includes other GUI components • Ex) Browser is a window (container) containing buttons, menus, slides, icons, and other GUI components. • Container • A container can contain another container. • Ex) Main window contains frames which contain other components.

  8. Java Classes • AWT and Swing • Inherited from Java Object class • AWT • Contains the fundamental classes used for constructing GUIs. • Component class is defined as the base abstract class. • AWT classes: Button, Canvas, and Container inherited from Component class • Swing classes • Swing JComponent(derived rom AWT Container class) • one of the base class of Swing • Swing JFrame(from AWT Frame class) • Usually the main container for a GUI application

  9. Swing component hierarchy • Graphical components in Java form an inheritance hierarchy: java.lang.Object +--java.awt.Component +--java.awt.Container | +--javax.swing.JComponent | +--javax.swing.JButton | +--javax.swing.JLabel | +--javax.swing.JMenuBar | +--javax.swing.JOptionPane | +--javax.swing.JPanel | +--javax.swing.JTextArea | +--javax.swing.JTextField | +--java.awt.Window +--java.awt.Frame +--javax.swing.JFrame • When doing GUI programming, always import these packages: import java.awt.*;import javax.swing.*;

  10. Java Programming: Program Design Including Data Structures Inheritance Hierarchy

  11. Java GUI: AWT and Swing • Sun's initial idea: create a set of classes/methods that can be used to write a multi-platform GUI (Abstract Windowing Toolkit, or AWT) • problem: not powerful enough; limited; a bit clunky to use • Second edition (JDK v1.2): Swing • a newer library written from the ground up that allows much more powerful graphics and GUI construction • Drawback: Both exist in Java now; easy to get them mixed up; still have to use both sometimes!

  12. JComponent Classes • Container family • Can contain components • Can be placed inside containers • Can be displayed on the monitor • Can generate events • Can register event listeners • Swing classes • All Swing classes are descendants of Container class. • In addition to JComponent, JLabel, JPanel, JSlider, JTextComponent, JButton, …

  13. JFrame class • JFrame • Represents the window of a GUI application program • Can hold the components and methods of your application • Methods • setSize() • setBounds() • setVisible() • setDefaultCloseOperation() • Frame in Java • A window containing borders, buttons, and other features.

  14. JFrame example 1 • A simple program that creates and shows a JFrame: import javax.swing.*; public class SimpleFrame { public static void main(String[] args) { JFrame frame = new JFrame(“SimpleFrame”); frame.setSize(300,200); frame.setVisible(true); frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); } } • Graphical output:

  15. JFrame example 2 import java.awt.*; import javax.swing.*; public class SimpleFrame2 { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setForeground(Color.WHITE); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLocation(new Point(100, 50)); frame.setSize(new Dimension(300, 120)); frame.setTitle("A frame"); frame.setVisible(true); } } • Graphical output:

  16. JFrame A frame is a graphical window that can be used to hold other components • public JFrame()public JFrame(String title)Creates a frame with an optional title. • public void setTitle(String text)Puts the given text in the frame’s title bar. • public void setDefaultCloseOperation(int op)Makes the frame perform the given action when it closes. Common value: JFrame.EXIT_ON_CLOSE • public void add(Component comp)Places the given component or container inside the frame. • How would we add more than one component to the frame? • NOTE: Call setVisible(true) to make a frame appear on screen after creating it.

  17. JButton class • JButton • Inherited from AbstractButton which is inherited from JComponent • Can contain other components • ButtonFrame and ButtonDemo

  18. Components example • This program attempts to show 2 buttons: import java.awt.*; import javax.swing.*; public class ComponentsExample1 { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(new Dimension(300, 100)); frame.setTitle("A frame"); JButton button1 = new JButton(); button1.setText("I'm a button."); button1.setBackground(Color.BLUE); frame.add(button1); JButton button2 = new JButton(); button2.setText("Click me!"); button2.setBackground(Color.RED); frame.add(button2); frame.setVisible(true); } }

  19. Changing layouts • We can correct the program's appearance by changing the frame's layout manager . • Change the layout by calling the setLayout method on the frame and passing a layout manager object. • We will see several layout managers later. • We'll use one called a FlowLayout, which sizes each component to its preferred size and positions them in left-to-right rows. • If the following line is added to the preceding program just before calling setVisible(true), its appearance will be: frame.setLayout(new FlowLayout());

  20. Action events withActionListener

  21. Event-driven programming • program's execution is indeterminate • on-screen components cause events to occur when they are clicked / interacted with • events can be handled, causing the program to respond, driving the execution thru events (an "event-driven" program)

  22. Java Event Hierarchy java.lang.Object +--java.util.EventObject +--java.awt.AWTEvent +--java.awt.event.ActionEvent +--java.awt.event.TextEvent +--java.awt.event.ComponentEvent +--java.awt.event.FocusEvent +--java.awt.event.WindowEvent +--java.awt.event.InputEvent +--java.awt.event.KeyEvent +--java.awt.event.MouseEvent • import java.awt.event.*;

  23. Action events: ActionEvent • most common / simple event type in Swing • represent an action occurring on a GUI component • created by: • button clicks • check box checking / unchecking • menu clicks • pressing Enter in a text field • etc.

  24. Listening for events • attach a listener to the component • listener’s appropriate method will be called when event occurs (e.g. when the button is clicked) • for Action events, use ActionListener • ActionListeners are event handlers to define what should be done when an user performs certain operation.

  25. WritingAction Listener • Declare an event handler class by specifying that the class either implements an ActionListener interface or extends a class that implements an ActionListener interface. public class MyHandler implements ActionListener { … } • Register an instance of the event handler class as a listener on one or more components someComponent.addActionListener(instanceOfMyHandler); • ActionListener interface is special, enforcing the inclusion of the method, actionPerformed(). Public void actionPerformed(ActionEvent e) { … }

  26. Writing an ActionListener // part of Java; you don't write this public interface ActionListener { public void actionPerformed(ActionEvent event); } // Prints a message when the button is clicked. public class MyActionHandler implements ActionListener { public void actionPerformed(ActionEvent event){ JButton.showMessageDialog(null, "An event occurred!"); } }

  27. Attaching an ActionListener import java.awt.*; import java.awt.event.*; public class MyAH extends Frame implements WindowListener,ActionListener { TextField text = new TextField(20); Button b; private int numClicks = 0; public static void main(String[] args) { MyAH myWindow = new MyAH("My first window"); myWindow.setSize(350,100); myWindow.setVisible(true); } public MyAH(String title) { super(title); setLayout(new FlowLayout()); addWindowListener(this); b = new Button("Click me"); add(b); add(text); b.addActionListener(this); } public void actionPerformed(ActionEvent e) { numClicks++; text.setText("Button Clicked " + numClicks + " times"); } public void windowClosing(WindowEvent e) { dispose(); System.exit(0); } ... } // end of class MyAH

  28. Text Field Example • Capturing user input from a text field public void actionPerformed(ActionEvent e) { String textFieldValue = text.getText(); text.setText(textFieldValue + " PASSED....."); }

  29. JTextField methods • getText() • setText()

  30. import java.awt.*; import java.awt.event.*; import javax.swing.JTextField; import javax.swing.JTextArea; import javax.swing.JButton; import javax.swing.JLabel; public class MyAH extends Frame implements WindowListener,ActionListener { JTextField text = new JTextField(20); JLabel label1 = new JLabel("AWT Button Example"); Button b; private int numClicks = 0; JLabel label2 = new JLabel("Please type numeric expression"); JTextField input = new JTextField(20); JButton bSubmit; //ButtonFrame frm = new ButtonFrame("Button Demo"); JTextArea output = new JTextArea(20, 20); public static void main(String[] args) { MyAH myWindow = new MyAH("My first window"); myWindow.setSize(350,250); myWindow.setLayout(new FlowLayout()); myWindow.setVisible(true); }

  31. public MyAH(String title) { super(title); setLayout(new FlowLayout()); addWindowListener(this); b = new Button("Click Me!"); bSubmit = new JButton("Submit"); // construct a JButton add(label1); add(b); add(text); add(label2); add(input); add(bSubmit); //input.setText("Type numeric expression. "); add(output); b.addActionListener(this); MyActionHandler calcHandler = new MyActionHandler(); bSubmit.addActionListener(calcHandler); }

  32. public void actionPerformed(ActionEvent e) { numClicks++; String textFieldValue = text.getText(); text.setText("Button has been pressed " + numClicks + " times."); /* String inputTextFieldValue = inputTextFieldValue = input.getText(); Double outputValue = calculate(inputTextFieldValue); input.setText(inputTextFieldValue); //output.setText("Result equals" + i*100); output.setText("Result equals " + inputTextFieldValue); //output.setText("Result equals" + outputValue); */ } public double calculate(String exp) { return 100; } public void windowClosing(WindowEvent e) { dispose(); System.exit(0); }

  33. public void windowOpened(WindowEvent e) {} public void windowActivated(WindowEvent e) {} public void windowIconified(WindowEvent e) {} public void windowDeiconified(WindowEvent e) {} public void windowDeactivated(WindowEvent e) {} public void windowClosed(WindowEvent e) {} public class MyActionHandler implements ActionListener { public void actionPerformed(ActionEvent e) { String inputTextFieldValue = input.getText(); Double outputValue = calculate(inputTextFieldValue); input.setText(inputTextFieldValue); output.setText("Result equals " + inputTextFieldValue); } } // end of class MyActionHandler } // end of class MyAH

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