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CYBERCHASE : A Multimedia Math Experience

CYBERCHASE : A Multimedia Math Experience • This award-winning math mystery cartoon series on PBS KIDS GO! delights 8-11 year olds with eye-popping action and humor.

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CYBERCHASE : A Multimedia Math Experience

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  1. CYBERCHASE : A Multimedia Math Experience • This award-winning math mystery cartoon series on PBS KIDS GO! delights 8-11 year olds with eye-popping action and humor. • A team of curious kids and a wacky cyber bird use math and brainpower to outwit, outsmart and outlast the bad guys in their quest to save Cyberspace.

  2. CYBERCHASEPROJECT

  3. THE SHOW CYBERCHASE is produced by Thirteen/WNET New York and Nelvana Limited.

  4. A CARTOON...WITH A MISSION The show features Jackie, Matt, Inez, and their pal, Digit, who team up to use brain power to thwart Hacker, the dastardly villain, on his mad quest to take over Cyberspace. Cyberchase For Real stars Bianca & Harry Good Guys Bad Guys CYBERCHASE FOR REAL, the live-action segment at the end of each episode, explores math in real world.

  5. MISSION The CYBERCHASE project strives to… • Help 8- to 11-year-olds develop and sustain enthusiasm for math; • Help kids develop skills in reasoning and problem solving; • Demonstrate the usefulness of mathematical thinking; • Help kids see math in the everyday world; • Change kids’ perceptions of math and foster an “I can do this!” attitude.

  6. CYBERCHASE IS A HIT WITH VIEWERS • Broadcast on 300+ PBS stations & digital channels in 50 states (95% of TV households) • Download your favorite episode at • Google Video, Amazon Unbox, Open Media Network, & iTunes • A big hit with kids of all ages • Skews evenly between boys and girls • Nearly 1/3 of the audience is African-American or Hispanic • Nearly 5 million viewers tune in every week • Ranks in the top tier in the PBS Kids line-up 72 half hour episodes on air by fall 2007

  7. MATHCONTENT • Series content guided by NCTM math standards, classroom experience and cognitive research • Each episode focuses on one “big idea” to explore a math concept • Makes meaningful connections to kids’ worlds and models important problem-solving strategies • Research shows the series improves kids’ attitudes, problem-solving skills and math knowledge • Kids respond to the humor, action & suspense of CYBERCHASE

  8. CYBERCHASE ONLINE

  9. CYBERCHASE ONLINE ONE OF THE TOP THREE PBS KIDS WEB SITES • Over 1.3 BILLION page views to date! • Winner of Yahoo’s “One of 5 Coolest Sites” Awards Site includes: • Over 40 multi-level games • CYBERCHASE: The Quest • Streaming video • Webisodes • E-cards & free stuff • Family activities & teacher materials • Cyberchase Club offers opportunities for kids to submit drawings, poems, stories and riddles www.pbskidsgo.org/cyberchase

  10. CYBERCHASE ONLINE CYBERCHASE ONLINE GOT A FACE LIFT! Newly designed Kids and Parents & Teachers Sections Upgrades for KIDS include: • Adding Flash animation elements for a more interactive experience • Giving kids the ability to rank games and keep track of their favorites • Featuring more prominently kid-created content (e.g. “Send It” stories & artwork)

  11. Upgrades for PARENTS & TEACHERS include: • All-New Search Engine • User-Friendly Lessons & Activities • Tips & Support • Education Philosophy & Research • News & Events CYBERCHASE ONLINE

  12. OUTREACH

  13. OUTREACH: OUR MISSION • Extend learning into homes, classrooms, libraries, museums, and after school programs nationwide. • Special focus on reaching girls, minorities and underserved kids, particularly those without ready access to technology. • Support teaching and learning through a network of outreach partner organizations. • Directly connect with educators at professional conferences through presentations, trainings and exhibits. • Drive viewers to the TV program and visitors to the Web site.

  14. OUTREACH: PARTNERS • Year-long outreach to PBS stations, libraries, museums/science centers and afterschool sites nationwide • Key Partnerships & Collaborations • PBS Stations • After School and Educational Programs such as: • American Library Association (ALA) • Association of Science & Technology Centers (ASTC) • Boys and Girls Clubs • Children’s Aid Society • Children’s Museum of Houston • Girl Scouts • Girls Incorporated • National Engineers Week Foundation (EWEEK) • TODOS-Mathematics for All

  15. OUTREACH: PARTNERS MUSEUMS Cyberchase – The Chase Is On! • Created in partnership with the Children’s Museum of Houston • 1500 sq. ft. bilingual traveling exhibit • Visiting 14 cities over 5 years Inventive Innovations Museum Kits • Created in partnership with the Children’s Museum of Houston • To be featured in 20 children’s museums & science centers nationwide

  16. OUTREACH: AN EDUCATIONAL PRESENCE • National Teacher Training Institutes (NTTI) • National Center for Outreach (NCO) Conference • Association of Science &Technology Centers (ASTC) Conference • National Council of Teachers of Mathematics (NCTM) Conference • Girls Inc. Regional Conferences

  17. OUTREACH: A COMMUNITY PRESENCE • Cyberchase reaches hundreds of thousands of children & families with live stage shows, signage & materials at events around the nation. • Examples: • White House Easter Egg Roll – the White House’s largest public event. • PBS KIDS Day on Capitol Hill – Congressional members’ families and staffers. • National Science Foundation “Taste of Arlington” • EWEEK Discover Engineering DC Family Day • Target Children’s Day at South Street Seaport, NYC • Sally Ride Science Festivals • Museum events and book festivals

  18. RESOURCES

  19. OUTREACH MATERIALS & RESOURCES Educational & Promotional Materials Teacher’s Guide • Magazine • English & Spanish eds. • Teacher’s Guide • 1st ed. online • 2nd ed. in print • Cyberchase At Home • Cyberchase En Casa • - available online • Posters • Workshop Activity Kits • Activity Guides • Museum Activity Kits Magazine At-Home Activity Kit Activity Guide

  20. MATERIALS & RESOURCES Products for Kids Classroom Videos • CLASSROOM VIDEOs (PBS Video) Episodes are grouped by NCTM standards. • HOME VIDEOs & DVDs (PBS Video & Paramount) • Interactive CD-ROMs • (Brighter Child/The Learning Co.) Castleblanca & Carnival Chaos • Products available • online at shoppbs.org • and at major retailers, including: • Wal-Mart, Best Buy, CompUSA, • Toys R Us and more… Interactive CD-ROMs Home Videos

  21. THEME-BASED INITIATIVES

  22. CYBERCHASE: KNOW YOUR DOUGH By tackling topics such as saving, spending and budgeting, CYBERCHASE helps kids learn smart money skills they can use their whole lives. • ON AIR • Cyberchase: Know Your Dough 2-hour money marathon, including the first ever 2-part cliffhanger, The Snelfu Snafu • ONLINE • Cyberchase: The Quest immersive web game • EDUCATIONAL OUTREACH • The Snelfu Snafu Workshop Activity Kit, includes “Gollywood Squares” board game • IN THE COMMUNITY • Mayor Bloomberg proclaims April 15thKnow Your Dough Day in NYC • Stars of Cyberchase ring opening bell at American Stock Exchange

  23. SUPER CYBERCHASE SCIENCE • ON AIR • 20 encore “math in science” episodes over 4 weeks • (January/February 2006) • 10 NEW Episodes (Summer/Fall 2006) • ONLINE • “Idea Starters” Activities for math-related science projects • New “Cyberchase: The Quest” science-themed adventure • EDUCATIONAL OUTREACH • NEW Cyberchase Math in Science & Engineering Activity Guide Use math to unlock & explore science ideas.

  24. CYBERCHASE: MATH in SCIENCE & ENGINEERING CYBERCHASE MATH IN SCIENCE & ENGINEERING Fun hands-on activities for classroom & after school use, that have kids explore the links between math, science & engineering – Now available online! What are the links? Mathematicians study numbers, shapes, patterns, and how they relate to each other. Scientists rely upon math to examine and understand how our physical and biological world works. Engineers use both math and science to solve practical problems and create valuable and useful things in our everyday world. MATH ∞ SCIENCE ∞ ENGINEERING

  25. Making a Math, Science & Engineering Connection Discover Engineering DC Family Day 2006 • Hands-on demo of the Mobiüs Strip activity • Distribution of over 2,000 each of CYBERCHASE magazines, take home activities and giveaways • Raffle drawing • Photo op with DIGIT • Screenings of engineering episodes

  26. Making a Math, Science & Engineering Connection OPPORTUNITIES MADE POSSIBLE BY EWEEK’s NETWORK

  27. CYBERCHASE: MY BIG IDEA!

  28. CYBERCHASE: MY BIG IDEA • What’s the BIG IDEA? • To present and model the problem-solving process behind inventing and used by mathematicians, scientists, and engineers; • To emphasize that inventing is as much a process as it is inspiration. Specifically to model how to: • Learn from mistakes and develop persistence and self confidence in overcoming difficulties (trial and error); • Make a design before building an invention so it works as planned (design for function); • Use a model to test the essential features of an invention to solve problems before building the real thing (3D modeling); • Refine and optimize an invention to make it the best that it can be (refine & optimize). Inventive Math: • Logic • Measurement • Experimentation • Data Analysis • Visual Thinking

  29. CYBERCHASE: MY BIG IDEA • INSPIRATION • Catch the CyberSquad in 4 ALL NEW EPISODES as they overcome dastardly villains and creatively invent what they need to save the day in Cyberspace! • EpisodeInvention Process Skill • A Clean Sweep Trial and Error; Persistence • Designing Mr. Perfect Design for Function • EcoHaven Ooze 3D Modeling • The Fairy Borg Father Refine & Optimize EcoHaven Ooze

  30. INVENTIVE INNOVATIONSACTIVITY GUIDE • INNOVATION • The bilingual guide includes… • Detailed instructions for 5 hands-on activities; • CD-ROM of activity handouts, graphics to promote your events, and more! • DVD of episodes and episode segments to use with the activities. Downloadable at Cyberchase Online in the Parents & Teachers section!

  31. INVENTIVE INNOVATIONSACTIVITY GUIDE INVENTORS follow the problem-solving process that uses the tools of math, science, and engineering to design and tests inventions so they work as well as – or better than – planned!

  32. GET INVENTIVE!

  33. ENGINEERS GET INVENTIVE WITH CYBERCHASE Discover Engineering DC Family Day 2006 • Hands-on demo of the Build a Better Bunny Copter activity • Distribution of over 2,000 each of CYBERCHASE magazines, take home activities and giveaways • Raffle drawing & tattoos • Photo op with DIGIT • Screenings of inventions episodes

  34. KIDS GET INVENTIVE WITH CYBERCHASE

  35. MUSEUMS GET INVENTIVE WITH CYBERCHASE Slider’s Glider Music to Our Ears Invent a Buzzing Buzz Trap Rocket Powered Ski Lift Build a Better Bunny Copter

  36. OUTREACH SITES GET INVENTIVE WITH CYBERCHASE! • Help kids 8-11 get inventive using these CYBERCHASE tools: • Training (in-person or online) • Free Inventive Innovations Activity Guide • Free Kids Magazines • And other free CYBERCHASE goodies! • PBS & You! • Reach out to your local PBS station for partnership & promotional opportunities • Partner Up! • Reach out for local partnership opportunities w/ • engineering groups • museums/science centers • after school programs • libraries • Submit a final site report w/ photos describing your success!

  37. Join the Chase! For more info: cyberchase@thirteen.org (877) 290-9912

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