Cognitive science
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Cognitive Science. Overview Design Activity: Anchored Instruction Case-based Learning. Cognitive Science. Class Discussion. Story Telling Can you name examples for how story telling can be used to facilitate learning?

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Cognitive Science

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Cognitive science

Cognitive Science

  • Overview

  • Design Activity:

    • Anchored Instruction

    • Case-based Learning


Cognitive science

Cognitive Science

Class Discussion

  • Story Telling

  • Can you name examples for how story telling can be used to facilitate learning?

  • Can a story with educational content be designed to be interesting (as compared to games)? How?


Cognitive science

Cognitive Science

Anchored Instruction

  • Characteristics

  • Video-based Anchors serve as Macrocontexts

  • Encourage active Construction of Knowledge by Learners

  • Create in-context learning situations

  • Develop inquiry skills for complex, realistic problems

  • CTGV (1993)


Cognitive science

Cognitive Science

Anchored Instruction

  • Theory-based design principles

  • Use of video-based format

  • Presentation of narrative with realistic problems

  • Generative format

  • Embedded data design

  • Problem complexity

  • Pairs of related adventures

  • Links across curriculum


Cognitive science

Cognitive Science

Anchored Instruction

  • Design Approach

  • Create complex problem that relates to other areas and is relevant to learners

  • Implement as video anchor

  • Teacher as facilitator


Cognitive science

Cognitive Science

Case-based Reasoning

  • Approach

  • Humans are case-based reasoners

  • Cases contain and relate individual bits of knowledge about instances of things people have experienced

  • Selected cases should be important either because they:

    • contain important facts (perhaps it changed history)

    • are unusual (there is little to which to compare it), or

    • are paradigmatic (it represents a class of things that occur repeatedly)

  • Case labels are important

  • from R. Schank: Engines for Education


Cognitive science

Cognitive Science

Goal-based Scenarios

  • Approach

  • from R. Schank: Engines for Education


Cognitive science

Cognitive Science

Goal-based Scenarios

  • Designing GBS

  • Six steps of GBS Design

    1. Identify a set of target skills

    2. Develop Missions which require the target skills

    3. Choose a Focus

    4. Create a Cover Story which envelops the Mission

    5. Plan the Operations

    6. Build learning environments to support the target skills

  • from R. Schank: Engines for Education


Scenario

Cognitive Science

Scenario

Design Activity

Tasks

–Choose a topic (see web site)

–Describe the conceptual design of a learning environment for this topic that applies strategies employed in anchored instruction/ goal-based learning to the design, addressing the issue of story telling

–Summarize your design on your group web site, using external links if possible (to web pages serving as examples for your ideas)


Scenario1

Cognitive Science

Scenario

Design Activity

Topics

1. Design a multimedia learning environment for freshmen students learning Spanish that supports vocabulary acquisition and the process of reading a text in Spanish.

2. Design a multimedia learning environment to allow medical doctors to learn about newly developed surgical procedures.

3. Design a multimedia learning environment to train Airline Pilots in emergency procedures.

4. Design a multimedia learning environment on the the history of the American civil war for university students.

5. Design a multimedia learning environment for high school students learning about HIV/AIDS.


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