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Milestone 3 – final presentation

Milestone 3 – final presentation. Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Ö hman, Peter Mörtberg. LPCG. Concept Development, week by week Problems Graphics Conclusion & Thanks. Concept. EEE – a cute princess computer Computer based world

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Milestone 3 – final presentation

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  1. Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Öhman, Peter Mörtberg

  2. LPCG • Concept • Development, week by week • Problems • Graphics • Conclusion & Thanks

  3. Concept • EEE – a cute princess computer • Computer based world • Lots of puzzles • Some combat • Two levels – dungeon and city • HUD • Retro-style graphics and game play

  4. Development • 9 weeks of development from first meeting to final presentation

  5. Week 1 • Design Document • Ideas • Menu Screens • Learning Construct • Assigned Graphics Artists

  6. Level 1

  7. Week 2 • Creating first level • Getting code base done • Learning Construct • Lots of placeholder graphics

  8. Week 3 • Most layouts for level 1 done • Common events & Item Bank created • First graphics • First animations • HUD starting to come together • First draft of floors

  9. Week 4 • More graphics • Puzzles starting to work • More attempts at the HUD • Second versions of some graphics

  10. Week 5 • Menu graphics • Menu programming • First doors • Plugins started • RandomRotate • ChangeColor

  11. Week 6 • Started building second level • Puzzles in first level done • Serious bug testing starts • Added in Sounds

  12. Level 2

  13. Week 7 • Redoing AI • Hunting for bugs… constantly • Finding workarounds for bugs in Construct

  14. Week 8 • Game done except for testing • Final Week for graphics • No new features allowed • Two new songs • Fixed tons and tons of bugs

  15. Week 9 • Admin work • Final game done • Milestone 3 • Post mortem document • Players Manual • Trailer Done • Final presentation

  16. Problems • Communication • Bug finding • Limitations of Construct • Changes in Design • Adding new features • Testing

  17. Fun Facts • Construct crashes at over 700 objects created unless it accesses a python script • 108 door sprites on SVN • We call the program Destruct ‘click and crash’ • Delete and undo fixes some bugs • 400+ commits

  18. Erik’s Graphics

  19. Erik’s Graphics Animations

  20. Erik’s Graphics Main Character

  21. Erik’s Graphics Menu

  22. Peter's Graphics

  23. Peter's GraphicsAnimation

  24. Peter's GraphicsBoss

  25. Thanks • This game was created in the Spring of 2010 as part of the Game Project course at Luleå University of Technology, Skellefteå. • This was created using Scirra's Construct. • Game Design: Andreas Lundström • Main Graphics: Erik Öhman and Peter Mörtberg • Extra Graphics by Andreas Lundström • Programming: Andreas Lundström and Sarah Fahlesson • Music: Mikael Bauer of BauAir Studios • Extra thanks to #gscept for being testers and to Miraj and Lasse for the graphics help!

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