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21 st Century Fluency Skills

21 st Century Fluency Skills. 7 th Grade Mathematics Colleen Harger. Solution Fluency. The ability to think creatively to solve problems in real time. Define the problem Design an appropriate solution Applying the solution Evaluate the process and the outcome. How Much Paint to Buy?.

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21 st Century Fluency Skills

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  1. 21st Century Fluency Skills 7th Grade Mathematics Colleen Harger

  2. Solution Fluency The ability to think creatively to solve problems in real time. Define the problem Design an appropriate solution Applying the solution Evaluate the process and the outcome

  3. How Much Paint to Buy? • Students are proposed with the following problem: • Given the dimensions of room on a blueprint and its scale, how many gallons of paint would you need to buy to cover the walls with 2 coats? • Student the follow the 4D’s to complete the problem. • They will need to decide what the problem is asking them to do. • Design how they are gong to solve the problem, get the necessary information to solve the problem, and solve it. • Evaluate the solution.

  4. Information Fluency • The ability to access digital information sources to retrieve the desired information. • The ability to effectively evaluate the information, assess the significance of the information, and assess the accuracy of the data.

  5. Road Trip • Students get a budget. They have to plan a road trip, write an itinerary, and create a spreadsheet of expenses. • Students use the internet to research hotels, plan gas and mileage, meals, and entertainment. • Students create a presentation to share their plans for their Road Trip with the class.

  6. Creative Fluency • The process by which artistic proficiency adds meaning through design, art, and storytelling.

  7. Math Vocabulary • Students choose a Math term. Then they choose a way to show the definition of the term. • Students are encouraged to be creative with the assignment. Examples of things they could do: They can make a poster, create a cartoon, make a little storybook, a video, or a 3-D object.

  8. Math Vocabulary Resources: • http://www.glogster.com/ • http://goanimate.com/ • http://www.amathsdictionaryforkids.com/

  9. Collaboration Fluency • Teamwork • Work cooperatively with virtual and real partners in an online environment to create original digital products.

  10. Missing Information: • Two math classrooms at 2 different schools are proposed with the same problem. • Some information is given to the students in the 1st school and some different information is given to the students in the 2nd school. • Students communicate between schools through Skype, text messaging, e-mail, and social networks to put their information together, come up with a plan to solve the problem, and solve the problem together.

  11. Media Fluency • Interpret the real message • Create and Publish original digital products

  12. Famous Mathematicians • Students research a famous mathematician. They then create a short presentation using Photo Story or Animoto. • There should be enough information and examples of their work to let the rest of the class learned about the Mathematician and what important contributions they made to the Math world. • http://www.buzzle.com/articles/list-of-famous-mathematicians-and-their-contributions.html

  13. Digital Citizen • Personal Responsibility • Leadership • Ethics • Accountability • Fiscal Responsibility • Environmental Awareness • Global Citizenship

  14. Math Discussions • A math question or problem is proposed on the class Moodle discussion or a blog. • Students will be require to go over their ideas of how to solve the problem or their opinion on the math question. • Students will also be required to respond to other classmates’ posts. • Students practice being school appropriate and responding positively to other’s posts and ideas.

  15. References: • Crockett, L., Jukes, I., & McCain, T. (2010) Understanding the digital generation: Teaching and learning in the new digital landscape. Kelowna, BC: 21st Century Fluency Project Inc.

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