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Brian Horn Professor Lercari Cyber Heritage October 2011

Localized, Personalized, and Constructivist: A Space for Online Museum Learning By: Ross Parry and Nadia Arbach. Brian Horn Professor Lercari Cyber Heritage October 2011. What is Online Museum Learning?. Before creating an online learning experience, it must ask itself why it wants one.

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Brian Horn Professor Lercari Cyber Heritage October 2011

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  1. Localized, Personalized, and Constructivist: A Space for Online Museum LearningBy: Ross Parry and Nadia Arbach Brian Horn Professor Lercari Cyber Heritage October 2011

  2. What is Online Museum Learning? • Before creating an online learning experience, it must ask itself why it wants one. • Localization- environment of the learner • Personalized- contribution and involvement of the learner • Constructivist- building knowledge in the learner

  3. What Challenges Do Museums Face? • Museums are more situated towards formal learning • Variety of informal learning contexts • Finding the starting point of learning • Multiplicity of locations • Allowing learners to collaborate

  4. Localization: The Online Learner as Distance Learner • Environment is an integral part of learning, the specificity of the place of the learner is very important • Traditional: Building; Modern: Online • Distance Learners bring complexity due to varying spatial situations • Physical context of the learner helps the processes

  5. Constructivism: The Online Learner as Producer • Constructivist teachings revolves around the experiences and interests of the learner and involve them in the process of learning • Constructivism is unique to the learner accounting for prior knowledge to find the starting point while trying to create motivating, sharing, and flexible learning environment • The Understand System and its facilitator • Museums have created collaborative virtual environments for engaging, motivating, and intuitive learning for all ages.

  6. Adaptive Vs. Adaptable Media • Adaptable- personalizing technology driven by user • Adaptive- technology that contains its own intelligence agents • Problems: • Systems have limitations • Individually made • Require programmers • Time-consuming • Frustrating to learners • Miss or misinterpret information

  7. Personalized: The Online Learner as a User • Learner contributing and involving to the knowledge given • Personalization drives innovation and strategic development • Digital Media pushes personalization into greater connectivity, greater mobility, and greater individualization

  8. Embedded, Reasoned, and Circumspect: Delivering the Space for Online Museum Learning • User driven software, learner centered education, and visitor led provision influencing localized, personalized, and constructivist online museum learning experiences • Users are distance learners, producer-authors, individual profiled users • Greater emphasis on specificity, mutuality, and activity • Museum learning has opened up a new space for online learning to expand on • E-Learning theory will prove to be crucial for online museum learning

  9. Online/Offline Onsite/Offsite Learning • Offline/Onsite- Traditional Museum Visit • Offline/Offsite- Outreach Programs/other non-digital experiences • Online/Onsite- Resource Centers/Interactivity • Online/Offsite- Virtual Museums

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