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Spot the Difference. Janet C Read. Know your Audience!. Experienced researchers Experienced researchers doing work with children Experience in HCI Motivation… Look for something new Get credits. I like my little sister; there is really just one hitch,

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Spot the Difference

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Spot the Difference

Janet C Read


Know your Audience!

Experienced researchers

Experienced researchers doing work with children

Experience in HCI

Motivation…

Look for something new

Get credits


I like my little sister; there is really just one hitch,

I think my little sister has become a little witch.

Brian Patten – The Trouble with my Sister


Objectives

  • Describe ways in which children are the same as adults

  • Describe ways in which children differ from adults


How HCI is changing….

  •  Cleverer technology

  •   More technology saturation

  •   Better informed researchers

    Seductive interfaces

    Designing for Children and old people

    The place of Fun

    Non- goal driven applications


What is HCI?

The discipline concerned with the design, evaluation, and implementation of interactive computer systems for human use and with the study of the major phenomena surrounding them. ACM SigChi (1992)


What is a child?

  • Age?

  • Size?

  • Activity?

  • Responsibility?


…the similarities

  • Same senses

  • Same limbs

  • Same control mechanisms

  • Same language (just not as well developed)

  • Same feelings (but probably more fragile)


…the differences

  • Cognitive ability

  • Knowledge

  • Motivation

  • Trust

  • Belief system

  • Motor control


Models of Children

  • The child as a learner

  • The child as a developing human

  • The child as a user

  • The child as a player


Children as Learners

  • Children have more to learn

  • Children learn more easily

  • Children are ‘into’ learning

  • Children are ‘into’ not understanding

  • Children’s models are incomplete


Children as Developers

  • Children age quicker

  • Brain still being a) built, b) connected

  • Positive rather than negative development!

  • Physically gain control rather than lose control

  • Used to finding things that they cannot do


Children as Users

  • Different motivations, more discretion

  • Rarely ‘made’ to use products

  • More likely to use products by choice

  • Expect more? Magic?


Children as Players

  • Quite similar here

  • Children find play very natural

  • Play is essential for children

  • High levels of imagination


So.. Are all children the same?


How learners are different…

  • Abilities

  • Experiences

  • Motivations

  • Perseverance


How development differs..

  • Rates vary

  • Starting point

  • Routes


How users are different..

  • Experience

  • Exposure

  • Opportunities

  • Goals


How players differ..

  • Gender

  • Perseverance

  • Boredom levels

  • Patience


Who can inform us?

  • Cognitive Scientists

  • Psychologists

  • Educationalists

  • Developmentalists

  • Designers


Phew……..


What do I know?

  • I was a child once

  • I had siblings

  • I had children

  • I taught children

  • I did voluntary work with children

  • I read about children

  • I tried to understand children


How are we going to proceed?

  • Gathering requirements from children

  • Interactive products for children

  • Novel Interaction techniques

  • Interface design for child users

  • Accessibility and ethics

  • Evaluation of products with and for children

  • Understanding the motivations of children


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