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Introduction to Literary Devices:

Introduction to Literary Devices: . Mr. Boskovich English 9, Spring 2013. Symbolism. Symbol – a person, animal, place, object, or activity that stands for something beyond itself.

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Introduction to Literary Devices:

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  1. Introduction to Literary Devices: Mr. Boskovich English 9, Spring 2013

  2. Symbolism • Symbol – a person, animal, place, object, or activity that stands for something beyond itself. • For example in William Golding’s novel, Lord of the Flies, the conch, or sea shell represents democracy for when it is held, each person is allowed their turn to speak.

  3. Identifying Symbols • Strategies for identifying symbols: • Look for ideas that the writer stresses/emphasizes • Note striking images and character descriptions • What associations does the symbol have?

  4. Theme • Theme is the deeper meaning behind a story, the underlying message or big idea that the writer is emphasizing to the reader. • What are some reoccurring themes that you recall from film or literature?

  5. Imagery • Imagery - the forming of mental images, figures, or likenesses of things. It is also the use of language to represent actions, persons, objects, and ideas descriptively. • This means encompassing the senses also, rather than just forming a mental picture.

  6. Allegory • Allegory - an extended metaphor in which a person, abstract idea, or event stands for itself and for something else. It usually involves moral or spiritual concepts which are more significant than the actual narrative. • Can you think of any examples of allegory from your previous readings? • Note any examples of allegory in “The Scarlet Ibis”

  7. Allusion • Allusion (noun) - a passing or casual reference; an incidental mention of something, either directly or by implication: • an allusion to Shakespeare. • “Her 15-minutes of fame are up” is an allusion to pop-icon, Andy Warhol’s famous saying.

  8. Foreshadowing and Flashbacks • Foreshadowing - literary device in which an author hints certain plot developments that perhaps will come to be later in the story. • Flashbacks - the author interrupts the plot of the story to recreate an incident of an earlier time (goes back in time; like giving the reader a memory).  This device is often used to provide additional information to the reader.

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