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The infographic provides a graphical explanation on the rapid rise in the number of devices and their increased usage in our daily lives that have led to the evolution of \'The Multi-device World\'.

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LEARNING IN A

MULTI-DEVICE WORLD

In 2012, Google's study, titled 'The New Multi-screen World: Understanding Cross-platform

Consumer Behavior' gave us a glimpse of the multi-device world. It claimed we were using

multiple devices in a day, often switching between them to complete tasks. Today that

phenomenon is only getting stronger.

THE MULTI-DEVICE WORLD

Average number of connected devices

used per person in selected countries in 2014

[1]

“I don't throw anything

away, I'm like two steps

short of a hoarder. So I

have, you know, an iPad, a

mini iPad, an iPhone and

Blackberry.”

4

3.6

Number of connected devices

3.1 3.1

3

2.9

3

2.4 2.4

1.9

2

United Kingdom

United States

Netherlands

1.1

Germany

Australia

1

Canada

Russia

China

Brazil

0

Hillary Clinton

Our time online is spread between

4 primary media devices

[2]

[2]

90% Use Multiple screens sequentially to accomplish a task over time

[2]

98% of users move between devices in the same day to complete a task

Cross Device Analysis for a website

User behaviour is not limited to a single device, and very

often people jump between devices expecting a smooth

transition.

[3]

86.23%

Desktop

Mobile

Tab

5.10%

1.95%

All Mobile and

Tablet 0.43%

5.64%

0.22%

0.65%

WHAT IS MULTI-DEVICE LEARNING?

Responsive

eLearning /

Multi-Device

Learning

Web / App

mLearning

Traditional

eLearning

Learning that

[4]

Ÿ

Ÿ

Ÿ

is available on the device of your choice

adapts to the device you are using

you can take from one device to

another

is not just 'push' but 'pull' too

critically is 'one source'

Ÿ

Ÿ

Benefits Of Multi-Device Learning

[4]

Enhanced

reach –

higher

uptake

Track

across

devices

Single source

– lower cost,

maintenance

Future

proofing

GETTING STARTED WITH

MULTI-DEVICE LEARNING

DESIGN &

DEVELOPMENT

TESTING

DELIVERY

PRE

CONSIDERATIONS

Do you really need it to be

Multi-Device?

Are Desktops

in the mix?

Is Offline

access needed?

Will Mobile

need full content?

Mobile First?

TOOLS

OTHER ELEMENTS

[5]

Breakpoints

Animations

Icon fonts

Font size, type

Images

TESTING

CONSIDER THE VARIABLES

CO

Y

IT

L

I

B

A

S

U

Y

T I

L

A

N

O

I T

C

N

U

F

M

P

L

I

A

N

C

E

P

E

R

F

O

R

M

A

N

C

E

BYOD

BYOD

TESTING ENVIRONMENT

[6]

DEFINE TARGET

CREATE TEST PLANS

Browsers

Browser 1,

v.X

Browser 2,

v.X

Browser N,

v.X

Device

Platform

OS 1, v.X

Device

Type 1

OS 2, v.X

OS 3, v.X

OS 1, v.X

Device

Type 2

OS 2, v.X

OS 3, v.X

OS 1, v.X

Device

Type 3

OS 2, v.X

OS 3, v.X

GET PHYSICAL DEVICES

TEST, TEST, & RE-TEST

Start

with 3

devices

1 Desktop +

1 Tablet portrait

+ 1 smallest

Fix issues,

revalidate

by testing

again

Expand

testing

environment

to other

devices

More effective

to do this device

type wise

DELIVERY

KEY FEATURES

Tracking - SCORM / xAPI /

no tracking

Firewall

Responsive LMS

Offline – standalone app/

offline LMS player

Java needed to run

on devices

THE OPTIMAL PLATFORM

[7]

RESPONSIVE LMS

KEY BENEFITS

provides great user experience

on all devices

extends the reach of your

eLearning to 'in the workflow'

empowers your performance

support initiatives

can enable social/informal

learning in the enterprise

SUMMING UP

We live and work in a multi-device world that allows us access to knowledge at our fingertips.

Learning solutions need to be comprehensive and available anytime, anywhere and on any

device. As a result, learning solutions providers need to be designing and developing a

learning environment that is responsive and can be seamlessly delivered to the learners, and

make 'Learning a lifestyle'.

Infographic by

www.upsidelearning.com

References

1.

http://www.statista.com/statistics/333861/connected-devices-per-person-in-selected-

countries/

2. http://think.withgoogle.com/databoard/media/pdfs/the-new-multi-screen-world-

study_research-studies.pdf

3. http://online-behavior.com/analytics/cross-device

4. http://www.upsidelearning.com/blog/index.php/2014/03/11/elearning-in-a-multi-device-

world/

5. http://www.upsidelearning.com/blog/index.php/2014/04/15/design-challenges-and-

considerations-for-responsive-elearning/

6. http://www.upsidelearning.com/blog/index.php/2014/10/28/5-key-considerations-for-

multi-device-testing/

7. http://www.upsidelearning.com/blog/index.php/2014/12/22/top-4-ways-a-responsive-

lms-improves-learning-experience/


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