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Fundamentals of Networking

Fundamentals of Networking. Discovery 1, Chapter 3 Connecting to the Network. Objectives. Explain the concept of networking and the benefits of networks. Explain the concept of communication protocols. Explain how communication occurs across a local Ethernet network.

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Fundamentals of Networking

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  1. Fundamentals of Networking Discovery 1, Chapter 3 Connecting to the Network

  2. Objectives • Explain the concept of networking and the benefits of networks. • Explain the concept of communication protocols. • Explain how communication occurs across a local Ethernet network. • Describe Access Layer devices and communication methods on a local Ethernet network. • Describe Distribution Layer devices and communication methods across networks.

  3. What’s a Network? • Make a phone call, watching TV, radio, Internet, Gaming • All depend on a reliable network • Group of connected devices able to communicate with each other

  4. Communication Now • OLD: • Separate, dedicated networks for voice, data, vide • NOW: • Converged into one over a single channel • Can you name examples?

  5. Networks

  6. Basic Network Components • 4 categories of components • Hosts • Shared peripherals • Networking devices • Networking media

  7. Hosts • They send & receive data • Have an IP Address

  8. Shared Peripherals • Shared devices ARE connected to a host • Rely on their connected hosts to share • Software allows the sharing • Print sharing with a USB connected printer

  9. Networking devices • Connect hosts & other devices • Hubs, switches, routers • Move & control network traffic

  10. Networking media • Connects Devices • Can be wired or wireless

  11. Activity

  12. Handout • Complete Handout 1

  13. Computer Roles in a Network • Host sends & receives data on a network • Computer is a host • Can act as a client and/or a server • Server • Provide info to other hosts on a network • Simultaneously • Email, web pages, file access • Separate server software for each • Client • Requests & displays info from the server • Can check email & view web at same time • Web browser/IE, Outlook

  14. Activity

  15. Client-Server • Hosts have an IP Address • Hosts can act as a client or server • Depends on software installed • Server provides services to other hosts • Like providing email or web services • Clients request & display info from servers

  16. Popular Client-Server Network • World of Warcraft • Players from all over the world connect & play

  17. Peer-to-Peer Networks • One computer can sometimes act as the server & the client • Simplest: 2 connected devices • Uses a crossover cable or wireless • Multiple PC’s connect with a hub • Disadvantage • Host can slow down if doing both • Not for large networks • Dedicated servers to handle requests

  18. Peer-to-Peer Networks

  19. Famous Peer-to-Peer • LimeWire • Exchanging MP3’s with another user • Only connected with that ONE user

  20. Client, Server, or Both

  21. Lab 3.1.5 • Building a Peer-to-Peer Network

  22. Physical Topology • Layout/Map of network • Shows where each host is located, wiring, network devices

  23. Logical Topology • Groups hosts by how they use the network • Not physical location • Host names, addresses, group info & applications can be recorded

  24. Review • What does SOHO stand for? • Small office home office • What interconnects hosts & controls traffic? • Network devices • Which cable connects 2 PC’s together? • Crossover cable • Hosts are devices that have what? • IP Addresses • Describe client-server.

  25. Principles of Communication • The Message • Source or Sender • Destination or Receiver • Channel or Pathway • Protocol or Rules

  26. Rules of Human Communication • What are some of our rules of communication? • What if there were no rules?

  27. Protocols • Rules of Communication over a medium • May be different depending on the medium • Protocols define the details of how the message is transmitted and delivered • This includes issues of:

  28. Message Encoding • Encoding • Converting thoughts into words • Bits are encoded for that medium • Light, electricity, or radio waves • Destination will decode the message

  29. Message Format for Delivery

  30. Encapsulation of Data • Computer messages packed in a FRAME • Acts like an envelope • Provides the addresses • Must be properly addresses or won’t be delivered

  31. Handout • Complete Handout 2 & 3 • Message Format Ordering

  32. Review • What 4 things do you need for communication? • Source, destination, channel, protocol • Describe encoding. • Bits into electricity, light, or radio waves • A message is encapsulated in what? • Frame • Which 2 address are in the frame? • Source & destination MAC address

  33. What We Talked About So Far

  34. Message Size • You talk in sentences. • Length will vary depending on what can be processed or understood by the listener • Messages sent across networks are broken into smaller pieces • Size of a frame

  35. Message Timing • People use timing to determine when to speak, how fast or slow to talk, and how long to wait for a response. These are the rules of engagement. • Access Method • Flow Control • Response Timeout

  36. Message Timing • Access Method • When to begin sending & how to respond to errors • Collision if two talk at same time • Flow Control • Sender can transmit messages faster than the destination can receive & process • Use flow control to negotiate correct timing for successful communication • Response Timeout • How long to wait for responses & what to do

  37. Unicast Message Pattern • Unicast • 1 to 1 single message

  38. Multicast Message Pattern • Multicast • 1 to a group message

  39. Broadcast Message Pattern • Broadcast • 1 to all

  40. Activity

  41. Review • What is it called when one message format is placed in another message format? • Encapsulation • Bob is talking to Sally. Which type of message pattern is this? • Unicast • Which address is used in a frame? • MAC address (source & destination)

  42. Review • Which message is one to all? • Broadcast

  43. Importance of Protocols • Computers need rules to communicate • Local network devices MUST speak same language • Most common wired protocol is ETHERNET

  44. Early Days of Computing • Each vendor had their own rules • Standards had to be created

  45. Standardizing • IEEE maintains standards approvals • Assigned a # • 802.3 is Ethernet • 100Base-T • 100 megabit Ethernet • Baseband Transmission • Twisted Pair Cabling

  46. Physical Addressing • Remember encapsulating frames? • Source & destination address needed • Each host on Ethernet has a physical address (MAC Address) • Burned into NIC • NIC encapsulates source & dest. MAC • Host that receives frame reads dest. MAC • If it contains its own MAC, it will process it • If not, it ignores it

  47. Example

  48. Lab 3.3.3 • Determine the Mac Address • Ipconfig /all

  49. Ethernet Frame Structure • Frames are also called PDU’s • Protocol Data Units • 64-1518 bytes each frame • Preamble for timing • SFD is end of timing, begin frame • FCS- helps check for damaged frames

  50. Activity

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