1 / 39

Signalling

Chapter 3. Signalling. Lesson Objectives. Equations. Chapter 3.1.1. Sampling and digitising 1. Signals and Noise. Digital Signals are much less prone to interference and so I theory should produce higher quality signals e.g. Digital TV and Radio . Sampling 1.

ugo
Download Presentation

Signalling

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 3 Signalling

  2. Lesson Objectives

  3. Equations

  4. Chapter 3.1.1 Sampling and digitising 1

  5. Signals and Noise Digital Signals are much less prone to interference and so I theory should produce higher quality signals e.g. Digital TV and Radio

  6. Sampling 1 Instead of storing a whole waveform a signal can be sampled (digitised) at regular intervals. As long as the signal is sampled at a high enough frequency the original signal can be reconstructed

  7. Sampling Problems 1 If you sample at the wrong frequency then the original signal cannot be reconstructed accurately . The optimum sampling frequency is: 2x the highest frequency in the original signal e.g. a music CD need a highest frequency of 20kHz to be stored so music is sampled at 44.1kHz.

  8. Sampling Problems 2 Another problem is that if you sample at too a low frequency then spurious frequencies called aliases can be created in the reconstructed signal

  9. Wheels moving backwards You have probably seen this effect on TV or the cinema when a car moving forwards appears to have wheels that are rotating backwards

  10. Software Demo • Looking Less Often • Activity 70S

  11. Digitising Signals can be digitised by turning the sampled waveform into numbers. Sampling is done using an analogue to digital converter (ADC) A Digital to analogue converter (DAC) can reverse the process The diagram on the left shows that with 3 bits of information up to 8 levels can be stored (3 bits = 8 possible binary numbers) Using more bits means more levels and a greater resolution A telephone uses 8 bits = 256 levels for each sample A high quality CD uses 16 bits = 65536 levels for each sample

  12. Chapter 3.1.2 – 3.1.3 Sampling and digitising 2

  13. Signal Transmission A fax converts text and pictures into pixels one line at a time. This is slow and requires a lot of data to be transferred Slow information transfer rate

  14. Signal Transmission E-mail sends less information per page because it can encode letters as numbers instead of pixel by pixel. This means a faster information transmission time even if we use the same transmission rate (64000 bits per second) as the fax machine

  15. Chapter 3.2 Signalling with EM Waves

  16. Sending digital data 1

  17. Sending digital data 2

  18. Waves all around Look at the size of TV aerials on the roofs of houses - they give you and idea of the wavelengths being received . Usually the rods are half a wavelength long – a few cm

  19. TV Ariel's The rods are a few cm long indicating that it is designed to receive waves with wavelengths of a few cm

  20. Chapter 3.2.2 - 3.2.3 Polarisation

  21. Polarisation TV and Radio waves are polarised To pick up a signal the receiving rods must be parallel to the electric field oscillations of the wave Again looking at TV aerials will tell you the direction of polarisation

  22. TV Ariel's The short Transverse rods indicate that this ariel is designed to receive waves that are horizontally polarised

  23. Chapter 3.2.3 Frequency Spectrums

  24. Making Music If you are a Jazz Maverick and Electro-pop superstar its important that you know how to process sounds and music…

  25. Oboe

  26. Clarinet

  27. Xylophone

  28. Snare Drum

  29. 1000Hz Pure Tone

  30. 1000Hz and 3000hz combined

  31. White Noise

  32. Software Demo • Cleaning up a sound • Activity 210S

  33. Chapter 3.2.4 Multiplexing and Bandwidth

  34. Bandwidth

  35. Software Demo • Bits per second and bandwidth • Activity 260S

  36. Bandwidth and sampling

More Related