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Promoting Student Engagement with Classroom Presenter

Promoting Student Engagement with Classroom Presenter. Richard Anderson Department of Computer Science and Engineering University of Washington. Distributed, Tablet PC Application Initial development, 2001-2002 at MSR Continuing development at UW Collaboration with Microsoft

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Promoting Student Engagement with Classroom Presenter

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  1. Promoting Student Engagement with Classroom Presenter Richard Anderson Department of Computer Science and Engineering University of Washington Design Machine Group Seminar

  2. Distributed, Tablet PC Application Initial development, 2001-2002 at MSR Continuing development at UW Collaboration with Microsoft CP3 just released Simple application Ink Overlay on images Export PPT to image Real time ink broadcast UI Designed for use during presentation on tablet Presentation features Instructor notes on slides Slide minimization Classroom Presenter Instructor Note Design Machine Group Seminar

  3. Classroom Presenter as a distributed application • Designed as distributed application for distance learning • Enables many scenarios • Mobility • Walking and talking • Sharing materials with students • Note taking • Classroom interaction • Student submissions Design Machine Group Seminar

  4. Ink based presentation • Tablet PC Inking on images • Simple pen based controls • Whiteboard, slide extension • Multiple views – instructor/display • (dual monitor) • Multiple slides decks with filmstrip navigation Design Machine Group Seminar

  5. Classroom Presenter Instructor View Public Display Design Machine Group Seminar

  6. “Typical ink usage” Design Machine Group Seminar

  7. Draw a picture of something from Seattle Design Machine Group Seminar

  8. Student Attention vs. Time Attention 10 20 30 40 50 60 Time Design Machine Group Seminar 8

  9. Classroom Presenter Design Machine Group Seminar

  10. Deployment StudiesUniversity of Washington • Computer Science • Algorithms, Data Structures, Software Engineering, Digital Design • College of Forestry • Environmental Science and Resource Management • Classroom set of HP 1100 Tablet PCs • Average of one activity based lecture per week • Remaining lectures standard slide based lectures • One to three students per tablet Design Machine Group Seminar

  11. Key results • Successful classroom deployments • Regular use throughout term • Generally positive evaluation by all participants • Effective tool for achieving instructors’ pedagogical goals • Lecture – Activity model • Alternating lecturing with activities • Avg. 4 activities per lecture (50 min. classes) • 4 min work time, 2 min discussion time per activity • 50% of class time associated with activities Design Machine Group Seminar

  12. Classroom Activities • Active Science/Engineering Teaching • Information dissemination with activities to support understanding of the material • Pedagogical Goals • Classroom Activities Design Machine Group Seminar

  13. Discussion Artifact • Use student generated example to explore different aspects of a topic • Assess overall understanding • Diagnose misconceptions Design Machine Group Seminar

  14. Seattle Precipitation and Temperature Temperature Rainfall Instructor Notes 80 8 60 6 Temperature Daily average, degrees F Use Blue Precipitation inch per month Use Red 40 4 20 2 0 December January Design Machine Group Seminar

  15. Discovery Activity • Have students derive a concept from an example Design Machine Group Seminar

  16. Topological Sort • Given a set of tasks with precedence constraints, find a linear order of the tasks • Label vertices with integers 1, 2, . . ., n • If v precedes w, then l(v) < l(w) 321 322 401 142 143 341 326 421 370 431 378 Design Machine Group Seminar

  17. Find a topological order for the following graph H E I A D G J C F K B L Design Machine Group Seminar

  18. Collective Brainstorm Generate student ideas for discussion Build a list of ideas Analyze and evaluate responses Design Machine Group Seminar

  19. Special problem: Large Size List at least three problems trees must face (& solve) because of their large sizes. 1. 2. 3. Design Machine Group Seminar 19

  20. Problem Introduction • Have students explore an instance of a problem before topic is introduced Design Machine Group Seminar

  21. Determine the LCS of the following strings BARTHOLEMEWSIMPSON KRUSTYTHECLOWN Design Machine Group Seminar 21

  22. Submissions Design Machine Group Seminar

  23. Design discussion • Collect student ideas for public display and discussion • Note: CP3 allows students to send information to the instructor, the instructor cannot (currently) return these to students Design Machine Group Seminar

  24. Sketch the layout of an office for teaching assistants to hold office hours Design Machine Group Seminar

  25. Challenge problems Competition in getting solutions Simultaneous work Submission and discussion Design Machine Group Seminar

  26. Handwriting Recognition:Identify the following words Design Machine Group Seminar

  27. Recognition results Design Machine Group Seminar

  28. Classroom Usage • Data from Undergraduate Algorithms course • Logged data – timings of submissions • Work time – students working independently on activities • Discussion time – student work shown on public display • Average work time 4:29 • Average display time 2:41 • Participation Rates • Percentage of students present submitting work • Min 11%, Max 100%, Average 69% • Some students would answer without submitting • Resubmission common Design Machine Group Seminar

  29. Collaboration One to three students per tablet Interaction between students often encouraged Instructors would survey and occasionally comment on student work during activity phase Student work a key part of classroom discussion Design Machine Group Seminar

  30. Anonymity Work displayed on public display without any identification Limited information about submission displayed on the instructor machine Anonymous display valued by the students Students often believe the instructor can identify their work Tagging behavior observed Design Machine Group Seminar

  31. Results • Comparison with classroom networks • Classroom response systems, “clickers” • Single display of rich responses versus aggregated, finite responses • Support different classroom goals • Comparison with paper based activities • Most of the activities can be done with paper! • Improved logistics with digital system • Anonymity • Key is ability to incorporate into public display Design Machine Group Seminar

  32. Classroom Presenter 3 • 3.0 Release – Available now! • Website • classroompresenter.cs.washington.edu • Most significant changes from CP2 • Support for TCP/IP networking • Improved ink support • Direct import of PPT (no need for deckbuilder) • For more information contact • Richard Anderson, anderson@cs.washington.edu • Natalie Linnell, linnell@cs.washington.edu Design Machine Group Seminar

  33. Any questions? For more information, contact Richard Anderson (anderson@cs.washington.edu) http://classroompresenter.cs.washington.edu Design Machine Group Seminar

  34. Acknowledgement • This work has been supported by NSF, HP, and Microsoft Research External Research and Programs • Classroom Presenter users have provided incredibly important feedback to the project • Many people have contributed to the project including Ruth Anderson, Crystal Hoyer, Jonathan Su, K. M. Davis, Craig Prince, Valentin Razmov, Oliver Chung, Julia Schwarz, Fred Videon, Jay Beavers, Jane Prey, Chris Moffatt, Natalie Linnell, Steve Wolfman, Eitan Feinberg, Peter Davis, Beth Simon Design Machine Group Seminar

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