Welcome! e-Gaming Strategies. Marjorie Pomper, Ph.D. Director of Corporate Training. Objectives. Recognize how learning can be supported with e-gaming strategies Apply easy and effective strategies for e-gaming
Marjorie Pomper, Ph.D.
Director of Corporate Training
Are gaming strategies all hype?
Do games help people learn?
Do we need games because we have
employees from the “twitch” generation?
Driven by strategic business objectives
Learners as partners
Jeff Cross and Tony O’Driscoll
Training Mag.com 2006
Digital Game-based Learning
Provide an interactive experience
Operate on one of the following platforms:
Literature Review in Games and LearningFuture Lab
James Paul Gee
Make Tutorials more engaging:
If learners need to:
Process Simulation Level
Level 1: View Process
Level 2: Select steps in linear process
Level 3: Select steps and enter information
Level 4: Select multiple paths
Level 5: Fully simulate process
Visual and Audio Assets
Multi-player Sim Authoring: Fabulisa
“I Love Bees”?Alternate Realty Games
“An obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community...
“These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many.”