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Welcome! e-Gaming Strategies. Marjorie Pomper, Ph.D. Director of Corporate Training. Objectives. Recognize how learning can be supported with e-gaming strategies Apply easy and effective strategies for e-gaming

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Welcome e gaming strategies

Welcome!e-Gaming Strategies

Marjorie Pomper, Ph.D.

Director of Corporate Training


Objectives

Objectives

  • Recognize how learning can be supported with e-gaming strategies

  • Apply easy and effective strategies for e-gaming

  • Identify practical, inexpensive strategies and tools that can help you meet your objectives


Agenda

Think like Addie …

Why am I here?

Agenda

  • e-Games and Learning

  • e-Gaming Strategies for Learning

  • Examples/Tools

  • Q & A


E games and learning

e-Games and Learning

Are gaming strategies all hype?

Do games help people learn?

Do we need games because we have

employees from the “twitch” generation?


E games and learning1

But, it depends…

On what?

e-Games and Learning

Are gaming strategies all hype?

No

Do games help people learn?

Yes

Do we need games because we have

employees from the “twitch” generation?

It’s a good idea


Count the white shirts game

Count the White Shirts Game


Organizational learning strategy

Organizational Learning Strategy

Driven by strategic business objectives

Learner-centered

Interactive

Performance-based

Blended

Process

Aligned

Learning Opportunities

Desired Business

Results

Engaged

Learning

Learners as partners


Emotional engagement

Attracts the learner’s interest and attention

Relevant to the learner

Motivates learner to achieve goals

Requires interaction

Applied in context

Driven by the learner

Flow, Enjoyment, Inspiration

Emotional Engagement

Engaged

Learning


Emotional engagement1

Attracts the learner’s interest and attention

Relevant to the learner

Motivates learner to achieve goals

Requires interaction

Applied in context

Driven by the learner

Flow, Enjoyment, Inspiration

Emotional Engagement

Engaged

Learning

Characteristics of a good game


Welcome e gaming strategies

“If the training organization in every company evaporated into thin air or disappeared through a wormhole to teaching heaven, individuals would continue to learn.”“We are not the reason employees learn; we are here to help them learn more effectively.”

Jeff Cross and Tony O’Driscoll

Training Mag.com 2006


How gamers learn

How Gamers Learn

  • Twitch speed vs. conventional speed

  • Parallel processing vs. linear processing

  • Graphics first vs. text first

  • Random access vs. step by step

  • Connected vs. stand alone

  • Do to learn vs. learn to do

  • Active vs. passive

    Marc Prensky

    Digital Game-based Learning


Gamer demographics

Gamer Demographics


E gaming defined

e-Gaming Defined

Provide an interactive experience

  • Electronically provides visual (and audio) information to one or more players

  • Takes some input from the players

  • Processes the input according to a set of programmed game rules

  • Alters the information provided to the players

    Operate on one of the following platforms:

  • Personal computers

  • Mobile devices, e.g. PDA, Phones, etc.

  • Video game consoles

Literature Review in Games and LearningFuture Lab


Characteristics of good games

Characteristics of Good Games

  • Goal

  • Challenge

  • Failure

  • Reward

  • Decisions with effects

  • Characters

  • Story

  • Flow

    Mark Overmars

    James Paul Gee


Learning theories and gaming strategies

Learning Theories and Gaming Strategies


Action gaming strategies

Action Gaming Strategies

  • Immediate feedback

  • Practice to improve performance

  • Time pressure

  • Consequences

    Make Tutorials more engaging:

  • Timers

  • Accumulate/loose Points


Customers and solutions board game

Customers and Solutions Board Game


Simulation gaming strategies

Simulation Gaming Strategies

  • Motivate learners to discover what they need to know

  • Create a context that aligns with the work environment

  • Align consequences with work experience

  • Incorporate time pressure consistent with work

  • Offer references and resources


Process simulation games

Process

ProcessSteps

Skill, Knowledge, Attitude

Skill, Knowledge, Attitude

Gaming Strategy

Process Simulation Games


Example sales process simulation game

Process

Sales Process

Skill, Knowledge, Attitude

Sales Skills, Product Knowledge

Win the Customer

Example Sales Process Simulation Game


Win the customer process simulation game

Win the Customer Process Simulation Game


When to use a process simulation game

When to Use a Process Simulation Game

If learners need to:

  • Identify process steps

  • Select process steps in the correct order

  • Apply knowledge, skills, or attitudes in the context of the process


Design decisions

Design Decisions

Process Simulation Level

Level 1: View Process

Level 2: Select steps in linear process

Level 3: Select steps and enter information

Level 4: Select multiple paths

Level 5: Fully simulate process


Design decisions1

Design Decisions

Visual and Audio Assets

  • Need for motion?

  • Purpose of voice and sound?

  • Must-haves for visuals?


Welcome e gaming strategies

Design Decisions

Interaction Types

E-learning basics

  • Multiple choice

  • True/False

  • Matching

  • Hot spot identification

  • Drag and Drop


Design decisions2

Design Decisions

Gaming Strategies

  • Earning/loosing points

  • Working against the clock

  • Competing against self or other learners

  • Decision making and consequences for decisions


Design decisions3

Design Decisions

Interface Design

  • Clear instructions

  • Easy to Use

  • Easy to Learn


Design decisions4

Design Decisions

Reusable

  • Process framework

  • Gaming strategy

  • Templates

  • Easy-to-change assets


Design decisions5

Design Decisions

References

  • On-line

  • Paper-based

  • Job Aides


The enterprise game

The Enterprise Game


Role play gaming strategies

What learning goals might be supported by these strategies?

Role-Play Gaming Strategies

  • Let the learner assume and potentially customize a character (avatar)

  • Equip the character with skills, attributes, and powers that change with experience

  • Allow the character to explore and have experiences

  • Provide a master or mentor

  • Provide challenges to overcome


Game engines

Game Engines

  • Authoring systems for games

  • Range from free ware to expensive, sophisticated systems:

    • Game Maker

    • Learning Beans

  • “Mods” of existing games

    • Never Winter Nights

  • Tools for learning by creating games


Multi player gaming strategies

Multi-Player Gaming Strategies

  • Provide opportunities to meet and collaborate

  • Present tough problems to solve

  • Allow players to assume different roles/develop characters

  • Plan to moderate

  • Utilize different delivery systems

    Multi-player Sim Authoring: Fabulisa


Alternate realty games

Have you ever heard of

“I Love Bees”?

Alternate Realty Games

“An obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community...

“These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many.”

C-Net


Off the shelf video games

Other ideas for off-the-shelf games?

Off-the-Shelf Video Games

Can these games offer anything to Organizational Learning?

  • SIMS in Spanish?


Learning and gaming initiatives

Learning and Gaming Initiatives

  • Serious Games

    www.seriousgames.org

  • Education Arcade

    www.educationarcade.com

  • Future Lab

    www.futurelab.org


Welcome e gaming strategies

Questions, Comments?


Welcome e gaming strategies

Thank – you!


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