welcome e gaming strategies
Download
Skip this Video
Download Presentation
Welcome! e-Gaming Strategies

Loading in 2 Seconds...

play fullscreen
1 / 46

Welcome! e-Gaming Strategies - PowerPoint PPT Presentation


  • 118 Views
  • Uploaded on

Welcome! e-Gaming Strategies. Marjorie Pomper, Ph.D. Director of Corporate Training. Objectives. Recognize how learning can be supported with e-gaming strategies Apply easy and effective strategies for e-gaming

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about ' Welcome! e-Gaming Strategies' - twila


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
welcome e gaming strategies

Welcome!e-Gaming Strategies

Marjorie Pomper, Ph.D.

Director of Corporate Training

objectives
Objectives
  • Recognize how learning can be supported with e-gaming strategies
  • Apply easy and effective strategies for e-gaming
  • Identify practical, inexpensive strategies and tools that can help you meet your objectives
agenda

Think like Addie …

Why am I here?

Agenda
  • e-Games and Learning
  • e-Gaming Strategies for Learning
  • Examples/Tools
  • Q & A
e games and learning
e-Games and Learning

Are gaming strategies all hype?

Do games help people learn?

Do we need games because we have

employees from the “twitch” generation?

e games and learning1

But, it depends…

On what?

e-Games and Learning

Are gaming strategies all hype?

No

Do games help people learn?

Yes

Do we need games because we have

employees from the “twitch” generation?

It’s a good idea

organizational learning strategy
Organizational Learning Strategy

Driven by strategic business objectives

Learner-centered

Interactive

Performance-based

Blended

Process

Aligned

Learning Opportunities

Desired Business

Results

Engaged

Learning

Learners as partners

emotional engagement
Attracts the learner’s interest and attention

Relevant to the learner

Motivates learner to achieve goals

Requires interaction

Applied in context

Driven by the learner

Flow, Enjoyment, Inspiration

Emotional Engagement

Engaged

Learning

emotional engagement1
Attracts the learner’s interest and attention

Relevant to the learner

Motivates learner to achieve goals

Requires interaction

Applied in context

Driven by the learner

Flow, Enjoyment, Inspiration

Emotional Engagement

Engaged

Learning

Characteristics of a good game

slide10
“If the training organization in every company evaporated into thin air or disappeared through a wormhole to teaching heaven, individuals would continue to learn.”“We are not the reason employees learn; we are here to help them learn more effectively.”

Jeff Cross and Tony O’Driscoll

Training Mag.com 2006

how gamers learn
How Gamers Learn
  • Twitch speed vs. conventional speed
  • Parallel processing vs. linear processing
  • Graphics first vs. text first
  • Random access vs. step by step
  • Connected vs. stand alone
  • Do to learn vs. learn to do
  • Active vs. passive

Marc Prensky

Digital Game-based Learning

e gaming defined
e-Gaming Defined

Provide an interactive experience

  • Electronically provides visual (and audio) information to one or more players
  • Takes some input from the players
  • Processes the input according to a set of programmed game rules
  • Alters the information provided to the players

Operate on one of the following platforms:

  • Personal computers
  • Mobile devices, e.g. PDA, Phones, etc.
  • Video game consoles

Literature Review in Games and LearningFuture Lab

characteristics of good games
Characteristics of Good Games
  • Goal
  • Challenge
  • Failure
  • Reward
  • Decisions with effects
  • Characters
  • Story
  • Flow

Mark Overmars

James Paul Gee

action gaming strategies
Action Gaming Strategies
  • Immediate feedback
  • Practice to improve performance
  • Time pressure
  • Consequences

Make Tutorials more engaging:

  • Timers
  • Accumulate/loose Points
simulation gaming strategies
Simulation Gaming Strategies
  • Motivate learners to discover what they need to know
  • Create a context that aligns with the work environment
  • Align consequences with work experience
  • Incorporate time pressure consistent with work
  • Offer references and resources
process simulation games

Process

ProcessSteps

Skill, Knowledge, Attitude

Skill, Knowledge, Attitude

Gaming Strategy

Process Simulation Games
example sales process simulation game

Process

Sales Process

Skill, Knowledge, Attitude

Sales Skills, Product Knowledge

Win the Customer

Example Sales Process Simulation Game
when to use a process simulation game
When to Use a Process Simulation Game

If learners need to:

  • Identify process steps
  • Select process steps in the correct order
  • Apply knowledge, skills, or attitudes in the context of the process
design decisions
Design Decisions

Process Simulation Level

Level 1: View Process

Level 2: Select steps in linear process

Level 3: Select steps and enter information

Level 4: Select multiple paths

Level 5: Fully simulate process

design decisions1
Design Decisions

Visual and Audio Assets

  • Need for motion?
  • Purpose of voice and sound?
  • Must-haves for visuals?
slide26

Design Decisions

Interaction Types

E-learning basics

  • Multiple choice
  • True/False
  • Matching
  • Hot spot identification
  • Drag and Drop
design decisions2
Design Decisions

Gaming Strategies

  • Earning/loosing points
  • Working against the clock
  • Competing against self or other learners
  • Decision making and consequences for decisions
design decisions3
Design Decisions

Interface Design

  • Clear instructions
  • Easy to Use
  • Easy to Learn
design decisions4
Design Decisions

Reusable

  • Process framework
  • Gaming strategy
  • Templates
  • Easy-to-change assets
design decisions5
Design Decisions

References

  • On-line
  • Paper-based
  • Job Aides
role play gaming strategies

What learning goals might be supported by these strategies?

Role-Play Gaming Strategies
  • Let the learner assume and potentially customize a character (avatar)
  • Equip the character with skills, attributes, and powers that change with experience
  • Allow the character to explore and have experiences
  • Provide a master or mentor
  • Provide challenges to overcome
game engines
Game Engines
  • Authoring systems for games
  • Range from free ware to expensive, sophisticated systems:
    • Game Maker
    • Learning Beans
  • “Mods” of existing games
    • Never Winter Nights
  • Tools for learning by creating games
multi player gaming strategies
Multi-Player Gaming Strategies
  • Provide opportunities to meet and collaborate
  • Present tough problems to solve
  • Allow players to assume different roles/develop characters
  • Plan to moderate
  • Utilize different delivery systems

Multi-player Sim Authoring: Fabulisa

alternate realty games

Have you ever heard of

“I Love Bees”?

Alternate Realty Games

“An obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community...

“These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many.”

C-Net

off the shelf video games

Other ideas for off-the-shelf games?

Off-the-Shelf Video Games

Can these games offer anything to Organizational Learning?

  • SIMS in Spanish?
learning and gaming initiatives
Learning and Gaming Initiatives
  • Serious Games

www.seriousgames.org

  • Education Arcade

www.educationarcade.com

  • Future Lab

www.futurelab.org

ad