Dishmaker by ted selker and leonardo bonanni from mit
Sponsored Links
This presentation is the property of its rightful owner.
1 / 35

Dishmaker by Ted Selker and Leonardo Bonanni from MIT PowerPoint PPT Presentation


  • 50 Views
  • Uploaded on
  • Presentation posted in: General

Dishmaker by Ted Selker and Leonardo Bonanni from MIT. prototype: what?. service/ experience. space. product. story. works like. looks like. interacts like. prototyping . . .

Download Presentation

Dishmaker by Ted Selker and Leonardo Bonanni from MIT

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -

Presentation Transcript


Dishmaker by Ted Selker and Leonardo Bonanni from MIT


prototype: what?

service/

experience

space

product

story

works like

looks like

interacts like


prototyping . . .

is the iterative generation of artifacts intended to answer questions that get you closer to your final solution

is creating a concrete embodiment of a concept which become a way to test your hypotheses

is building to think


prototyping . . .

is an attitude


prototype: why?

  • to gain empathy

  • to explore

  • to test

  • to inspire

  • understand the design space

  • build to think

  • test and refine solutions

  • inspire with your prototype


prototype: fail early and often

cost of failure vs. project time


prototype: fail early and often

risk and cost vs. iteration cycles


prototype: identify a variable


prototype: identify a variable


prototype: identify a variable


prototype: scale resolution

“Like this?”

“Mm, yes like that.”

Developed for Gyrus ACMI, ENT Division


prototype: create experiences


prototype: let go

Embrace v 0.0

Embrace v 1.0


prototype: how?

prototype resolution should match the progress of your development

identify the variable

you want to explore

create

experiences

let go of your

prototypes


prototype now

in 25 minutes,

you’ll have experience prototypes

to test with users.


  • PROTOTYPE

  • TODAY:

  • DEEPER EXPLORATION

  • Prototype using analogous situations

  • Prototyping intangibles [digital & service]


PROTOTYPE . . .

using ANALOGOUS SITUATIONS

-helpful if the context is inaccessible

-helpful if you’re stuck

-helpful if the problem is intangible


PROTOTYPE . . .

ANALOGOUSLY


PROTOTYPE . . .

ANALOGOUSLY


PROTOTYPE . . .

ANALOGOUSLY

Help people in despair


PROTOTYPE . . .

ANALOGOUSLY

Placeholders


PROTOTYPE . . .

ANALOGOUSLY


PROTOTYPE . . .

ANALOGOUSLY

Gone to the ATM


PROTOTYPE . . .

ANALOGOUSLY


PROTOTYPE . . .

ANALOGOUSLY

Happy customer back in line


PROTOTYPE . . .

AT SCALE


PROTOTYPE . . .

AT SCALE


  • Login