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Introduction to Cooperative Learning and Foundations of Design of High Performance Learning Environments. Karl A. Smith STEM Education Center / Technological Leadership Institute / Civil Engineering – University of Minnesota & Engineering Education – Purdue University

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Introduction to Cooperative Learning and Foundations of Design of High Performance Learning Environments

Karl A. Smith

STEM Education Center / Technological Leadership Institute / Civil Engineering – University of Minnesota &

Engineering Education – Purdue University

[email protected] - http://www.ce.umn.edu/~smith

King Fahd University of Petroleum and Minerals

Design and Implementation of Cooperative Learning

August 19-21, 2013


Session 1 layout
Session 1 Layout

  • Welcome & Overview

  • Cooperative Learning Basics

  • Course Design Foundations

  • Design and Implementation

2


Overall goal
Overall Goal

  • Build your repertoire of cooperative learning strategies as well as skills and confidence for implementing them

3


Workshop objectives
Workshop Objectives

  • Participants will be able to :

    • Describe key features of cooperative learning and effective, interactive strategies for facilitating learning

    • Summarize research on How People Learn (HPL)

    • Describe key features of the Understanding by Design (UbD) process – Content (outcomes) – Assessment – Pedagogy

    • Explain key features of and rationale for Cooperative Learning

    • Identify connections between cooperative learning and desired outcomes of courses and programs

  • Participants will begin applying key elements to the design on a course, class session or learning module

4


Reflection and dialogue
Reflection and Dialogue

  • Individually reflect on Effective, Interactive Strategies for Facilitating Learning. Write for about 1 minute

    • Context? Subject, Year, School/Department

    • Structure/Procedure?

    • Outcome? Evidence of Success

  • Discuss with your neighbor for about 3 minutes

    • Select Story, Comment, Question, etc. that you would like to present to the whole group if you are randomly selected


Seven principles for good practice in undergraduate education
Seven Principles for Good Practice in Undergraduate Education

  • Good practice in undergraduate education:

    • Encourages student-faculty contact

    • Encourages cooperation among students

    • Encourages active learning

    • Gives prompt feedback

    • Emphasizes time on task

    • Communicates high expectations

    • Respects diverse talents and ways of learning

Chickering & Gamson, June, 1987

http://learningcommons.evergreen.edu/pdf/fall1987.pdf

6


Clicker usage
Clicker Usage Education

  • Never (A)

  • Occasionally (B)

  • Frequently (C)

  • Always (D)

  • Considering it (E)

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7


Process metallurgy
Process Metallurgy Education

  • Dissolution Kinetics – liquid-solid interface

  • Iron Ore Desliming – solid-solid interface

  • Metal-oxide reduction roasting – gas-solid interface


Dissolution kinetics
Dissolution Kinetics Education

  • Theory – Governing Equation for Mass Transport

  • Research – rotating disk

  • Practice – leaching of silver bearing metallic copper


First teaching experience
First Teaching Experience Education

  • Practice – Third-year course in metallurgical reactions – thermodynamics and kinetics


Lila M. Smith Education


Engineering education
Engineering Education Education

  • Practice – Third-year course in metallurgical reactions – thermodynamics and kinetics

  • Research – ?

  • Theory – ?

Theory

Research

Evidence

Practice


University of Minnesota College of Education EducationSocial, Psychological and Philosophical Foundations of Education

  • Statistics, Measurement, Research Methodology

  • Assessment and Evaluation

  • Learning and Cognitive Psychology

  • Knowledge Acquisition, Artificial Intelligence, Expert Systems

  • Development Theories

  • Motivation Theories

  • Social psychology of learning – student – student interaction


Lila M. Smith Education


Cooperative learning
Cooperative Learning Education

  • Theory – Social Interdependence – Lewin – Deutsch – Johnson & Johnson

  • Research – Randomized Design Field Experiments

  • Practice – Formal Teams/Professor’s Role

Theory

Research

Evidence

Practice


Lewin s contributions
Lewin’s Contributions Education

  • Founded field of social psychology

  • Action Research

  • Force-Field analysis

  • B = f(P,E)

  • Social Interdependence Theory

  • “There is nothing so practical as a good theory”


Cooperative Learning Education

•Positive Interdependence

•Individual and Group Accountability

•Face-to-Face Promotive Interaction

•Teamwork Skills

•Group Processing

[*First edition 1991]


Cooperative Learning Research Support Education

Johnson, D.W., Johnson, R.T., & Smith, K.A. 1998. Cooperative learning returns to college: What evidence is there that it works? Change, 30 (4), 26-35.

• Over 300 Experimental Studies

• First study conducted in 1924

• High Generalizability

• Multiple Outcomes

Outcomes

1. Achievement and retention

2. Critical thinking and higher-level

reasoning

3. Differentiated views of others

4. Accurate understanding of others' perspectives

5. Liking for classmates and teacher

6. Liking for subject areas

7. Teamwork skills

January 2005

March 2007


Cooperative Learning Education is instruction that involves people working in teams to accomplish a common goal, under conditions that involve both positive interdependence (all members must cooperate to complete the task) and individual and group accountability (each member is accountable for the complete final outcome).

Key Concepts

•Positive Interdependence

•Individual and Group Accountability

•Face-to-Face Promotive Interaction

•Teamwork Skills

•Group Processing

http://www.ce.umn.edu/~smith/docs/Smith-CL%20Handout%2008.pdf


What is your experience with cooperative learning
What is your experience with cooperative learning? Education

  • Little 1 (A)

  • Between 1&3 (B)

  • Moderate 3 (C)

  • Between 3&5 (D)

  • Extensive 5 (E)

20

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“It could well be that faculty members of the twenty-first century college or university will find it necessary to set aside their roles as teachers and instead become designers of learning experiences, processes, and environments.”

James Duderstadt, 1999

Nuclear Engineering Professor; Former Dean, Provost and President of the University of Michigan


What is your experience with course re design
What is your experience with course (re)design? century college or university will find it necessary to set aside their roles as teachers and instead become

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of

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What do you already know about course design background knowledge survey short answer questions
What do you already know about course design? century college or university will find it necessary to set aside their roles as teachers and instead become [Background Knowledge Survey]Short Answer Questions

  • What do you feel are important considerations about course (re) design?

  • What are challenges you have faced with course (re) design?


Design Foundations century college or university will find it necessary to set aside their roles as teachers and instead become

Science of Instruction (UbD)

Science of Learning

(HPL)

Sources: Bransford, Brown & Cocking. 1999. How people learn. National Academy Press.

Wiggins, G. & McTighe, J. 2005. Understanding by design, 2ed. ASCD.


What is your level familiarity with learning theories e g hpl instruction e g ubd theories
What is your level familiarity with learning theories ( century college or university will find it necessary to set aside their roles as teachers and instead become e.g.,HPL) & instruction (e.g., UbD) theories?

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of

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Part I – Introduction century college or university will find it necessary to set aside their roles as teachers and instead become

1 Learning: From Speculation to Science 3

Part II – Learners and Learning

2 How Experts Differ from Novices 31

3 Learning and Transfer 51

4 How Children Learn 79

5 Mind and Brain 114

Part III – Teachers and Teaching

6 The Design of Learning Environments 131

7 Effective Teaching: Examples in History, Mathematics, and Science 155

8 Teacher Learning 190

9 Technology to Support Learning 206

Part IV – Future Directions for the Science of Learning

10 Conclusions 233

11 Next Steps for Research 248

http://www.nap.edu/openbook.php?record_id=6160

26


How people learn hpl
How People Learn (HPL) century college or university will find it necessary to set aside their roles as teachers and instead become

HPL Framework

  • Expertise Implies (Ch. 2):

    • a set of cognitive and metacognitive skills

    • an organized body of knowledge that is deep and contextualized

    • an ability to notice patterns of information in a new situation

    • flexibility in retrieving and applying that knowledge to a new problem

27

Bransford, Brown & Cocking. 1999. How people learn. National Academy Press.


Key resource
Key Resource century college or university will find it necessary to set aside their roles as teachers and instead become

http://books.google.com/books?id=N2EfKlyUN4QC&printsec=frontcover&source=gbs_v2_summary_r&cad=0#v=onepage&q=&f=false

28


Understanding by design wiggins mctighe 1997 2005
Understanding by Design century college or university will find it necessary to set aside their roles as teachers and instead become Wiggins & McTighe (1997, 2005)

Stage 1. Identify Desired Results

Stage 2. Determine Acceptable Evidence

Stage 3. Plan Learning Experiences

and Instruction

Overall: Are the desired results, assessments, and learning activities ALIGNED?

From: Wiggins, Grant and McTighe, Jay. 1997. Understanding by Design. Alexandria, VA: ASCD

29


Content-Assessment-Pedagogy (CAP) Design Process Flowchart century college or university will find it necessary to set aside their roles as teachers and instead become

Understanding by Design (Wiggins & McTighe, 2005)

Start

Context

Backward Design

Content

Assessment

Pedagogy

Streveler, Smith & Pilotte (2012)

C & A & P

Alignment?

No

Yes

End


Understanding by design vs engineering design
Understanding by Design vs. century college or university will find it necessary to set aside their roles as teachers and instead become Engineering Design

Identify the Desired Results

Determine requirements/

specifications

Develop or use established metrics to measure against outcomes

Determine Acceptable Evidence

Plan Learning Experiences

Plan and develop process,

system, etc. to implement

Are the desired results, assessments, and learning activities ALIGNED?


  • Bransford century college or university will find it necessary to set aside their roles as teachers and instead become , Vye and Bateman – Creating High Quality Learning Environments


Students prior knowledge can help or hinder learning century college or university will find it necessary to set aside their roles as teachers and instead become

How student organize knowledge influences how they learn and apply what they know

Students’ motivation determines, directs, and sustains what they do to learn

To develop mastery, students must acquire component skills, practice integrating them, and know when to apply what they have learned

Goal-directed practice coupled with targeted feedback enhances the quality of students’ learning

Students’ current level of development interacts with the social, emotional, and intellectual climate of the course to impact learning

To become self-directed learners, students must learn to monitor and adjust their approach to learning


Related integrated course design model
Related Integrated Course Design Model century college or university will find it necessary to set aside their roles as teachers and instead become

Fink, L.D. 2003. Creating significant learning experiences: An integrated approach to designing college courses. Jossey-Bass

Fink, L.D. 2003. A Self-Directed Guide to Designing Courses for Significant Learning. http://www.deefinkandassociates.com/GuidetoCourseDesignAug05.pdf

34

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A Self-Directed Guide to Designing Courses for Significant Learning

L. Dee Fink. 2003. Creating significant learning experiences. Jossey-Bass.

35

35


Your turn

Your turn Learning

Review your course syllabus

and

Select a topic, class session or learning module you would like to (re)design especially by incorporating cooperative learning

36


  • Session Summary Learning

  • (Minute Paper)

  • Reflect on the session:

  • 1. Most interesting, valuable, useful thing you learned.

  • 2. Things that helped you learn.

  • 3. Question, comments, suggestions.

  • Pace: Too slow 1 . . . . 5 Too fast

  • Relevance: Little 1 . . . 5 Lots

  • Instructional Format: Ugh 1 . . . 5 Ah

37


Clarkson University – LearningSession 1 (6/3/13)

Q4 – Pace: Too slow 1 . . . . 5 Too fast (2.8)

Q5 – Relevance: Little 1 . . . 5 Lots (3.6)

Q6 – Format: Ugh 1 . . . 5 Ah (3.9)


39 Learning


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