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볼링 (Bowling) PowerPoint PPT Presentation


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실감나조 (Team SilGamNa ). 볼링 (Bowling). 고려대학교 2011 년 1 학기 Computer Graphics. 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬. Contents. System Environment Object Modeling Physics Reflection. System Environment. IDE Visual Studio 2010 Language C++, OpenGL. Object Modeling. Ball Mesh Loader( obj )

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볼링 (Bowling)

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Team silgamna

실감나조(Team SilGamNa)

볼링(Bowling)

고려대학교 2011년 1학기

Computer Graphics

컴퓨터학과 05 김현식

컴퓨터학과 05 홍종찬


Contents

Contents

  • System Environment

  • Object Modeling

  • Physics

  • Reflection


System environment

System Environment

  • IDE

    • Visual Studio 2010

  • Language

    • C++, OpenGL


Object modeling

Object Modeling

  • Ball

    • Mesh Loader(obj)

    • Texture Mapping

    • Surrounded by glWireSphere

  • Bowling Pin

    • Mesh Loader(obj)

    • Surrounded by glWireCube

    • Increase 10 pin


Object modeling continued

Object Modeling(continued)

  • Lane

    • Texture Mapping

    • Reflections and Shadows only shown on this area


Collision detection response

Collision Detection & Response

  • Assume that bowling pins are similar to cube


Reflections and shadows

Reflections and Shadows

  • Stencil Buffer

    • Calculate shadow matrix correlated with Plane and Light Position

    • Designate area where we’d like to display reflections and shadows


Bowling

DEMO


Reference

Reference

  • NeHe Production(http://nehe.gamedev.net)

  • Physics for Game Developers by David M Bourg

  • Beginning Math and Physics for Game Programmers by Wendy Stahler

  • Real-time rendering by Tomas Möller

  • Improving Shadows and Reflections via the Stencil Buffer by Mark J. Kilgard

    • http://www.turbosquid.com/3d-models/free-3ds-mode-bowling-pins/597006


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