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The Science Of Desire

The Science Of Desire. Kyle Higgins and Alex Hendrickson. Ethnography. A qualitative research method aimed to learn and understand cultural phenomena which reflect the knowledge and system of meanings guiding the life of a cultural group. Intel PC in school. Article.

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The Science Of Desire

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  1. The Science Of Desire Kyle Higgins and Alex Hendrickson

  2. Ethnography • A qualitative research method aimed to learn and understand cultural phenomena which reflect the knowledge and system of meanings guiding the life of a cultural group. Intel PC in school

  3. Article • Sirius wanted to catch up with XM radio • July 29, 2008 – merged with XM radio. • Studying how they listen to music, watch TV, and even peruse gossip magazines. • Conclusion: A portable satellite-radio player that was easy to use and load with music for later playback could be a killer app in the competition against XM. • Mariott – user-friendly lobbies • Cheap PC designed to run in rural Indian villages on truck batteries in 113 –degree temperatures (intel) • Fill needs.

  4. Refreshing A Product • To better understand Marriott's customers, IDEO ( A Design and Innovation Consulting Firm) dispatched a team of seven consultants, including a designer, anthropologist, writer, and architect, on a six-week trip. Covering 12 cities, the group hung out in hotel lobbies, cafés, and bars, and asked guests to graph what they were doing hour by hour. • Hotels are generally good at serving large parties but not small groups of business travelers. • Hotel lobbies tend to be dark and better suited to killing time than conducting casual business. • Marriott lacked places where guests could comfortably combine work with pleasure outside their rooms. • Reinventing lobbies – Creating separate social zones, one with small tables, brighter lights, and wireless Web access, better suited to meetings. Another area will allow solo travelers to work or unwind in larger, quiet, semiprivate spaces where they won't have to worry about spilling coffee on their laptops or papers.

  5. Benefits • Provides a richer understanding of consumers than does traditional research. • “Closely observing people where they live and work allows companies to zero in on their customers' unarticulated desires.” • "Now what differentiates products has to be baked in from the beginning. This makes anthropology far more valuable."

  6. Weaknesses • Ethnographers' findings often don't lead to a product or service, only a generalized sense of what people want. • Their research can take a long time to bear fruit.

  7. Other points • Schools around the country are ramping up social science programs or steering anthropology students toward jobs in the corporate world. • “Still, in an accelerated global society where consumers are inundated with choices, markets are sliced into ever-thinner pieces, product cycles are measured not in years but in months or weeks, and new ideas zip around the planet at the speed of light, getting up close and personal with Joe and Jane Consumer is increasingly important.”

  8. Questions • 6 years later do you think ethnography is still as important? • What is the optimal process for ensuring product/service design is truly user-centric? After ethnography and before usability, what's the right step?

  9. Source • http://www.businessweek.com/magazine/content/06_23/b3987083.htm

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