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Free Skate / Singles Course

Free Skate / Singles Course. NCCP Intermediate STARSkate Provincial Coach (ISPC) Program. ISPC Training Focus. Intermediate level skills Senior Bronze & Junior Silver Juvenile & Pre-Novice Jumping & spinning techniques Bio-mechanics – teaching, detecting and correcting skills correctly

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Free Skate / Singles Course

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  1. Free Skate / Singles Course NCCP Intermediate STARSkate Provincial Coach (ISPC) Program

  2. ISPC Training Focus • Intermediate level skills • Senior Bronze & Junior Silver • Juvenile & Pre-Novice • Jumping & spinning techniques • Bio-mechanics – teaching, detecting and correcting skills correctly ISU “How to” videos

  3. Today’s Agenda • Spins • Jumps • Footwork & choreography • Cumulative Points Calculation (CPC) Judging System for singles • Program design • Test standards • ISPC evaluation – achieving an ISPC certification!

  4. Basic ConceptsSpinsISU DVD

  5. Key Components

  6. A Good Spin Qualities: • Nice spiraling entry edge • Solid centered spinning position • Fast rotations • Overall pleasing look • Balanced exit

  7. Extend arms and free leg over wide range of motion during preparation phase and spiraling entry edge Stop arms and free leg abruptly to transfer momentum to rest of body during centering stage Increasing Angular Momentum

  8. Backward Spin • Important for practicing air position in jumps • Free foot - closed in a tight crossed position at the ankles • Lower arms before pulling “in” for elbows to come “in” first • Exit - free leg is back in an arc, skating knee is bent while drawing out onto a RBO edge

  9. Backward Camel • Use as a progression towards the camel/back camel change of foot spin and flying camel spin • BO circles skated on the ball of right foot • Emphasize correct basic spiral position

  10. Basis for balancing and accelerating rotation of body in space or on the ice Slow controlled entry – for proper centering of spin Weight equally distributed on both blades Spin on flat part of blade No shifting of balance point on blade No sound when well-executed Assume positions very quickly Maximize angle between two blades Crossfoot

  11. Skating leg straight, free leg turned out from hip, hips tucked under, shoulders square and arms in a “holding a beach ball” position Balance is critical, free leg must be held high and strong when stepping into spin, thigh turned out and relaxed neck muscles needed for airways to remain open Layback

  12. Take off is critical Small jump = fast spin Landing on a stiff knee produces small circles Cartwheel action during flight position Horizontal position as skating knee straightens and foot rolls up to the toe Flying Camel

  13. Take-off: Free leg in an open position - 45° from centre of body when reaching hip line Flight: Knees apart, free leg in front, skating leg tucked up, straighten landing leg before touching down Landing & spin: Arms down, spin on leg used in take-off, trunk held at a 30° angle, spin on ball of foot Exit: Thrust out onto a BO edge on opposite foot to the spinning leg Flying Sit

  14. Combination Spins • Master quality positions in individual spins • Artistic qualities and aesthetic spin positions must be trained • All rotations should be even with the required number of rotations completed in position • Know the requirements

  15. Basic ConceptsEdge JumpsISU DVD

  16. Timing Group Exercise Timing analysis of the Axel Objective: • Placement of all the movements of the axel in the proper sequence (the order in which the movements start)

  17. Toe JumpsISU DVD

  18. Key Components

  19. Increase force generated into ice – decrease time it takes to extend leg (force + speed = impulse/height) Placement of toe: further back vs. closer to skating foot Increase potential for vertical lift Toe assisted jumps - power generated from both legs Timing - quickness of motion Obtaining Maximum Height

  20. Increase pressure and utilize curve on entry edge Acceleration effect on spiraling curve Edge jumps - rotation initiated by spiraling arc Toe jumps - take-off foot creates potential for rotation as feet draw together Quickness of arms into closed position increases speed of rotation Obtaining Maximum Rotation

  21. Jump Essentials • Rotation • Transfer of rotational momentum • Posture • Rotational flight position • Difficult transitions – entry & exits

  22. Applying an impulse to give body rotation and momentum Applying off-centre forces (eccentric) to generate angular motion Off-centre force - line of action does not pass through axis of rotation “Torque” - turning effect produced by an off-centre force Initiation of Rotation

  23. Beginning of Rotation Axel & loop: • On the gliding edge into take-off, pressure begins on the “little toe” and rolls onto the “big toe” on take-off Toe loop, flip & lutz: • Rotation occurs in the “picking” toe with the scissor action of the gliding foot • Without rotation on the ice, regardless of height will produce BIG single jumps

  24. On-ice: Practice all back spin variations as outlined on page 3-13 Practice jump rotation using a moveable harness Off-ice: Jump on a trampoline Practice back spins on a “spinner” Offer jump classes – also good to develop power Increasing Rotation

  25. Rotational Momentum Facts • Rotational momentum must be acquired before leaving ice • Part rotation must be stopped for transfer to occur • Rotational momentum stays the same – rotational velocities may be different depending on the moments of inertia

  26. Posture • Body alignment – use of all joints! • Firm base to transfer vertical impulse at take-off • Straight back and head up • Think of the body as a series of chain links

  27. Rotational Flight • Straight back, head up with jaw parallel to ice • “Up” or lift-off position assumed from take-off to peak of jump almost the same in all jumps • “In” or closed position reached at almost the peak is also the same on all jumps

  28. Choreography

  29. Creating a Program Determine the purpose of the program. (competition, test, show) Write down the element list while following the rules of the WBP if applicable. Discuss with the skater and choose a style of music

  30. Creating a Program Music Selection: Consider the age and level of the skater. Does the music contribute to the development of the skater? Will it still work in six months time? Will the music show the skater’s strengths or weaknesses?

  31. Get to know the music. Position the major elements before inserting the steps and movements. Draw the pattern and write down the steps. Transitions are increasingly important - think about entries and exits from elements; linking steps, moves. Videotaping the ongoing choreography for reference is strongly recommended. Creating a Program

  32. Build the Best Programs MAXIMIZE performance within the skater’s ability and the WBP by developing an ALL-ROUND skater. The quality of all elements is very important - take calculated risks - remember risk/reward. ROTATE all jumps! Develop good spins, step and spiral sequences. Solid Skating Skills have high value and affect the other program components. Emphasize creativity. Keep the challenge and leave room for growth. Encourage weaker areas to develop. Don’t take the easy route - skaters still need to demonstrate the difficult skills to win.

  33. Know the Program Components • Skating Skills • Overall skating quality, edge control and flow over the ice surface demonstrated by a command of the skating vocabulary (edges, steps, turns etc), the clarity of technique and the use of effortless power to accelerate and vary speed. Varied use of power/energy, speed and acceleration. • In evaluating the Skating Skills, the following must be considered: • Balance, rhythmic knee action and precision of foot placement • Flow and effortless glide • Cleanness and sureness of deep edges, steps and turns • Power/energy and acceleration • Mastery of multi directional skating • Mastery of one foot skating

  34. Transitions/Linking Footwork & Movements The varied and/or intricate footwork, positions, movements, and holds that link all elements. In singles, pairs, and synchronized skating, this also includes the entrances and exits of technical elements. Variety Difficulty Intricacy Quality

  35. Performance/Execution Performance: is the involvement of the Skater/Pair physically, emotionally and intellectually as they translate the intent of the music and choreography. Execution: is the quality of movement and precision in delivery. This includes harmony of movement in Pair Skating. In evaluating the Performance/Execution, the following must be considered: Physical, emotional and intellectual involvement Carriage Style and individuality/personality Clarity of movement Variety and contrast Projection

  36. Choreography/Composition An intentional, developed and/or original arrangement of all types of movements according to the principles of proportion, unity, space, pattern, structure and phrasing Purpose (idea, concept, vision) Proportion (equal weight of parts) Unity (purposeful threading) Utilization of public and personal space Pattern and ice overage Phrasing and form (movements and parts structured to match the phrasing of the music) Originality of purpose, movement and design

  37. Interpretation The personal and creative translation of the music to movement on ice Effortless movement in time to the music (timing). Note that timing is a separate component in compulsory dance Expression of the music’s style, character and rhythm Use of “finesse” to reflect the nuances of the music (finesse is the skaters refined artful manipulation of nuances. Nuances are the personal artistic ways of bringing subtle variations to the intensity, temp and dynamics of the music made by the composer and/or musicians)

  38. Program Component Marks

  39. Well-BalancedProgram Criteria

  40. Well-Balanced Program (WBP) Criteria Sets maximum number of all the different types of elements in the programs. Ensures that a skater or team will not win simply by packing their program with multiple elements. Protects the direction and integrity of all aspects of our sport.

  41. Assessment of Well-Balanced Programs All Programs are assessed on the following criteria: Jumps Spins Steps Skating Skills Transitions Performance Choreography Interpretation Technical Components Presentation Components

  42. Senior BronzeWell Balanced Program One free program of 3.0 minutes in length (+/- 10 seconds). All elements will be called no higher than Level 1. Maximum of seven jump elements • All single and double jumps permitted except double axel • Must include at least one Axel type jump (waltz or single Axel) • Maximum three combinations or sequences. One jump combination may contain a maximum of three jumps • Maximum three different jumps repeated and no jump included more than twice. Repeated jumps must be in combination or sequence. Maximum of three spins • One Spin must be a flying spin • One spin must be a combination (change of foot optional) • Third spin of any nature Maximum one step sequence or spiral sequence.

  43. Junior Silver Well Balanced Program One free program of 3.5 minutes in length (+/- 10 seconds). Maximum of seven jump elements • All jumps permitted • Must include at least one Axel type jump (waltz or Axel type) • Maximum three combinations or sequences. One jump combination may contain a maximum of three jumps • Maximum three different jumps repeated and no jump included more than twice. Repeated jumps must be in combination or sequence. Maximum of three spins • One spin must be a combination spin (change of foot mandatory). • One spin must be a flying spin one position with no change of foot. • One spin of any nature. Maximum one step sequence or spiral sequence

  44. Juvenile Well Balanced Program • One free program of 2.5 minutes in length (+/- 10 seconds). • Maximum of 7 jump elements • One jump must be an Axel type takeoff • Maximum of 3 jump combinations or sequences. Jump combinations may contain no more than 2 jumps • No jump may be included more than twice, and if a jump is repeated it must be in combination or sequence • Maximum of 3 spins • One must be a combination spin with at least one change of foot • One must be a flying spin in one position with no change of foot • One spin of any nature • Maximum of 1 step sequence or spiral sequence.

  45. Pre-Novice WomenWell Balanced Program One free program of 3.0 minutes in length (+/- 10 seconds). Maximum of 7 jump elements One jump must be an Axel type takeoff Maximum of 3 jump combinations or sequences. Jump combinations may contain no more than 2 jumps. No jump may be included more than twice, and if a jump is repeated it must be in a combination or sequence. Maximum of 3 spins One must be a combination spin with at least one change of foot One must be a flying spin in one position with no change of foot One spin of any nature Maximum of 1 step sequence or 1 spiral sequence

  46. Pre-Novice MenWell Balanced Program One free program of 3.0 minutes in length (+/- 10 seconds). Maximum of 7 jump elements One jump must be an Axel type takeoff Maximum of 3 jump combinations or sequences. Jump combinations may contain no more than 2 jumps. No jump may be included more than twice, and if a jump is repeated it must be in a combination or sequence. Maximum of 3 spins One must be a combination spin with at least one change of foot One must be a flying spin in one position with no change of foot One spin of any nature Maximum of 1 step sequence

  47. More Rules GENERAL Any additional element or elements exceeding the prescribed numbers will not be counted in the results of a skater. Only the first attempt (or allowed number of attempts) of an element will be taken into account. An element is considered omitted only if started after the maximum time allotted for the program (plus 10 seconds). The referee must advise the judges and the technical panel of any element(s) started after the time limit.

  48. Example 1: JuvenileFour Combinations

  49. Example 2: JuvenileFour Combinations

  50. Example 3: JuvenileFour Combinations + Three 2Lo

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