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Behaviour Based Robotics

Behaviour Based Robotics. Ryan Kenneth Clay Kamil Rytel Mert Gurten Jack Savory Chunfan Gao William Garret-Jones Miles Plaskett. Robots we use today. Automated production lines Robotic surgery Automated motor vehicle e.g. Mars Rover Cleaning robot e.g. Roomba Robotic lawnmower.

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Behaviour Based Robotics

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  1. Behaviour Based Robotics Ryan Kenneth Clay Kamil Rytel Mert Gurten Jack Savory Chunfan Gao William Garret-Jones Miles Plaskett

  2. Robots we use today Automated production lines Robotic surgery Automated motor vehicle e.g. Mars Rover Cleaning robot e.g. Roomba Robotic lawnmower

  3. What is a ‘Robot’? ‘A machine capable of carrying out a complex series of actions automatically, especially programmable by a computer.’ (Oxford Dictionary) An autonomous robot can make actions without direct user control. It has the ability of self-government. Behaviour-based robots exhibit actions that are modelled by its environment. The robot can ‘sense’ the world through the various sensors

  4. The Task Design a robot with the ability to respond to an artificially created environment. The robot has to: work in an environment created by a projector roam and detect ‘grass’ or ‘dirt’ explore 'grass'/'dirt' in order to ‘clean’ it up avoid virtual (projected) and physical obstacles Develop a software that would create the virtual world User Interface: map creation and preview Backend: blob detection and environment alteration

  5. Lego NXT

  6. Sensors Used In The Project Light sensor Colour sensor Sonar

  7. Group workflow diagram

  8. The line following algorithm.

  9. From the light sensor to the colour sensor

  10. The angle problem

  11. The Shield

  12. The Shield

  13. The obstacle avoidence

  14. The GUI

  15. The UI backend Initial idea of using Python Implemented using OpenCV library for java The blob detection Uses Hough Circle Transform, a general technique for identifying the locations and orientations of certain types of features in a digital image. When the circle is detected, green colour in that area is being removed, which simulates the 'dirt'/'grass' removal.

  16. The summary

  17. Achievements? Completely new experience: work with a 'real world' robot – not just software simulation on the screen Connection of the real world (robot) with the virtual reality (projected maps) Dynamic alteration of the virtual world Successful ending of the project despite the problems faced

  18. The future Robots usage in programming teaching Lego NXT can be easily programmed It is faster and easier to program the robot, therefore to understand the problem and the code Using robots (especially Lego NXT) can show that programming can be fun, not just boring code on the screen

  19. The future Robotics is developing AI involvement Sensor precision Interaction with software Different approaches, methodologies – a big field for research

  20. The end

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