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An investigation into the effects of playing Massive Multiplayer Online Roll Playing Games(MMORPG) on the behaviour and the academic performance of RI Year 1 students. Done by : Muhd Marthius (21) Glenn Tan (29) Vasu Nandeo (30) Vikram Kasi Kannappan (31)
An investigation into the effects of playing Massive Multiplayer Online Roll Playing Games(MMORPG) on the behaviour and the academic performance of RI Year 1 students
Glenn Tan (29)
Vikram KasiKannappan (31)
Teacher Mentors: Mr. Edmund Chow
Dr. Raphael Funwa
(what?) RPG games stand for Role-playing games, which means the player can play while interacting with other players.
(why?) We chose this project as an increasing number of people are getting addicted to RPG games and neglecting their studies.
We also hope to highlight that RPG is also a social platform and it should get the same attention as other social websites. We wish that we can create awareness among the public no matter the age group because everyone has a part to play in refraining innocent players to mix around with evil people in the games.
PI and GPP
We made mind maps to give us a clearer understanding of the project. We listed what we would have to do and possible problems we would encounter in this report. We got some information through the internet, books, blogs and reports.
We came up with a questionnaire of 10 questions. We surveyed 20 year 1 students from a variety of classes. We distributed the survey equally to students from sports, normal and gifted classes to get accurate and reliable results.
We came up with a questionnaire consisting often questions. We had a 10 minute interview with Mr. Paul Lim, Head of Leadership and Character Development. We reflected on the interview.
Table of the time spent on RPG games by each type of student. (%)
Number of hours spent on playing
RPG games per week. (%)
The table reveals that Gifted Education Program students play RPG games for the longest amount of time while sport students who came in through DSA play RPG games for the least amount of time.
From this graph, we can conclude that there are an equal number of RI year 1 students who play Violent and Non-violent RPG games.
This graph shows us that RI year 1 students play RPG games more during their free time like on weekends and Holidays.
Based on this Histogram, we can see that most RI year 1 students were introduced to RPG games through their friends.
From this graph, we can infer that 75% of RI year 1 students skip sleep to play RPG games.
We can infer that most students rarely sacrifice their time with friends and family to play RPG games. However, 20% of the students give up their family time to play RPG games.