An investigation into the effects of playing
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Done by : Muhd Marthius (21) Glenn Tan (29) Vasu Nandeo (30) PowerPoint PPT Presentation


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An investigation into the effects of playing Massive Multiplayer Online Roll Playing Games(MMORPG) on the behaviour and the academic performance of RI Year 1 students. Done by : Muhd Marthius (21) Glenn Tan (29) Vasu Nandeo (30) Vikram Kasi Kannappan (31)

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Done by : Muhd Marthius (21) Glenn Tan (29) Vasu Nandeo (30)

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Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

An investigation into the effects of playing Massive Multiplayer Online Roll Playing Games(MMORPG) on the behaviour and the academic performance of RI Year 1 students


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Done by: MuhdMarthius (21)

Glenn Tan (29)

VasuNandeo (30)

Vikram KasiKannappan (31)

VikramRavichandran (32)

Teacher Mentors: Mr. Edmund Chow

Dr. Raphael Funwa


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Content:Introduction

Methodology

Results

Discussion

Acknowledgements

References


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

IntroductionProject Description

(what?) RPG games stand for Role-playing games, which means the player can play while interacting with other players.

(why?) We chose this project as an increasing number of people are getting addicted to RPG games and neglecting their studies.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Introduction  Purpose of study

  • Identify the general perceptions of RPG players towards the games that they play.

  • The effect it has on themselves.

  • How they refrain from being addicted.

  • Their sense of time while playing it.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Introduction  Purpose of study

We also hope to highlight that RPG is also a social platform and it should get the same attention as other social websites. We wish that we can create awareness among the public no matter the age group because everyone has a part to play in refraining innocent players to mix around with evil people in the games.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Procedure

  • First, we each did our own Preliminary Idea (PI).

  • We took paragraphs from all our PIs to form the Group Project Proposal (GPP).

  • We created and conducted a survey of for 20 students from a wide range of classes.

  • We tabulated our results and produced our survey report.

  • We interviewed Mr. Paul Lim, head of the Leadership and Character Development board.

  • We transcribed the interview and produced the Interview Report.

  • We are still working on our final Report.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Methodology

PI and GPP

We made mind maps to give us a clearer understanding of the project. We listed what we would have to do and possible problems we would encounter in this report. We got some information through the internet, books, blogs and reports.

Survey

We came up with a questionnaire of 10 questions. We surveyed 20 year 1 students from a variety of classes. We distributed the survey equally to students from sports, normal and gifted classes to get accurate and reliable results.

Interview

We came up with a questionnaire consisting often questions. We had a 10 minute interview with Mr. Paul Lim, Head of Leadership and Character Development. We reflected on the interview.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Results and Discussion

Table of the time spent on RPG games by each type of student. (%)

Type of

student

Number of hours spent on playing

RPG games per week. (%)

The table reveals that Gifted Education Program students play RPG games for the longest amount of time while sport students who came in through DSA play RPG games for the least amount of time.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Results and Discussion

From this graph, we can conclude that there are an equal number of RI year 1 students who play Violent and Non-violent RPG games.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Results and Discussion

This graph shows us that RI year 1 students play RPG games more during their free time like on weekends and Holidays.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Results and Discussion

Based on this Histogram, we can see that most RI year 1 students were introduced to RPG games through their friends.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Results and Discussion

From this graph, we can infer that 75% of RI year 1 students skip sleep to play RPG games.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Results and Discussion

We can infer that most students rarely sacrifice their time with friends and family to play RPG games. However, 20% of the students give up their family time to play RPG games.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Final Analysis-conclusion of research

  • There are some benefits in playing RPG games but there are more disadvantages. It all depends on how addicted a student is to a game.

  • Benefits

  • RPG games help students relieve stress. After playing they claim that they can work better with a clearer mind.

  • RPG games are also a good way to pass time.

  • Disadvantages

  • However, RPG games tend to be very addictive.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Final Analysis-conclusion of research

  • Disadvantages

  • Based on our research, we have learnt that there have not been many cases of addiction to RPG games for the year ones of 2011.

  • Some students, but very few, suffer from bad conduct and poor results.

  • Some have trouble finishing their homework.

  • Many of the students lack sleep but seldom fall asleep during lessons.

  • A handful of students are always found daydreaming about their RPG games instead of paying attention during lesson.

  • Most students are able to prioritize between studies, family and RPG games but some are not able to.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Application

  • We hope that this research will help the year ones of Raffles Institution 2011 understand the advantages and disadvantages of RPG games.

  • This research applies to most of the year ones.

  • From this research, they will understand the importance of regulating and prioritizing the amount of hours they spend on RPG games.

  • It will also help teachers and students understand playing trends of the year 1s in RI.

  • As a whole, we hope that this research will reduce the number of students who are addicted to RPG games.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Problems Encountered and Solved

  • All of us could not meet at the same time to discuss our project. Together with that, we also had different views on different parts of our project. This lead to problems arising.

  • We solved these problems by using Wikispaces and discussing our project during recess time or after school when we all were free. Listening to one another also helped a lot in solving our problems.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Limitations and Constraints

  • We did not have ample time to discuss our project and so all of us were not really clear on what we were supposed to do.

  • We took too long to come up with our survey and interview questions, so these segments were really disorganized at first, but then, they improved as time passed by.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Suggestions for Better Approach to Problem

  • We could have arranged more meetings after school hours to discuss our project, and to clear any doubts we had in our duties.

  • We could have come up with our own ideas at home and posted it on Wikispaces or brought it up during the meetings so that we could be ready for our assignments.

  • Time management skills could also have played a vital role here as if we all could have finished our individual parts on time, we would have no problem meeting deadlines.


Done by muhd marthius 21 glenn tan 29 vasu nandeo 30

Suggestions for Future Extensions to Project

  • We could extend our project to other games, which are not role-playing, so that our search basis could widen and more people could be surveyed or interviewed accordingly.

  • We could try to find out the academic performance of Year 2, 3 or 4 also, or maybe even Primary 6, where the students addiction might originate.


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