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interactive prototype

interactive prototype. Dian Hartono Chris Rovillos Catriona Scott Grace Jang. presenting today. b rian yin. problem & solution r ecap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk. problem & solution

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interactive prototype

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  1. interactive prototype Dian Hartono Chris RovillosCatriona Scott Grace Jang

  2. presenting today brian yin

  3. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  4. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  5. problem

  6. people work hard high expectations competitive environment

  7. long hours fatigue lack of social time

  8. burnout

  9. overworked employees = bad for employers

  10. solution

  11. balancer is a mobile app that helps workers achieve a healthy work-life balance

  12. encourages the creation of goals to achieve balance

  13. goals are achieved through suggested or custom steps

  14. integrates with company, friend and personal activities

  15. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  16. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  17. usability test results: problems solutions

  18. problem 1: participants didn't know if they are adding a goal or an activity.

  19. solution: increase differentiation of goals and activities

  20. problem 2: participants weren't able to locate the invitations bar, thus couldn’t complete the moderate task

  21. solution: make the invitations bar more apparent

  22. problem 3: participants didn't understand what each "+" sign meant throughout the interface.

  23. solution: have different wording, symbol and color to help users differentiate between adding a goal and activities.

  24. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  25. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  26. revised ui designs

  27. activities as “steps” towards goals

  28. rationale: previously called activities People have preconceptions for “goals” and “activities” activities <-> goals? Focus on goals, and view activities as steps to achieve a goal

  29. increase in “invitations” bar visibility

  30. rationale: we believe having it the same color as the top bar made it significantly less distinguishable many participants missed the invitations bar.

  31. differentiation between “steps” and “goals”

  32. rationale: participants weren’t able to differentiate between “goals” and “activities”

  33. before vs. after

  34. replaced multiple “+” signs with descriptive buttons

  35. rationale: in previous UIs the “+” sign was used as buttons for multiple actions participants were confused on what each “+” sign meant

  36. goals page redesigned to emphasize “goals” <-> “steps “

  37. rationale: to help users understand that “steps” are part of “goals” this concept is reinforced by the and text presentation

  38. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  39. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  40. demonstration of prototype

  41. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  42. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  43. we divided our team into two groups: ui design and coding implementation

  44. ui design: used photoshop to improve the app’s overall user experience and graphic designs

  45. coding implementation: watched the stanfordIOS app dev. lectures used xcode and the integrated cocoa frameworks to code storyboarding feature for ui

  46. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  47. problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

  48. summary: • activities -> steps • Several new ui design to improve user experience -more descriptive button • color coding and text presentation • minor changes (invitations bar goals) 3. photoshop to improve user experience 4. used xcode to make our prototype

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