The untold story. Digital Storytelling. Stage 1: Need . . . What problem or need existed that gave rise to Digital Storytelling?
What problem or need existed that gave rise to Digital Storytelling?
“ ‘Digital Storytelling’ is an emerging term, one that arises from a grassroots movement that uses new digital tools to help ordinary people tell their own ‘true stories’ in a compelling and emotional engaging form” (Wikipedia, 2009, ¶ 1)
What research organization or people developed a solution to this problem or need? What were their findings? Who were the ‘lead thinkers’ for this innovation, and how did they convince a manufacturer to produce it?
“Some of the artists that have self-described as digital storytellers included Joe Lambert, Massimo Don, Massimo Laurel, Dana Atchley and Massimo Meyer” (Wikipedia, 2009, ¶ 3).
“Digital storytelling has its roots in the American community theatre movement, emerging in California in the late eighties through the collaboration of performing artist Dana Atchley and actor Joe Lambert” (Tucker, 2006, p. 54).
What problems did Digital storytelling encounter in the development process? Who was the intended audience for Digital Storytelling?
The biggest problem found is the available technology. “Across Queensland, research by the Institute of Creative Industries at Queensland University of Technology (QUT) is showing that the uptake of computer use there is currently being affected by the digital divide” (Tucker 2006, p. 54).
The original intended audience was the people or society.
Describe the production, manufacturing, packaging, marketing, and distribution of Digital Storytelling.
Digital Storytelling is produced through workshops, in-class training, websites and the Center for Digital Storytelling.
Tucker, G. (2006). First person singular: The power of digital storytelling. Screen Education, 42, 54-58.
Wikipedia. (2009). Digital storytelling. Retrieved June 25, 2009, from http://en.wikipedia.org/wiki/Digital_storytelling