Proposal in detail part 3
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Proposal in Detail – Part 3. Project Background. Project Background. Reminder. Project Background. At least three pages long.

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Proposal in Detail – Part 3

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Proposal in detail part 3

Proposal in Detail – Part 3

Project Background


Project background

Project Background

Reminder


Project background1

Project Background

  • At least three pages long.

  • This is NOT to explain how you came up with the idea of the project, but rather to discuss some of the literature associated with your project area, without mentioning the specific research project that you are undertaking.


Project background2

Project Background

  • So it’s about setting the scene for the project and explaining background to this research

  • How does it fit into the overall context of your discipline (e.g. Knowledge management / Engineering)


Project background3

Project Background

  • Provide a couple of definitions of AT/IT/DA/KM that support this research

  • Provide several references in this section (between 10-15 at least).

  • Don’t talk about your specific research in this section


Project background4

Project Background

  • Include a few mentions of what people have done in the past

  • And add in diagrams from their work...


Project background5

Project Background


Project background6

Project Background


Literature map

Literature Map


Information technology example

Information Technology Example

Information Technology

Databases


Information technology example1

Information Technology Example

Information Technology

Knuth

Wirth

Naur

Hoare

von Neumann

Dijkstra

Turing

Moore

Boehm

Databases


Information technology example2

Information Technology Example

Information Technology

Knuth

Wirth

Naur

Hoare

von Neumann

Dijkstra

Turing

Moore

Boehm

Date

Codd

Gray

Databases

Boyce

Pipes

Epstein


Literature review

Literature Review

  • TEXT: “Although little research has been done on the influence of movies on the public perception of hacking, researchers have investigated other topics in computer science, for example, Bartneck (2004) looks at how movies represent robots and robotics and in particular how these movies help contribute to the general public’s behaviours to real-life robots. Similarly Schmitz et al. (2008) look at models of computer interfaces presented in movies, and considers the viability of such interfaces in real-life. Also, Fisher (2001) looks at how artificial intelligence has been represented in the movies and how this may impact on the public perception of artificial intelligences. In general the public perception of computer science is strongly influenced by movie representations.”

  • REFERENCES:

  • Bartneck, C. (2004). From Fiction to Science - A Cultural Reflection on Social Robots" in proceedings of the CHI2004 Workshop on Shaping Human-Robot Interaction, Vienna.

  • Fisher, R. (2001) “AI and Cinema - Does Artificial Insanity Rule?”, Twelfth Irish Conference on Artificial Intelligence and Cognitive Science, National University of Ireland (NUI), Maynooth, Ireland.

  • Schmitz, M., Endres, C., Butz, A. (2008) "A Survey of Human-Computer Interaction Design in Science Fiction Movies", Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN ’08). January 8-10, 2008, Cancun, Mexico.


Literature review1

Literature Review

  • TEXT: “Although little research has been done on the influence of movies on the public perception of hacking, researchers have investigated other topics in computer science, for example, Bartneck (2004) looks at how movies represent robots and robotics and in particular how these movies help contribute to the general public’s behaviours to real-life robots. Similarly Schmitz et al. (2008) look at models of computer interfaces presented in movies, and considers the viability of such interfaces in real-life. Also, Fisher (2001) looks at how artificial intelligence has been represented in the movies and how this may impact on the public perception of artificial intelligences. In general the public perception of computer science is strongly influenced by movie representations.”

  • REFERENCES:

  • Bartneck, C. (2004). From Fiction to Science - A Cultural Reflection on Social Robots" in proceedings of the CHI2004 Workshop on Shaping Human-Robot Interaction, Vienna.

  • Fisher, R. (2001) “AI and Cinema - Does Artificial Insanity Rule?”, Twelfth Irish Conference on Artificial Intelligence and Cognitive Science, National University of Ireland (NUI), Maynooth, Ireland.

  • Schmitz, M., Endres, C., Butz, A. (2008) "A Survey of Human-Computer Interaction Design in Science Fiction Movies", Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN ’08). January 8-10, 2008, Cancun, Mexico.

Citations


Literature review2

Literature Review

  • TEXT: “Although little research has been done on the influence of movies on the public perception of hacking, researchers have investigated other topics in computer science, for example, Bartneck (2004) looks at how movies represent robots and robotics and in particular how these movies help contribute to the general public’s behaviours to real-life robots. Similarly Schmitz et al. (2008) look at models of computer interfaces presented in movies, and considers the viability of such interfaces in real-life. Also, Fisher (2001) looks at how artificial intelligence has been represented in the movies and how this may impact on the public perception of artificial intelligences. In general the public perception of computer science is strongly influenced by movie representations.”

  • REFERENCES:

  • Bartneck, C. (2004). From Fiction to Science - A Cultural Reflection on Social Robots" in proceedings of the CHI2004 Workshop on Shaping Human-Robot Interaction, Vienna.

  • Fisher, R. (2001) “AI and Cinema - Does Artificial Insanity Rule?”, Twelfth Irish Conference on Artificial Intelligence and Cognitive Science, National University of Ireland (NUI), Maynooth, Ireland.

  • Schmitz, M., Endres, C., Butz, A. (2008) "A Survey of Human-Computer Interaction Design in Science Fiction Movies", Second International Conference on Intelligent Technologies for Interactive Entertainment (ICST INTETAIN ’08). January 8-10, 2008, Cancun, Mexico.

Citations

References


Parts of the background

Parts of the Background


Parts of the background1

Parts of the Background

  • Setting the scene (some potential questions):

    • How does the project relate to your discipline?

    • Is this an emerging trend and what is some current research?

    • What are the general organisational issues being explored? Is there research worth mentioning?

    • What are the general technical issues being explored? Is there research worth mentioning?


Parts of the background2

Parts of the Background

  • Setting the scene (some potential questions):

    • Are there any EU connections worth mentioning? Is there research worth mentioning?

    • Are there any e-Government connections worth mentioning? Is there research worth mentioning?

    • What are the international considerations? Is there research worth mentioning?


Parts of the background3

Parts of the Background

  • Setting the scene (some potential questions):

    • Who are the top five researchers in this area?

    • What are their views on this field?

    • What are the seminal papers worth mentioning?

    • Are there papers in the boarder computer science field worth mentioning?


Parts of the background4

Parts of the Background

  • Setting the scene (some potential questions):

    • What are the key theories that might apply, with references?

    • What are the key models that might apply, with references?

    • What are the key practices that might apply, with references?

    • What are the key software tools that might apply, with references?


Parts of the background5

Parts of the Background

  • Disagreements (some potential questions):

    • Who are the researchers who disagree?

    • What do they disagree about?

    • Is it fundamental issues, methodological issues, or interpretative issues?

    • Does you research assume one side or another is correct?


Parts of the background6

Parts of the Background

  • Approaches (some potential questions):

    • Are there existing approaches that people have taken to do this?

    • What approaches have people taken to do this?

    • What types of results do they typically achieve?

    • How do they visualise their results?


Parts of the background7

Parts of the Background

  • Approaches (some potential questions):

    • How do they evaluate their results?

    • Is there research comparing existing approaches?

    • What criteria are used for comparison?

    • What lessons can you learn from others?


Parts of the background8

Parts of the Background

  • Metrics (some potential questions):

    • What metrics have been used in the past?

    • Are they qualitative and/or quantitative measures that need to be considered?

    • How suitable are they for this research questions?

    • Are there standards and guidelines worth exploring?


Parts of the background9

Parts of the Background

  • Final Thoughts (some potential questions):

    • Provide definitions in your discipline that support your research approach

    • Make sure you include a few diagrams or tables or equations from other papers

    • Define terminology you will be using in your description and other sections.

    • Finish your Background with a clear statement of how you are going to address some of the issues mentioned


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