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Competitive, Successful Engineers

Competitive, Successful Engineers. 중앙대학교 전자전기공학부. Who is Engineer?. Engineer is one who designs a system, component, or process to meet customer’s needs. Customer. Design To meet requirement To perform as wanted. Meet budget? Meet schedule?. +. Engineer. Manufacturer.

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Competitive, Successful Engineers

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  1. Competitive, Successful Engineers 중앙대학교 전자전기공학부

  2. Who is Engineer? Engineer is one who designs a system, component, or process to meet customer’s needs Customer Design To meet requirement To perform as wanted Meet budget? Meet schedule? + Engineer Manufacturer Design To meet requirement To perform as wanted construct, test No design work

  3. Engineers vs. Scientists • Scientists - Scientists attempt to understand how the natural world functions. - Scientists do not have customers to satisfy. - Result of their work is expansion of knowledge. - Final product is often publication of a research paper. • Engineers - Engineers solve problems. - Engineers do have customers to satisfy. - Result of their work is design drawings or documents. - Final product is the development and production (or improvement) of a product or process.

  4. Engineering design is the process of devising a system, component, or process to meet desired needs. It is a decision-making process (often iterative), in which the engineering sciences and mathematics are applied to convert resources optimally to meet a stated objective. Among the fundamental elements of the design process are the establishment of objectives and criteria, synthesis, analysis, construction, testing, evaluation, and documentation. Accreditation Board for Engineering and Technology (ABET)Definition of Engineering Design

  5. Customer Engineer Manufacturer Engineering in a Changing World What does it take to be a successful engineer? - Global Economy Global Competition - Knowledge based Society Creativity - Rapidly advancing Technology faster! Cheaper! - Growing role of technology in policy decisions - Communication skill verbal – understand, persuade writing – proposal, report - Knowledge - Persistence/effort - Independent Planning - Creative Designing ability - Cooperative Mind - Leadership

  6. Competitive Engineer - Communication skill verbal – understand, persuade writing – proposal, report - Knowledge - Persistence/effort - Independent Planning - Creative Designing ability - Cooperative Mind - Leadership Students have to learn • How to communicate • How to cooperate • How to collect the information • How to integrate the information • How to analyze the information • How to apply the information • How to solve the problems • How to create the information Lecture Design Laboratories • Individual • Single topic • Passive • Analysis oriented • Homework • Teamwork • Multi-topic • Active • Design • Project

  7. What makes good engineer? A good engineer delivers what was expected. A better engineer do more - faster, better, more thorough, more robust, better documented. A good engineer • must be flexible and have the ability to think independently. • Being a good communicator is of utmost importance as an engineer, as this is the key to effective management and leadership as well as team working and problem solving. • Other traits of good engineers, are their open mindedness, dedication to the job and general engineering knowledge. A good engineer Somebody who is good at understanding complex systems, who enjoys communicating with other people, ( good team player) who follows schedule, who documents his/her work, who is talented and creative, well organized, a hard worker, who “can be bothered”, who never stops learning, who has a vision for the future and commitment to work towards it.

  8. 1. Aware of World Cultural difference, market opportunities… 2. Solidly Grounded Fundamentals, History of Science and Engineering , continuing education 3. Technically Broad multidisciplinary, open-minded 4. Effective in Group Operation Cooperative, written and oral communication, willing to seek and use expert, management, marketing, finance, law… 5. Versatile innovative, See engineering as applicable to problem solving in general 6. Customer Oriented Finding and satisfying customers is the only guarantee of business success World-Class Engineer(Pennsylvania State University-1995)

  9. 성공하는 사람의 7가지 습관 주도적이 되라. 목표를 확립하고 행동하라. 중요한 것부터 먼저 하라. 대인관계의 승리 상호이익을 추구하라. 경청한 다음에 이해시켜라. 시너지를 활용하라. 자기쇄신 심신을 단련하라.

  10. 성공적 엔지니어의 조건 • 성공적 엔지니어란 무엇인가 • 1. 자기 업무를 즐기는 엔지니어 • 2. 돈을 많이 버는 엔지니어 • 3. 갈데 걱정이 없는 엔지니어 • 4. 그 엔지니어가 없으면 기업이 쓰러지는 중추적 엔지니어 II. 성공적 엔지니어가 갖추어야 할 3대 조건 1. 능력 - 결국 엔지니어가 기대야 할 것은 자신의 능력이다.의사소통능력, 창의력, 기획추진력, 협동심, 기본지식 리더십, 학습능력, 체력 2. 경력 - 같은 능력을 가진 엔지니어라면 경력으로 평가 받는다. 개발성공경력, 시장성공경력 3. 인맥 - 인맥을 잘 닦아둔 엔지니어가 우위를 가지게 된다 나를 이끌어 줄 상급 인맥 나를 도와주는 동급 인맥 나를 자극, 또는 추종하는 하급 인맥

  11. 성공하라 ! 행복하라 !

  12. Design Laboratories • How to prepare Design Lab (pre-report, proposal) “Without concrete plan, No fruitful, efficient experiment.” “ You can see as much as you know and You are inspired, as much as you see.” - Make design goal clear. Understand What to do. - Design circuits and interconnections, - Determine measurement steps, - Do simulation, get expected values, draw graphs,if possible, - Equipments setting, (V, A, , range,Time/Div, Volts/Div, freq. step…..) - Determine what to be recorded, (in what accuracy?, 11.24859 V?) - Prepare tables to be filled. Collect, integrate, analyze, apply, create information! Think, meditate, contemplate, devise ….

  13. Undergraduate Laboratories • How to proceed experiments “Brain should be faster than hands.” = Think twice, before the adjustments are made. - Discuss to determine the best experiment procedure based on pre-reports. - Allot roles. - Arrange equipment and cables neatly based on pre-reports. - Record a detailed list of equipments, circuits, and interconnections in labnote*. - Record data each time you get, do not wait until the end of experiment. - Calculate if necessary, do not wait until the end of experiment. - Compare data with expected values based on pre-reports, each time you get. - DO NOT proceed if the deviation > 5%. Solve the problem, then go on. - Check the condition of equipment at the end of experiment. - Everything should be in its place back for next experiment.

  14. The Laboratory Notebooks “Labnote can be a lot of money in the future.” - Being used extensively in industry and research. - Day by day HISTORY of engineering works. • Ex) High Tc superconductor - To establish the habit of bookkeeping. - Being required in employment (USA). - To serve as legal documents in PATENT application. - Should be made neatly in ink. Pencil is not permitted. - Should be entered in sufficient detail to be used for final report. - Should be entered in sufficient detail to duplicate experiment later or by others. - Record data each time you get, do not wait until the end of experiment. - Errors are permissible as long as corrected NEATLY. - Draw a single line diagonally, and write “incorrect” or “wrong” on the error. - DO NOT try to obliterate information by erasing or scribbling over it. - Labnote that contains carbon copy is strongly recommended.

  15. The Laboratory Notebooks (continued) Entries - Title and date - The goal and brief description of the experiment. - A detailed list of equipments such as type, manufacturer and model number. - Circuits, and interconnections between circuit and equipment. - Description of experiment steps. - Data (listed in tables, if possible) - A short summary of experiment. - Difficulties that were encountered.

  16. The REPORT (paper format, based on IEEE Spectrum) “Engineering works has never finished until documentation is finished” - To give information to someone else (higher-level manager or colleagues). - Clarity, accuracy, completeness and neatness are important. “DO NOT expect the reader to be a mind reader.” • Title - Should clearly Indicate the subject of the paper as briefly as possible. - Should be chosen with considerable care since readers select the paper by title. • Ex) 실험 3 REPORT, Inverting Amplifier (NO good!) • Ex) Design of Inverting Amplifier using Op Amps. (better) • Authors, partner, affiliation, team name or number, date

  17. 2. What to Teach • The REPORT (continued) • Abstract - Summary of the report, not an introduction. - To be read by higher-level managers and someone else who need information. - Concise description of the report including the purpose and an outline of the work. - Should be self-contained (no numerical references) and substantive in nature. - What the author has done (objectives). - Bandpass filter - How it was done (methodology). - passive, 2nd order - The principal results (numerically). - % - The significance or application of the results. - tuner - 200 words maximum. • Introduction - To orient reader with respect to the problem. - The nature of the problem. - The background of previous work. - The purpose and significance of the report (paper). - The method by which the problem will be attacked. - (The organization of the material in the report (paper).)

  18. The REPORT (continued) • Body and results - Containing the primary message of the report (paper). - DO NOT expect the reader to be a mind reader. - DO NOT expect the reader to interpret your results. - Try to communicate efficiently, and effectively. - Try to indicate clearly the line of thought be followed. - Frequent guideposts are essential. Entries - Theory, experimental procedure. - An explanations on the experimental methods used. - All appropriate circuit diagrams. - Data, tables, graphs*, sample calculations. - Discussions on deviations from the expected theoretical results. * Graphs should have numbers, unit, axis name, legends ….

  19. The REPORT (continued) • Conclusions - Brief interpretation of the actual experimental results, no introduction. - What is shown by this work and its significance. - Significant numerical data. - Limitations and advantages, - Applications of the results. - Recommendations for further work. • Acknowledgement - The mentioned person would help you with pleasure any time when you ask. • References - All references used including Lab manual.

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