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SF Lexicon

SF Lexicon.

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SF Lexicon

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  1. SF Lexicon alternative history. A SF work which may well seem on the surface to be quite "realistic" but which deals with a "what if" in which historical events have turned out differently. Examples include Dick's The Man in the High Castle (Germany and Japan win WW II) and Gibson and Sterling's The Difference Engine (in which computers become prominent in the Victorian era).

  2. SF Lexicon Allegory. An all-encompassing symbolic tale in which virtually all elements of the tale, and the tale as a whole, can be understood to have another symbolic meaning.

  3. SF Lexicon Allusion. A reference in a work of literature to something outside the work. To get the full the meaning of the text, the reader will need to get the reference.

  4. SF Lexicon android. An automaton made to resemble a human being.

  5. SF Lexicon archetypes.Jung's term for the ever-recurrent road markers of human experience; images, forms,  patterns,  symbols, rites of passage that transcend particular cultures.

  6. SF Lexicon canon, the. The body of works deemed acceptible (usually by high culture elites like academics and critics) for study and serious consideration. Once outside the canon, SF (or some of it at least) has now become "canonical"—follwing a path similar to literature by women, minorities, etc.

  7. SF Lexicon Clarion, the Workshop. Six week intensive summer workshop for aspiring SF writers (sometimes called a "SF boot camp"), originally held at Clarion State College (now Clarion University) in Pennsylvania, founded by Robin Scott Wilson (a Clarion English Professor), Damon Knight, and Kate WIlhelm in 1968. Considered a seminal factor in the development of modern SF.

  8. SF Lexicon convention. A pre-ordained way of doing something. Each and every art, including literature, has its own conventions. In opera, for example, people sing.  A particular genre/or sub-genre is identifable, in part, by its particular conventions. 

  9. SF Lexicon cult SF. A work, either book or film, that develops a fanatic following, a group whose members  identify with the work, usually knowing it by heart, able to quote it and discuss it (at conventions, on the internet) exhaustively, even patterning their lives after its characters. Works as dfiferent as Star Trek and Star Wars, Liquid Sky and Repo Man  have attained cult status.

  10. SF Lexicon cyberpunk. Prominent late 20th Century SF postmodern subgenre, tracing its origins back to the early work of William Gibson (some make J. G. Ballard and William Burroughs the originators). Characterized by 1) noirish depiction of urban landscapes (often in decay), 2)  ambivalent take on technology, 3) hardboiled characters, 4) emphasis on international crime, 5) preoccupation with cyberspace,  into which its characters, anxious to escape the "meat," becoming pure consciousness, can enter and travel about. Several of the stories in the NASF are by Cyberpunkers (the stories by Gibson, Dorsey, Sterling, Cadigan, for example). The current film The Matrix is a cyberpunk movie. Academic interest in cyberpunk has helped to unmarginalize the genre. alt.culture entry

  11. SF Lexicon cyberspace.William Gibson's term for the virtual reality created by computers and the internet.

  12. SF Lexicon cyborg. A human being modified for life in a hostile or alien environment by the substitution of artificial organs and other body parts, or a part human/part robot hybrid.

  13. SF Lexicon defamiliarization.See estrangement. estrangement. A Russian formalist term,  coined early in the century: The power—central to all art—to make things strange/unfamiliar and thus open to new understandings. Translation of the Russian word "ostranenie.“

  14. SF Lexicon disaster stories. A SF subgenre—most prominent 9n SF film—which focuses on natural or human disasters and their aftermaths.

  15. SF Lexicon dystopia. The opposite of a utopia. Any tale, usually set in the future, in which scciety has become, in its denial of human freedom,  nightmarish and oppressive, and a denial of human freedom. Classic examples include Le Guin's "The New Atlantis" (in NBSF),  Orwell's1984, Huxley's Brave New World, Atwood's A Handmaid's Tale, and Bradbury's Fahrenheit 451. 

  16. SF Lexicon epiphany. A moment of awareness, of revelation. Joyce believed that short stories, by their very nature, tend to be about epiphanal moments.

  17. SF Lexicon extrapolation. To arrive at (conclusions or results) by hypothesizing from known facts or observations. According to LeGuin, extrapolation gives rise to much of SF. 

  18. SF Lexicon fan fiction. Supplementary unofficial stories written by fans of a book, a series, a movie, making use of already existing characters in news plots. A postmodern phenomenon.

  19. SF Lexicon fantastic, the.Todorov's term for that art (especially literature) which deals with supernatural or quasi-supernatural, "fantastic" things. According to Todorov, the fantastic exist only until science comes up with explanations that will suffice. The biggest conference annually (held in Ft. Lauderdale, Florida) that brings together both fantasy and SF scholars and writers is called the International Conference on the Fantastic.

  20. SF Lexicon fantasy. In LeGuin's terms, literature that is grounded in a supernatural, non-scientific, magical worldview. For LeGuin, fantasy is the "grandmother"; SF is one of the "kids.“

  21. SF Lexicon first-person narrator. A narrator who speaks in his own voice; when "I" tells a tale.

  22. SF Lexicon foreshadowing. When later developments in a narrative are hinted at early on. The famous Pushkin law—"Never plant a gun in the first act unless you intend to use it in the last"—is really about foreshadowing.

  23. SF Lexicon formula. Customary, prefabricated, conventional styles of plot/imagery/setting, etc. routinely/conventionally followed by an author/artist. Probably every narrative form—from literature to opera—develops formulae. 

  24. SF Lexicon genre fiction. Largely formulaic fiction with pre-ordained character types, conventions, motifs, iconography. In traditional assessments of the canon, genre fiction—including SF—ranks low and is often not considered art. According to Thomas Schatz (Hollywood Film Genres) Platonic models for a given genre might be thought to exist.

  25. SF Lexicon Golden Age (of SF). SF from (roughly) 1930-1960, usually hard.

  26. SF Lexicon Grandmother and the Kids.LeGuin's special desgination for fantasy (the Grandmother) and all the literary forms it has spun-off over the centuries.

  27. SF Lexicon hard SF. SF from the Golden Age, characterized by the overwhelming predominance of male writers and its almost scientistic faith in science, technology, and the future. See also soft SF.

  28. SF Lexicon icon/iconography. A recurring image/imagery or motif(s) of a particular genre. Leguin argues that SF is in some part identifiable by its iconography. Bear in mind that the term "icon" originally referred to religious relics (a statue of the Virgin Mary, for example); hence "icon" as a  metaphor carries religious overtones.

  29. SF Lexicon in medias res. Literally "in the midle of things." Describes a narrative in which the story begins after some of the key events have already taken place.

  30. SF Lexicon intertextual. When a work of art requires other "texts," to which it refers—by allusion and or quotation— in order to establish its own meaning and significance. Commonplace in postmodernism.

  31. SF Lexicon irony. A perceived discrepancy between appearance and reality or between expectation and reality. If Jeff Gordan is killed on the way to buy a loaf of bread, his death would be ironic. Sarcasm is a form of verbal irony.

  32. SF Lexicon magical realism.Literary style emanating from Latin America which mixes without explanation the supernatural and the mundane. Not SF, though it is one of the "kids." Probably best understood as a form of the fantastic.

  33. SF Lexicon marginalization. The tendency to put aside (and not allow in the canon) the literature/culture.artistic forms of minority (women, African Americans, Native American) voices and genres. SF has traditionally been marginalized.

  34. SF Lexicon meat, the.Cyberpunk slang for the body.

  35. SF Lexicon megatext. The overarching (bigger than the story itself) "mother" tale (LeGuin would say grandmother): the source on which literature perpetually draws. For LeGuin, the megatext that governs SF  may well be the story of science itself.

  36. SF Lexicon Metaphor. An expressed "poetic" comparison between two things, one known and understood, the other known/not yet understood, which seeks to illuminate the latter by drawing on the characteristics of the former. From a Greek word for "bridge." According to LeGuin, literalized metaphors are the seed crystal for many SF story.

  37. SF Lexicon Narratee. The specified or unspecified person to whom a narrator is supposedly speaking.

  38. SF Lexicon Narrative. The fancy, more scientifc word for storytelling. The critical study of narrative is called narratology.

  39. SF Lexicon Narrator. The teller of  a tale. In fiction, the perspective from which a narrator speaks is known as point-of-view.

  40. SF Lexicon novum. A "new thing" introduced into a story, with resulting estrangement. According to Darko Suvin, the presence of a novum(s) identifies a work as SF.

  41. SF Lexicon omniscient narrator. A narrator (usually in third person) who has god-like knowledge of characters and their motives.

  42. SF Lexicon ostranenie.See estragnement.

  43. SF Lexicon parody. A form of satire that sets out to spoof another work of literature (or other art).

  44. SF Lexicon pastiche. Combining/hybridizing styles, icons, formula. Distinctive signature of postmodernism (according to Jameson). Similarly, media critic Todd Gitlin has noted postmodernism's tendency toward the recombinant.

  45. SF Lexicon persona. The voice in which a writer speaks in a work. From the Greek word for mask.

  46. SF Lexicon point of view. The perspective from which a story is told. Common povs include first person: in which an "I" tells a tale, usually from a limited, subjective vantage point, usually about events in which the "I" is involved third person; in which the story is told by an outsider, either omniscient  or a central intelligence (who knows about the events of the narrative as an observer of them but lacks comniscient knowledge).

  47. SF Lexicon postmodernism. End of the Twentieth Century artistic sensibility/cultural mindset, characterized by self-referentially, intertextuality, derivitiveness, excessive quotation—by an overpowering awareness of what Eco has called "the already said." The advent of Postmodernism has lead to an increased interest in—and decreased marginalization of—SF.

  48. SF Lexicon reader-response criticism. A school of literary criticism which argues that the reader is as responsible for the construction of a text as the author.

  49. SF Lexicon reading protocol. A particular logic that governs the way we read. We read poetry by a different protocol than we read fiction. We read SF by a different protocol than we read realistic fiction. According to Samuel Delany, in fact, the RP with which we must approach SF is in large part what defines it. Such an approach to literature is generally called reader-response criticism.

  50. SF Lexicon resisting reader. Judith Fetterley's designation for a reader/viewer who reads a text against the grain, finding in it uncommon, often counter-cultural meanings.

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