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MSc in Software Engineering ( DeLC – 10 Years Later)

MSc in Software Engineering ( DeLC – 10 Years Later) . Stanimir Stoyanov. Motivation . 2000:restructuring of the education in the FMI Bachelor’s degree (4) Master’s degree (1) 2001: MSc in SE started Problem

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MSc in Software Engineering ( DeLC – 10 Years Later)

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  1. MSc in Software Engineering (DeLC – 10 Years Later) Stanimir Stoyanov

  2. Motivation • 2000:restructuring of the education in the FMI • Bachelor’s degree (4) • Master’s degree (1) • 2001: MSc in SE started • Problem • Provision of effective education and training in a growing number of students • Relatively small and inexperienced staff SE: Computer Science Education and Research Cooperation, Bansko'13

  3. What kind of ITC support? • Two ways: • Adapting a ready eLearning system • Completely different situation than today • Development own environment • Do we have enough strength? • DeLC: Why own? • Combining research with teaching • Research goal: intelligent provision of educational services and teaching content • Approach: step-by-step achievement • Test application: MSc in Software Engineering SE: Computer Science Education and Research Cooperation, Bansko'13

  4. 2013 • The number of students continues to grow • 2010/11:68+ • 2011/12: 80+ • 2012/13: 101+ • Preparatory courses: 20-30 students • The number of staff remains small, but experienced: 8 (+ externals) • Unchanged duration: 1 year (better 1.5 or 2 years) SE: Computer Science Education and Research Cooperation, Bansko'13

  5. Current Syllabus SE: Computer Science Education and Research Cooperation, Bansko'13

  6. MSc Goal • Project-oriented education: • a large amount of individual work • hard requirements on the staff; combination from: • good theoretical background • practical skills and experience • Individual skills • Basics & Specialization • Team work • Specialization & Practical development SE: Computer Science Education and Research Cooperation, Bansko'13

  7. eLearning Environment (DeLC) eLearning environment Learning models Standards eLearning Blended Learning CC Self-paced CBT SCORM 2004 SE: Computer Science Education and Research Cooperation, Bansko'13

  8. Why SCORM 2004 (1) • Shareable Content Object Reference Model (SCORM) • Collection of standards and specifications • Enable learning platforms to find, import and deliver learning content in a standardized way • SCORM specifies how learning objects must be created • In order to ensure interoperability across different platforms and tools SE: Computer Science Education and Research Cooperation, Bansko'13

  9. Why SCORM 2004 (2) • More specifically, the purpose of SCORM is to create learning objects that are: • Reusable: content must be independent of learning context. • Interoperable: content will function in different hardware and software configurations. • Durable: content does not require modification after software systems upgrades or changes. • Accessible: content can be identified and located when needed. • Maintainable: content can be changed effortlessly, without redesign, reconfiguration or recoding. • Adaptable: able to satisfy different individual and organizational needs. SE: Computer Science Education and Research Cooperation, Bansko'13

  10. Why CC (1) • Standard supporting blended learning • CC is proposed as an enhancement of SCORM offering: • More flexibility • Addressing needs not originally envisioned, namely • Assessment (QTI) • Web 2.0 standards • Content authorization • Collaborative forums • Outcomes reporting • Accessibility SE: Computer Science Education and Research Cooperation, Bansko'13

  11. Why CC (2) • Common cartridge is one of three standards seeking to support upcoming learning technology: • Common Cartridge (CC) • Learning Tools Interoperability (LTI) • Learning Information Services (LIS) • CC emphasizes interaction with external applications and services • The LTI and LIS standards establish how to achieve this interaction • So IMS GLC presents all three standards together SE: Computer Science Education and Research Cooperation, Bansko'13

  12. Backbone Architecture • 2 Education Clusters • MyDeLC • IS • MyDeLC (4 nodes) • Education portal • Various eLearning services • 3 standardized engines (SCORM 2004, Test, Event) • 3 digital libraries (teaching material, questions and tests) • Agent Village (3 assistants) • eLSE • Integration node (University information system) SE: Computer Science Education and Research Cooperation, Bansko'13

  13. SE: Computer Science Education and Research Cooperation, Bansko'13

  14. Education Portal Statistics (1) • 1st version: 2010 • Users: 1146 • User groups: 154 • Roles: 176 • Faculties: • 5 (University of Plovdiv) • 1 (Free University of Burgas) • Subjects: 25 • Lecture courses: 46 SE: Computer Science Education and Research Cooperation, Bansko'13

  15. Education Portal Statistics (2) • E-content DL • 390 electronic resources • 23465 downloads • Questions DL • Questions: 1267 • Lecture courses: 26 • Test Pattern DL • Pattern: 63 • Generated personal tests: 3487 • Included questions: 48337 SE: Computer Science Education and Research Cooperation, Bansko'13

  16. PhD Theses • Defended: 6 • 2.08.2013 Emil Doychev • Nearing completion: 2 • In development: 5 • New (January 2014): 4 SE: Computer Science Education and Research Cooperation, Bansko'13

  17. Publications • First publication: May, 2003 • Book chapters: 7 • Springer, In-Tech, M-Library, GSTF, Cambridge Scholars Publishing • Journals: 20 • Journal of Computers, Compt. Rend. Acad. Bulg. Sci, Int. J. of Computer Information Systems (USA), Cybernetics and Information Technologies • Conferences and Workshops: 100+ • AACE E-Learn, WebTech, COGNITIVE, IEEE Int. Conference on Mobile, Hybrid, and On-line Learning, IEEE DEST, IEEE Int. Conference on Intelligent Systems, WORLDCOMP, COMPSAC, … SE: Computer Science Education and Research Cooperation, Bansko'13

  18. Related projects • Projects: 11 • SEDiLia • Software Engineering: Computer Science Education and research Cooperation, DAAD (Stability Pact for Sought Eastern Europe) • Thanks for support !!! SE: Computer Science Education and Research Cooperation, Bansko'13

  19. Distance Learning • Successful graduates residing in: • USA • Canada • Germany • Italy • France • Kenya • Bregovo (Bulgaria, 375 km from Plovdiv) SE: Computer Science Education and Research Cooperation, Bansko'13

  20. During and after the 2013 (content) • E-content development • Software Engineering • Java • Programming in Java • OOP in Java • Programming in Java (standard) • Design Patterns • Artificial Intelligence • Selbo 2 • a SCORM 2004 editor • Teaching content DL • IntelBos – combination of DLs and SCORM, Test and Event Engines SE: Computer Science Education and Research Cooperation, Bansko'13

  21. Structure of the DL Lecture courses Organizations Scenarios Aggregations Sequensing & Navigation Rules SCOs Manifests Assets SE: Computer Science Education and Research Cooperation, Bansko'13

  22. During and after the 2013 …(services) • New version of the test module • full QTI 2 compliant • Game-oriented learning • New services • Student book • Teaching notebook SE: Computer Science Education and Research Cooperation, Bansko'13

  23. Lessons learned … so far (1) • Using the portal we are able to conduct the MSc program • The only services directly supported the learning process (electronic testing, delivery of electronic content) are insufficient • Services supporting the planning, organization and documentation of the educational process are very important • Schedules, different types of registrations, … • The portal provides good opportunities for individualization of learning • Transition to 1: n relation in a natural way • Considerably, more difficult the development of reusable and adaptive content (SCORM 2004) • The construction of digital libraries is a very difficult task • Need of intelligent support • student book • teaching notebook • game-oriented education SE: Computer Science Education and Research Cooperation, Bansko'13

  24. Lessons learned … so far (2) • Students aspect • Increased activity • Quickly get used the environment • Try to involve them in the development of the environment • The environment is an domain where the students can demonstrate the gained knowledge • Helping to build the environment SE: Computer Science Education and Research Cooperation, Bansko'13

  25. Lessons learned … so far (3) • Teachers aspect • Workload of teachers increases • Transition from 1:1 to 1:n relationships • More overhead for organization and management • The development of teaching material becomes much more difficult • Catch 22 situation SE: Computer Science Education and Research Cooperation, Bansko'13

  26. Lessons learned … so far (4) • Catch 22: One of the goals was to unload the staff • But, the staff is overloaded during the development of DeLC … • But, we think, we will pick the fruits of our work when the environment will be completed … • But, is it possible to complete such a thing? … • But, we hope, we are happy with the work … SE: Computer Science Education and Research Cooperation, Bansko'13

  27. Thank you! SE: Computer Science Education and Research Cooperation, Bansko'13

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