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Augmented Reality

Augmented Reality. Les Smee. Teen Internet Usage. 78% of teens now have a cell phone, and almost half (47%) of them own smartphones. That translates into 37% of all teens who have smartphones, up from just 23% in 2011.

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Augmented Reality

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  1. Augmented Reality Les Smee

  2. Teen Internet Usage • 78% of teens now have a cell phone, and almost half (47%) of them own smartphones. That translates into 37% of all teens who have smartphones, up from just 23% in 2011. • 23% of teens have a tablet computer, a level comparable to the general adult population. • 95% of teens use the internet. • 93% of teens have a computer or have access to one at home. Seven in ten (71%) teens with home computer access say the laptop or desktop they use most often is one they share with other family members. Source Pew

  3. What is AR? • Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. -wikipedia

  4. History • 1957 – Morton Helig creates the Sensorama • cinematic experience • 1966 - Ivan Sutherford creates frst HMD • 1992 - Tom Caudell coins term AR while working for Boeing • Overlaid wiring diagrams

  5. Today • Mobile device apps • Google Glass

  6. What’s next

  7. Applications of AR • Toyota test drive • Driver’s ED??? • Ikea • AR scavenger hunt,augment text books, students create their own content • Museums (field trips) • Civil War AR project

  8. Apps to try • Aurasma • Layar • NASA (spacecraft 3D) • Argon

  9. Questions for you • What are schools doing now in this space? • What could they be doing? • What are some other examples? • What are the schools' constraints? • What are the opportunities?

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