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EdTech 532 Game Presentation Bret Crane - EducatOrc

EdTech 532 Game Presentation Bret Crane - EducatOrc. 1. Concept. Create a game that would: Align with a subject curriculum Science Middle School Energy, Machines and Motion Be playable as a single player, or in a multi-player mode

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EdTech 532 Game Presentation Bret Crane - EducatOrc

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  1. EdTech 532Game PresentationBret Crane - EducatOrc 1

  2. Concept • Create a game that would: • Align with a subject curriculum • Science • Middle School • Energy, Machines and Motion • Be playable as a single player, or in a multi-player mode • Would represent student understanding upon completion of the game 1

  3. Game Concept • Student solves puzzle challenges that correspond with understand concepts of: • Simple Machines • Transfer of Energy • Motion and Forces • Motors and Batteries • Effort, Load, Work, and Mechanical Advantage 3

  4. Story Theme • The movie Wall-E + • The game LIMBO + • The movie Resident Evil: Extinction 4 Wall-E Disney Pictures / LIMBO Play Dead Games / Resident Evil: Extinction Sony Pictures

  5. Game Setting • The game takes place in the apocalyptic remnants of Las Vegas • The surviving hotels act as themed backdrops for the puzzles of the game 5

  6. Story • Aliens attack Earth • Aliens turn Earth into a mutant zombie wasteland • Aliens leave behind the hope to restore Earth in the form of an alien religious outcast and shard from the Life Stone. • Our heroes are formed from the merged elements of human survivors, alien technology, castoff slot machines, and of course… mutagenic goo! 6

  7. Character Creation 7

  8. Learning Theory • Changing Conditions • Time • Speed • Measurement • Skill • Finding “Cheats” and Buffs • Single Play vs. Group Play 8

  9. Puzzle Examples • The Mesosphere • Weight vs. Mass • Billy Bone’s Casino • Balancing a Lever 9

  10. Winning Conditions • Bring all the shards of the Life Stone to the alien outcast known as the Bon-Mon-Kazzizzi’k, and he will fuse the shards together and bring life back to the planet. 10

  11. Toys / Mini-Games • Spinning for Bonus • Key – Allows entrance into locked area • Zombie Hammer – Destroy a leaflet zombie • Cherry Bomb – Explode blocked passage and blueprint crates • Crown – Extra turns/time for puzzles • Horseshoe – Clues to puzzles • Spray Paint – Leave messages on designated areas (meta tagged) • Zombie Smack-down • Encourages movement between puzzle locations • Ali Baba’s Widgets • Incredible Machine (Rube Goldberg Machine) 11

  12. Other Features Assessment Social Component Voice communication within puzzle location IM messaging outside of puzzle location “Spray Paint” hints, tips, pictures (meta tagged) Group projects Spring cars Fan Boats Roller Coaster • Analytics • Player progress • Use of Buffs • Time spent in areas 12

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