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EVOLUTION!!!

EVOLUTION!!!. KINECT. ENGINE. GAME. 2D Combat Game Players aim to reach the top of the evolutionary chain Players evolve by efficiently using fighting joints Depending on what you evolve into you get new or enhanced abilities Two Players PC Game + Kinect Fusion

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EVOLUTION!!!

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  1. EVOLUTION!!! KINECT ENGINE . GAME • 2D Combat Game • Players aim to reach the top of the evolutionary chain • Players evolve by efficiently using fighting joints • Depending on what you evolve into you get new or enhanced abilities • Two Players • PC Game + Kinect Fusion • Players have to exert themselves in the real world to move characters on screen • To simulate a dynamic evolution using fighting techniques • Evolution Secrets • Frequency of different types of moves (eg. Kicks and Punches vs Blocks) or Backing away/Moving forward are tracked • These dimensions are analyzed for characteristics like defensive behavior, aggression, etc. • Gesture Recording API Support • Dynamic Time Warping • Uses dynamic programming to match up as many sub-sequences as possible • Used for comparing sequences of differing lengths (positional data over time) • Thresholds to detect gestures • Gesture Recognition Customization • Individual joints can be selected for a gesture • Two players can be monitored simultaneously • Gestures are mapped to appropriate actions on screen • Gesture  Keyboard Mapping • 2D Game engine • XNA Fighter Engine – by Max The Kokusai Warrior, Trieste - Italy. • Runs as an extension of the FlatRedBall Engine in XNA • Features • Character editor • Stage Editor • AI Support • Comes bundled with one stage and one character

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