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UDP & TCP

UDP & TCP. Where would we be without them!. UDP. User Datagram Protocol. UDP (1 of 5). How does it work? Connectionless Provides only checksum Provides delivery to port number No detection of lost packets. UDP (2 of 5). Why use it?

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UDP & TCP

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  1. UDP & TCP Where would we be without them!

  2. UDP User Datagram Protocol

  3. UDP (1 of 5) • How does it work? • Connectionless • Provides only checksum • Provides delivery to port number • No detection of lost packets

  4. UDP (2 of 5) • Why use it? • Designed for apps that do not need to put sequences of packets together. • Speed • No acknowledgments are required • Multicast applications? Definitely!

  5. UDP (3 of 5) • Source Port (2 Bytes) • UDP port used by the sender • Defines that application that is sending the packet • May be all zeros (very rare) • Destination Port (2 Bytes) • Defines the destination application to receive the packet

  6. UDP (4 of 5) • Header Length (2 Bytes) • Defines the length of the packet from the UDP header to the end of UDP data • Checksum (2 Bytes) • Different from other headers • Performed on contents of UDP header, less the checksum field itself, the data and a pseudo-header derived from the IP header. • Pseudo-header is derived from the IP Source address, destination address, protocol, and UDP length fields.

  7. UDP (5 of 5) • Data (variable length) • Contains the payload of the packet • E.g. DHCP

  8. TCP Transmission Control Protocol

  9. TCP Header

  10. Source & Destination Ports – 16 bits • Specify source and destination applications for encapsulated data • Assigned ports are numbered from 0 – 1023 • Example: TFTP is port 69, Doom is 666 • Any private application uses port numbers above 1023 • Sequence Numbers – 32 bits • Identifies where encapsulated data fits in data stream from sender • Example: if sequence # of segment is 1234 and segment contains 512 bytes of data, next segment should have sequence # of 1747 (1234 + 512)

  11. Acknowledgement Number – 32 bits • Identifies sequence number source expects to receive from destination • I.e: if last segment sent had sequence number of 101, expects to see 613 (101 + 512) here • Header Length – 4 bits • Length of TCP header in 32-bit words • Reserved – 6 bits • For future use (?) – set to all 0’s.

  12. Flags – 6 bits • Used for data flow and connection control • Urgent (URG), Acknowledgement (ACK), Push (PSH), Reset (RST), Synchronize (SYN), Final (FIN) • Window Size – 16 bits • Used for flow control • Specifies number of bytes that can be sent without waiting for acknowledgement • Can be used for OS fingerprinting

  13. Checksum – 16 bits • Covers both header and encapsulated data, providing error detection • Urgent Pointer – 16 bits • Used only when flag set to URG indicating end of urgent data • Options and Padding – 32 bits (optional) • Only really used for setting Maximum Segment Size informing receiver of max. size segment source is willing to accept • Padding is used to fill in 0’s to make sure header length is multiple of 32 bits

  14. TCP • TCP Flags • A, ACK- (Acknowledge) The receiver will send an ACK that equals the senders sequence number plus the Len, or amount of data, at the TCP layer. SYN, and FIN flags count as 1 byte. The ACK can also be thought of as the sequence number of the next octet the receiver expects to receive. S, SYN- Synchronize is used during session setup to agree on initial sequence numbers. Sequence numbers are random. F, FIN- Finish is used during a graceful session close to show that the sender has no more data to send. R, RST- Reset is an instantaneous abort in both directions (abnormal session disconnection). P, PSH- Push forces data delivery without waiting for buffers to fill. This is used for interactive traffic. The data will also be delivered to the application on the receiving end with out buffering. U, URG- Urgent- Data is sent out of band.

  15. TCP • What is it? • Designed to address several issues not addressed by IP. • Packets arriving out of sequence • Packets not arriving at all • Recipient not acknowledging receipt • Excessive traffic flow • Packets arrive too fast for recipient to process • Packets too large for recipient

  16. TCP • What is it? (cont.) • Addresses these issues • Ensures packets reach their destination • Retransmitting lost packets • Tracks packet sequence numbers for reassembly in right order • Manages traffic flow via a windowing process

  17. TCP • How does it work? • Ensures reliable communication between sender and recipient • Establishes this via a Three-Way-Handshake process • Via the TWH, negotiates a “socket” • The socket remains open for duration of communication

  18. TCP • Sockets are paired into sender and receiver sockets • IP address of sender • Port number of sender • IP address of receiver • Port number of receiver • Allows multiple connections between two systems by changing the above combinations

  19. TCP 3 Way Handshake

  20. TCP • Reliability • TCP uses Sequencing to ensure that a datagram hasn’t gotten lost • If the receiver determines something is wrong, it will notify the sender to resend the missing packet(s) • The acknowledgement field assists by informing the sender what the next sequence number is expected to be • It is always one greater than the most recently received data byte.

  21. TCP • Sequencing example • Sequence number of last packet • 100 • Data offset (in Bytes) • 256 • Therefore • 100 + 256 + 1 = 357 • Next expected sequence number • 357

  22. TCP TCP Sequencing with no errors

  23. TCP TCP Sequencing with errors

  24. TCP Flow Control • Flow control • Sliding window • Amount of data sent to a host before expecting to get an ack. • Negotiated by the two systems during the 3-way handshake. • Primary reason is for congestion control. • Window size can be reduced to alleviate congestion

  25. TCP Windowing

  26. TCP End Communication

  27. TCP Vulnerabilities • 3-Way handshake • Server will wait for a while after sending the SYN/ACK. • Server will send another SYN/ACK • Repeated 5-6 times. • Each time, server waits twice as long to give client a better chance to connect. • If server tries 6 times and starts with a 3 second delay, total wait time could be 189 seconds!

  28. TCP Vulnerabilities • Denial of service • SYN Flood • Attacking system sends SYN packets to server with invalid return address. • Server will try sending a SYN/ACK to the non-existent address. • End result is that the socket the attacker sent the SYN to is blocked temporarily. • 1000’s of SYNs are sent, blocking all available sockets on the server.

  29. TCP Vulnerabilities • Denial of service (cont.) • SYN Flood • Many attempts have been made to stop this attack. • E.g. Sending RST to suspicious SYN packets • Failed to stop attack due to volume of SYN packets.

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