Jacques Chapdelaine (604) 930-5486 firstname.lastname@example.org. March 6, 2004. “ADVANCED RECEIVER SKILLS”. PRESENTATION OUTLINE. A) GETTING UPFIELD: - Releases - Stem & Move Area bring the receiver to a point where most fundamental mechanical mistakes occur B) BREAKING POINT:
March 6, 2004
“ADVANCED RECEIVER SKILLS”
A) GETTING UPFIELD:
- Stem & Move Area
bring the receiver to a point where most fundamental mechanical mistakes occur
B) BREAKING POINT:
- common mistakes
- points to always keep in mind
- Jam & snap drills
- Hip flexibility drills
- Cylinder drills
- Accelerating out of the break drills
C) CATCHING THE BALL:
- Core ball drills
There are three distinct parts to a route:
Radical releases allow you to threaten the DB in two directions at a time. A radical release can also provide early coverage reads.
An end (w.r.) may waggle to soften the db’s cushion or to gain an advantage in shade. Slots will usually waggle to marry the concepts of speed and radical releases.
The alignment of a receiver will normally be changed due to motion. Motion in itself does not quantify as a release, but it will greatly enhance the reads and the release of the receiver. Motion can also provide an opportunity to create coverage mismatches.
After your release, you’ll enter the stem in one of four situations:
In the first three situations always release with your head up so that you can catch the DB’s eyes. Your goal is to keep his eyes fixed on yours right up to the move area. The move area will help you finish the DB.
You now have a two-way go and the DB is in his backpedal. Unless you’re against an exceptional athlete, the DB is on his heels and you have him beat in most direction. Never cross the DB’s face twice. Keep your head and shoulders upfield, failure to do so will allow the DB to squat on the route. A radical burst in the move area will make him turn his hips, step on his toes and finish him.
Ideal for speed cuts. The danger here is to give away the direction of the break by leaning outside of your cylinder in the move area and let the DB run under the cut. Sell the deep route before the break or step on the DB’s toes (subtle head-up technique) in the move area. Keep the stem simple if you have the right shade, never cross the DB’s face twice.
If you’re on-top you should have released to the side of your break, otherwise you’re about to cross the DB’s face for a second time. The DB will try to stay under the route as you break, can you feel his hand on your hip? Get a two way go and create separation in the move area. The DB will get his clues from your helmet, your shoulders and your hips. Re-establishing a two-way go will not be enough if you don’t let him misread one of his clues. If you’re going deep, don’t let the DB collapse the route: hold your line.
You must create an illusion of speed burst (separation from the DB-possible double move) immediately before the break. To do so, make sure that:
1.You've caught the DB’s eyes
2.Your arms are active and close to your body
3.You create a forward lean that sells the deep route (shoulders over the feet)
If done properly, you should be able to turn the DB's hips before the break. Thus going from a two-way go to a situation that makes the DB uncomfortable.
Common mistakes going into the break:
2. Dead arms
3.Leaning back / sitting in the chair / loss of speed
4. Looking down at the ground
5.Feet outside of cylinder / forward or lateral
6.Breaking down / chicken scratching
1.Head and shoulders should be over your plant foot, still threatening deep.
2.DB’s are looking for receivers to start showing their numbers as they sit in the chair.
3.Plant on your outside foot, allowing for a slight pigeon-toed angle.
4.Maintain the integrity of your body cylinder, even if you may have created a burst in the opposite direction of your route.
5.Don't look down, freeze the DB with your eyes.
6.Elbow jam into the break, and snap out of the break.
7.Always maintain the integrity of the breaking angle, do not drift, if anything, be aggressive in coming back towards the QB
1) Drive & Snap : starts on stairs 3 – 4 steps
2) walk, high knees,
run through half-moon drill
3) walk, high knees,
run through Square drill
4) walk, high knees,
run through Zig Zag drill
1) 1 step cuts knee down: (option : add 1 cone for snap step)
2) 1 step cut: Standing up
1) STANDING DRILLS:
- BELOW THE WAISTE
- OVER THE SHOULDER
2) CORE BALL DRILLS:
- BELOW THE WAISTE
- OVER THE SHOULDER