1 / 34

Introduction to Classes and Data Abstraction

Introduction to Classes and Data Abstraction. Object-oriented programming (OOP) Encapsulates data (attributes) and functions (behavior) into packages called classes Information hiding Class objects communicate across well-defined interfaces

sybilt
Download Presentation

Introduction to Classes and Data Abstraction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction toClasses and Data Abstraction • Object-oriented programming (OOP) • Encapsulates data (attributes) and functions (behavior) into packages called classes • Information hiding • Class objects communicate across well-defined interfaces • Implementation details hidden within classes themselves • User-defined (programmer-defined) types: classes • Data (data members) • Functions (member functions or methods) • Similar to blueprints – reusable • Class instance: object

  2. Structure tag Structure members Structure Definitions • Structures • Aggregate data types built using elements of other types struct Time { int hour; int minute; int second; }; • Structure member naming • In same struct: must have unique names • In different structs: can share name • struct definition must end with semicolon

  3. Structure Definitions • Self-referential structure • Structure member cannot be instance of enclosing struct • Structure member can be pointer to instance of enclosing struct (self-referential structure) • Used for linked lists, queues, stacks and trees • struct definition • Creates new data type used to declare variables • Structure variables declared like variables of other types • Examples: • Time timeObject; • Time timeArray[ 10 ]; • Time *timePtr; • Time &timeRef = timeObject;

  4. Accessing Structure Members • Member access operators • Dot operator (.) for structure and class members • Arrow operator (->) for structure and class members via pointer to object • Print member hour of timeObject: cout << timeObject.hour; OR timePtr = &timeObject; cout << timePtr->hour; • timePtr->hour same as ( *timePtr ).hour • Parentheses required • * lower precedence than .

  5. Implementing a class • Classes • Model objects • Attributes (data members) • Behaviors (member functions) • Defined using keyword class • Member functions • Methods • Invoked in response to messages • Access Modifiers • public: • Accessible wherever object of class in scope • private: • Accessible only to member functions of class • protected:

  6. Implementing a class • Constructor function • Special member function • Initializes data members • Same name as class • Called when object instantiated • Several constructors • Function overloading • No return type

  7. Class name becomes new type specifier. Implementing a class • Objects of class • After class definition • Class name new type specifier • C++ extensible language • Object, array, pointer and reference declarations • Example: Time noon; // object of type TimeTime arrayOfTimes[ 5 ]; // array of Time objectsTime *pointerToTime; // pointer to a Time objectTime &classTime = noon; // reference to a Time object

  8. Implementing a class • Member functions defined outside class • Binary scope resolution operator (::) • “Ties” member name to class name • Uniquely identify functions of particular class • Different classes can have member functions with same name • Format for defining member functions ReturnType ClassName::MemberFunctionName( ){ … } • Does not change whether function public or private • Member functions defined inside class • Do not need scope resolution operator, class name

  9. Implementing a class • Destructors • Same name as class • Preceded with tilde (~) • No arguments • Cannot be overloaded • Performs “termination housekeeping”

  10. Implementing a class • Advantages of using classes • Simplify programming • Interfaces • Hide implementation • Software reuse • Composition (aggregation) • Class objects included as members of other classes • Inheritance • New classes derived from old

  11. Class Scope and Accessing Class Members • Class scope • Data members, member functions • Within class scope • Class members • Immediately accessible by all member functions • Referenced by name • Outside class scope • Referenced through handles • Object name, reference to object, pointer to object • File scope • Nonmember functions

  12. Class Scope and Accessing Class Members • Function scope • Variables declared in member function • Only known to function • Variables with same name as class-scope variables • Class-scope variable “hidden” • Access with scope resolution operator (::) ClassName::classVariableName • Variables only known to function they are defined in • Variables are destroyed after function completion

  13. Class Scope and Accessing Class Members • Operators to access class members • Identical to those for structs • Dot member selection operator (.) • Object • Reference to object • Arrow member selection operator (->) • Pointers

  14. Controlling Access to Members • Access modes • private • Default access mode • Accessible to member functions and friends • public • Accessible to any function in program with handle to class object • protected • Chapter 9

  15. Controlling Access to Members • class member access • Default private • Explicitly set to private, public, protected • struct member access • Default public • Explicitly set to private, public, protected • Access to class’s private data • Controlled with access functions (accessor methods) • Get function • Read private data • Set function • Modify private data

  16. Access Functions and Utility Functions • Access functions • public • Read/display data • Predicate functions • Check conditions • Utility functions (helper functions) • private • Support operation of public member functions • Not intended for direct client use

  17. 1 // salesp.h 2 // SalesPerson class definition. 3 // Member functions defined in salesp.cpp. 4 #ifndefSALESP_H 5 #defineSALESP_H 6 7 class SalesPerson { 8 9 public: 10 SalesPerson(); // constructor 11 void getSalesFromUser(); // input sales from keyboard 12 void setSales( int, double ); // set sales for a month 13 void printAnnualSales(); // summarize and print sales 14 15 private: 16 double totalAnnualSales(); // utility function 17 double sales[ 12 ]; // 12 monthly sales figures 18 19 }; // end class SalesPerson 20 21 #endif Set access function performs validity checks. private utility function. salesp.h (1 of 1)

  18. 1 // salesp.cpp 2 // Member functions for class SalesPerson. 3 #include <iostream> 4 5 using std::cout; 6 using std::cin; 7 using std::endl; 8 using std::fixed; 9 10 #include <iomanip> 11 12 using std::setprecision; 13 14 // include SalesPerson class definition from salesp.h 15 #include"salesp.h" 16 17 // initialize elements of array sales to 0.0 18 SalesPerson::SalesPerson() 19 { 20 for ( int i = 0; i < 12; i++ ) 21 sales[ i ] = 0.0; 22 23 } // end SalesPerson constructor 24 salesp.cpp (1 of 3)

  19. 25 // get 12 sales figures from the user at the keyboard 26 void SalesPerson::getSalesFromUser() 27 { 28 double salesFigure; 29 30 for ( int i = 1; i <= 12; i++ ) { 31 cout << "Enter sales amount for month " << i << ": "; 32 cin >> salesFigure; 33 setSales( i, salesFigure ); 34 35 } // end for 36 37 } // end function getSalesFromUser 38 39 // set one of the 12 monthly sales figures; function subtracts 40 // one from month value for proper subscript in sales array 41 void SalesPerson::setSales( int month, double amount ) 42 { 43 // test for valid month and amount values 44 if ( month >= 1 && month <= 12 && amount > 0 ) 45 sales[ month - 1 ] = amount; // adjust for subscripts 0-11 46 47 else // invalid month or amount value 48 cout << "Invalid month or sales figure" << endl; Set access function performs validity checks. salesp.cpp (2 of 3)

  20. 49 50 } // end function setSales 51 52 // print total annual sales (with help of utility function) 53 void SalesPerson::printAnnualSales() 54 { 55 cout << setprecision( 2 ) << fixed 56 << "\nThe total annual sales are: $" 57 << totalAnnualSales() << endl; // call utility function 58 59 } // end function printAnnualSales 60 61 // private utility function to total annual sales 62 double SalesPerson::totalAnnualSales() 63 { 64 double total = 0.0; // initialize total 65 66 for ( int i = 0; i < 12; i++ ) // summarize sales results 67 total += sales[ i ]; 68 69 return total; 70 71 } // end function totalAnnualSales private utility function to help function printAnnualSales; encapsulates logic of manipulating sales array. salesp.cpp (3 of 3)

  21. 1 // fig06_11.cpp 2 // Demonstrating a utility function. 3 // Compile this program with salesp.cpp 4 5 // include SalesPerson class definition from salesp.h 6 #include"salesp.h" 7 8 int main() 9 { 10 SalesPerson s; // create SalesPerson object s 11 12 s.getSalesFromUser(); // note simple sequential code; no 13 s.printAnnualSales(); // control structures in main 14 15 return0; 16 17 } // end main Simple sequence of member function calls; logic encapsulated in member functions. fig06_11.cpp(1 of 1)

  22. Enter sales amount for month 1: 5314.76 Enter sales amount for month 2: 4292.38 Enter sales amount for month 3: 4589.83 Enter sales amount for month 4: 5534.03 Enter sales amount for month 5: 4376.34 Enter sales amount for month 6: 5698.45 Enter sales amount for month 7: 4439.22 Enter sales amount for month 8: 5893.57 Enter sales amount for month 9: 4909.67 Enter sales amount for month 10: 5123.45 Enter sales amount for month 11: 4024.97 Enter sales amount for month 12: 5923.92 The total annual sales are: $60120.59 fig06_11.cppoutput (1 of 1)

  23. Initializing Class Objects: Constructors • Constructors • Initialize data members • Or can set later • Same name as class • No return type • Initializers • Passed as arguments to constructor • In parentheses to right of class name before semicolon Class-type ObjectName( value1,value2,…);

  24. Using Default Arguments with Constructors • Constructors • Can specify default arguments • Default constructors • Defaults all arguments OR • Explicitly requires no arguments • Can be invoked with no arguments • Only one per class

  25. 1 // Fig. 6.12: time2.h 2 // Declaration of class Time. 3 // Member functions defined in time2.cpp. 4 5 // prevent multiple inclusions of header file 6 #ifndefTIME2_H 7 #defineTIME2_H 8 9 // Time abstract data type definition 10 class Time { 11 12 public: 13 Time( int = 0, int = 0,int = 0); // default constructor 14 void setTime( int, int, int ); // set hour, minute, second 15 void printUniversal(); // print universal-time format 16 void printStandard(); // print standard-time format 17 18 private: 19 int hour; // 0 - 23 (24-hour clock format) 20 int minute; // 0 - 59 21 int second; // 0 - 59 22 23 }; // end class Time 24 25 #endif Default constructor specifying all arguments. time2.h (1 of 1)

  26. Destructors • Destructors • Special member function • Same name as class • Preceded with tilde (~) • No arguments • No return value • Cannot be overloaded • Performs “termination housekeeping” • Before system reclaims object’s memory • Reuse memory for new objects • No explicit destructor • Compiler creates “empty” destructor”

  27. When Constructors and Destructors Are Called • Constructors and destructors • Called implicitly by compiler • Order of function calls • Depends on order of execution • When execution enters and exits scope of objects • Generally, destructor calls reverse order of constructor calls

  28. When Constructors and Destructors Are Called • Order of constructor, destructor function calls • Global scope objects • Constructors • Before any other function (including main) • Destructors • When main terminates (or exit function called) • Not called if program terminates with abort • Automatic local objects • Constructors • When objects defined • Each time execution enters scope • Destructors • When objects leave scope • Execution exits block in which object defined • Not called if program ends with exit or abort

  29. Using Set and Get Functions • Set functions • Perform validity checks before modifying private data • Notify if invalid values • Indicate with return values • Get functions • “Query” functions • Control format of data returned

  30. Default Memberwise Assignment • Assigning objects • Assignment operator (=) • Can assign one object to another of same type • Default: memberwise assignment • Each right member assigned individually to left member • Passing, returning objects • Objects passed as function arguments • Objects returned from functions • Default: pass-by-value • Copy of object passed, returned • Copy constructor • Copy original values into new object

  31. 1 // fig06_24.cpp 2 // Demonstrating that class objects can be assigned 3 // to each other using default memberwise assignment. 4 #include <iostream> 5 6 using std::cout; 7 using std::endl; 8 9 // class Date definition 10 class Date { 11 12 public: 13 Date( int = 1, int = 1, int = 1990 ); // default constructor 14 void print(); 15 16 private: 17 int month; 18 int day; 19 int year; 20 21 }; // end class Date 22 fig06_24.cpp (1 of 3)

  32. 23 // Date constructor with no range checking 24 Date::Date( int m, int d, int y ) 25 { 26 month = m; 27 day = d; 28 year = y; 29 30 } // end Date constructor 31 32 // print Date in the format mm-dd-yyyy 33 void Date::print() 34 { 35 cout << month << '-' << day << '-' << year; 36 37 } // end function print 38 39 int main() 40 { 41 Date date1( 7, 4, 2002 ); 42 Date date2; // date2 defaults to 1/1/1990 43 fig06_24.cpp (2 of 3)

  33. 44 cout << "date1 = "; 45 date1.print(); 46 cout << "\ndate2 = "; 47 date2.print(); 48 49 date2 = date1; // default memberwise assignment 50 51 cout << "\n\nAfter default memberwise assignment, date2 = "; 52 date2.print(); 53 cout << endl; 54 55 return0; 56 57 } // end main Default memberwise assignment assigns each member of date1 individually to each member of date2. fig06_24.cpp (3 of 3)fig06_24.cpp output (1 of 1) date1 = 7-4-2002 date2 = 1-1-1990 After default memberwise assignment, date2 = 7-4-2002

  34. Software Reusability • Software reusability • Class libraries • Well-defined • Carefully tested • Well-documented • Portable • Widely available • Speeds development of powerful, high-quality software • Rapid applications development • Resulting problems • Cataloging schemes • Licensing schemes • Protection mechanisms

More Related