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Chapter 3 Determining Feasibility and Managing Analysis and Design Activities

Chapter 3 Determining Feasibility and Managing Analysis and Design Activities. Systems Analysis and Design Kendall & Kendall Sixth Edition. Major Topics . Project initiation Determining project feasibility Project scheduling Managing project activities Manage systems analysis team members.

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Chapter 3 Determining Feasibility and Managing Analysis and Design Activities

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  1. Chapter 3Determining Feasibility and Managing Analysis and Design Activities Systems Analysis and Design Kendall & Kendall Sixth Edition

  2. Major Topics • Project initiation • Determining project feasibility • Project scheduling • Managing project activities • Manage systems analysis team members 2005 Pearson Prentice Hall

  3. Project Initiation Projects are initiated for two broad reasons: • Problems that lend themselves to systems solutions. • Opportunities for improvement through • Upgrading systems. • Altering systems. • Installing new systems. 2005 Pearson Prentice Hall

  4. Organizational Problems Identify problems by looking for the following signs: • Check output against performance criteria • Too many errors. • Work completed slowly. • Work done incorrectly. • Work done incompletely. • Work not done at all. 2005 Pearson Prentice Hall

  5. Organizational Problems (Continued) • Observe behavior of employees • High absenteeism. • High job dissatisfaction. • High job turnover. 2005 Pearson Prentice Hall

  6. Organizational Problems (Continued) • Listen to feedback from vendors, customers, and suppliers • Complaints. • Suggestions for improvement. • Loss of sales. • Lower sales. 2005 Pearson Prentice Hall

  7. Project Selection Five specific criteria for project selection: • Backed by management. • Timed appropriately for commitment of resources. • It moves the business toward attainment of its goals. • Practicable. • Important enough to be considered over other projects. 2005 Pearson Prentice Hall

  8. Possibilities for Improvement Many possible objectives exist including: • Speeding up a process. • Streamlining a process. • Combining processes. • Reducing errors in input. • Reducing redundant storage. • Reducing redundant output. • Improving system and subsystem integration. 2005 Pearson Prentice Hall

  9. Feasibility Impact Grid (FIG) • A feasibility impact grid (FIG) is used to assess the impact of any improvements to the existing system. • It can increase awareness of the impacts made on the achievement of corporate objectives 2005 Pearson Prentice Hall

  10. Feasibility Impact Grid (FIG) (Continued) • Current or proposed systems are listed on the left. • Objectives are listed on the top. • Red arrows indicate a positive impact. • Green arrows indicate implementation. 2005 Pearson Prentice Hall

  11. Feasibility • A feasibility study assesses the operational, technical, and economic merits of the proposed project. • There are three types of feasibility: • Technical feasibility. • Economic feasibility. • Operational feasibility. 2005 Pearson Prentice Hall

  12. Technical Feasibility • Technical feasibility assesses whether the current technical resources are sufficient for the new system. • If they are not available, can they be upgraded to provide the level of technology necessary for the new system. 2005 Pearson Prentice Hall

  13. Economic Feasibility • Economic feasibility determines whether the time and money are available to develop the system. • Includes the purchase of: • New equipment. • Hardware. • Software. 2005 Pearson Prentice Hall

  14. Operational Feasibility • Operational feasibility determines if the human resources are available to operate the system once it has been installed. • Users that do not want a new system may prevent it from becoming operationally feasible. 2005 Pearson Prentice Hall

  15. Activity Planning • Activity planning includes: • Selecting a systems analysis team. • Estimating time required to complete each task. • Scheduling the project. • Two tools for project planning and control are Gantt charts and PERT diagrams. 2005 Pearson Prentice Hall

  16. Estimating Time • Project is broken down into phases. • Further project is broken down into tasks or activities. • Finally project is broken down into steps or even smaller units. • Time is estimated for each task or activity. • Most likely, pessimistic, and optimistic estimates for time may be used. 2005 Pearson Prentice Hall

  17. Gantt Charts • Easy to construct and use. • Shows activities over a period of time. 2005 Pearson Prentice Hall

  18. Gantt Chart Example 2005 Pearson Prentice Hall

  19. PERT Diagram PERT-Program Evaluation and Review Technique • PERT diagrams show precedence, activities that must be completed before the next activities may be started. • Once a diagram is drawn it is possible to identify the critical path, the longest path through the activities. • Monitoring critical path will identify shortest time to complete the project. 2005 Pearson Prentice Hall

  20. PERT Diagram Example 2005 Pearson Prentice Hall

  21. PERT Diagram Advantages • Easy identification of the order of precedence • Easy identification of the critical path and thus critical activities • Easy determination of slack time, the leeway to fall behind on noncritical paths 2005 Pearson Prentice Hall

  22. Timeboxing • Timeboxing sets an absolute due date for project delivery. • The most critical features are developed first and implemented by the due date. • Other features are added later. 2005 Pearson Prentice Hall

  23. Personal Information Manager Software Personal information manager (PIN) software is useful for scheduling activities and includes features such as: • Telephone and fax number lists. • To-do lists. • Online calendars. 2005 Pearson Prentice Hall

  24. Team Management • Teams often have two leaders: • One who leads members to accomplish tasks. • One concerned with social relationships. • The systems analyst must manage: • Team members. • Their activities. • Their time and resources. 2005 Pearson Prentice Hall

  25. Goal Setting • Successful projects require that reasonable productivity goals for tangible outputs and process activities be set. • Goal setting helps to motivate team members. 2005 Pearson Prentice Hall

  26. Ecommerce Project Management Ecommerce and traditional software project management differences: • The data used by ecommerce systems is scattered across the organization. • Ecommerce systems need a staff with a wide variety of skills. • Partnerships must be built externally and internally well ahead of implementation. • Security is of utmost importance. 2005 Pearson Prentice Hall

  27. Project Failures Project failures may be prevented by: • Training. • Experience. • Learning why other projects have failed. 2005 Pearson Prentice Hall

  28. Extreme Programming Extreme programming (XP) takes good systems development practices to the extreme. 2005 Pearson Prentice Hall

  29. Extreme Programming Variables Extreme programming has four variables that the developer can control: • Time. • Cost. • Quality. • Cost. • These are balanced for a project. 2005 Pearson Prentice Hall

  30. Extreme Programming 2005 Pearson Prentice Hall

  31. Extreme Programming Activities The activities of extreme programming are: • Coding. • Testing. • Listening. • Designing. 2005 Pearson Prentice Hall

  32. Extreme Programming Core Practices There are four core practices in extreme programming: • A short release time. • Working a 40-hour week. • Having an onsite customer. • Pair programming. 2005 Pearson Prentice Hall

  33. Roles in Extreme Programming 2005 Pearson Prentice Hall

  34. Roles in Extreme Programming There are a 7roles played in XP: • Programmer. • Customer. • Tester. • Tracker. • Coach. • Consultant. • Big Boss. 2005 Pearson Prentice Hall

  35. The Planning Game • The planning game defines rules to help formulate the development team and customer relationship. • Limits uncertainty. • Two players: the development team and the business customer. • Customers decide what to tackle first. 2005 Pearson Prentice Hall

  36. XP Development Process • XP projects are interactive and incremental. • The five Stages of XP development are: • Exploration. • Planning. • Iterations to the first release. • Productionizing. • Maintenance. 2005 Pearson Prentice Hall

  37. XP Development Process 2005 Pearson Prentice Hall

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