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Dimensionality Reduction

Dimensionality Reduction. Multimedia DBs. Many multimedia applications require efficient indexing in high-dimensions (time-series, images and videos, etc) Answering similarity queries in high-dimensions is a difficult problem due to “curse of dimensionality”

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Dimensionality Reduction

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  1. Dimensionality Reduction

  2. Multimedia DBs • Many multimedia applications require efficient indexing in high-dimensions (time-series, images and videos, etc) • Answering similarity queries in high-dimensions is a difficult problem due to “curse of dimensionality” • A solution is to use Dimensionality reduction

  3. High-dimensional datasets • Range queries have very small selectivity • Surface is everything • Partitioning the space is not so easy: 2d cells if we divide each dimension once • Pair-wise distances of points is very skewed freq distance

  4. Dimensionality Reduction • The main idea: reduce the dimensionality of the space. • Project the d-dimensional points in a k-dimensional space so that: • k << d • distances are preserved as well as possible • Solve the problem in low dimensions (the GEMINI idea of course…)

  5. MDS • Map the items in a k-dimensional space trying to minimize the stress • But the running time is O(N2) and O(N) to add a new item

  6. FastMap • Find two objects that are far away • Project all points on the line the two objects define, to get the first coordinate

  7. FastMap - next iteration

  8. ~100 O1 O2 O3 O4 O5 O1 0 1 1 100 100 O2 1 0 1 100 100 ~1 O3 1 1 0 100 100 O4 100 100 100 0 1 O5 100 100 100 1 0 Example

  9. Example • Pivot Objects: O1 and O4 • X1: O1:0, O2:0.005, O3:0.005, O4:100, O5:99 • For the second iteration pivots are: O2 and O5

  10. Results Documents /cosine similarity -> Euclidean distance (how?)

  11. Results bb reports recipes

  12. FastMap Extensions • If the original space is not a Euclidean space, then we may have a problem: The projected distance may be a complex number! • A solution to that problem is to define: di(a,b) = sign(di(a,b)) (| di(a,b) |2)1/2 where, di(a,b) = di-1(a,b)2 – (xia-xbi)2

  13. Other DR methods • Using SVD and project the items on the first k eigenvectors • Random projections

  14. SVD decomposition - the Karhunen-Loeve transform • Intuition: find the axis that shows the greatest variation, and project all points into this axis f2 e1 e2 f1

  15. e1 e2 f1 SVD: The mathematical formulation • Find the eigenvectors of the covariance matrix • These define the new space • Sort the eigenvalues in “goodness” order f2

  16. SVD: The mathematical formulation • Let A be the N x M matrix of N M-dimensional points • The SVD decomposition of A is: = U x L x VT, • But running time O(Nm2). How many I/Os? • Idea: Find the eigenvectors of C=ATA (MxM) • If M<<N, then C can be kept in main memory and can be constructed in one pass. (so we can find V and L) • One more pass to construct U

  17. SVD Cont’d • Advantages: • Optimal dimensionality reduction (for linear projections) • Disadvantages: • Computationally hard, especially if the time series are very long. • Does not work for subsequence indexing

  18. SVD Extensions • On-line approximation algorithm • [Ravi Kanth et al, 1998] • Local diemensionality reduction: • Cluster the time series, solve for each cluster • [Chakrabarti and Mehrotra, 2000], [Thomasian et al]

  19. Random Projections • Based on the Johnson-Lindenstrauss lemma: • For: • 0< e < 1/2, • any (sufficiently large) set S of M points in Rn • k = O(e-2lnM) • There exists a linear map f:SRk, such that • (1- e) D(S,T) < D(f(S),f(T)) < (1+ e)D(S,T) for S,T in S • Random projection is good with constant probability

  20. Random Projection: Application • Set k = O(e-2lnM) • Select k random n-dimensional vectors (an approach is to select k gaussian distributed vectors with variance 0 and mean value 1: N(1,0) ) • Project the time series into the k vectors. • The resulting k-dimensional space approximately preserves the distances with high probability • Monte-Carlo algorithm: we do not know if correct

  21. Random Projection • A very useful technique, • Especially when used in conjunction with another technique (for example SVD) • Use Random projection to reduce the dimensionality from thousands to hundred, then apply SVD to reduce dimensionality farther

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