1 / 6

Irrlicht Engine Overview

Irrlicht Engine Overview. By Eric Osugi. Irrlicht's development started in 2003 with only Nikolaus Gebhardt. Only after the 1.0 release of Irrlicht in 2006 did the team grow to currently ten members, most of them developers.

stash
Download Presentation

Irrlicht Engine Overview

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Irrlicht Engine Overview By Eric Osugi

  2. Irrlicht's development started in 2003 with only Nikolaus Gebhardt. Only after the 1.0 release of Irrlicht in 2006 did the team grow to currently ten members, most of them developers. • Irrlicht is known for its small size and compatability with new and old hardware. http://irrlicht.sourceforge.net/images/shots/055.jpg

  3. 3D graphics engine, no physics, no networking, no sound • Active development / stable • Written in c++ • Open source • Easy to use • Big community with lots of examples and tutorials

  4. Core Features • Supports 6 rendering APIs • Platform independent • Built in material library with vertex and pixel shader support • Hierarchical scene graph • Morph target animation and skeletal animation • GUI system • Special effects such as particle effects, dynamic lights, billboarding, texture animation, etc http://irrlicht.sourceforge.net/images/sotw/024l.jpg

  5. Currently supported textures file formats: • JPEG File Interchange Format (.jpg, r/w) • Portable Network Graphics (.png, r/w) • Truevision Targa (.tga, r/w) • Windows Bitmap (.bmp, r/w) • Adobe Photoshop (.psd, r) • Zsoft Paintbrush (.pcx, r/w) • Portable Pixmaps (.ppm, r/w) • Quake 2 textures (.wal, r) Currently supported mesh file formats: • Irrlicht scenes (.irr, r/w) • Irrlicht static meshes (.irrmesh, r/w) • 3D Studio meshes (.3ds, r) • B3D files (.b3d, r) • Alias Wavefront Maya (.obj, r/w) • Lightwave Objects (.lwo, r) • COLLADA 1.4 (.xml, .dae, r/w) • Microsoft DirectX (.x, r) (binary & text) • Milkshape (.ms3d, r) • OGRE meshes (.mesh, r) • My3DTools 3 (.my3D, r) • Pulsar LMTools (.lmts, r) • Quake 3 levels (.bsp, r) • Quake 2 models (.md2, r) • Quake 3 models (.md3, r) • DeleD (.dmf, r) • FSRad oct (.oct, r) • Cartography shop 4 (.csm, r) • STL 3D files (.stl, r/w)

  6. Other features • Collision detection • Optimized math libraries • Parallax • HDR

More Related