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Kill 2 Live

Kill 2 Live. Nimesh Desai and Dhaval Karwa Computer Animation: Algorithms and Techniques. Story: Kill2Live is a 2D side scrolling shooter, where the player fights off evil forces to save his life and the world. It is intended at being fun rather than visually attractive. Challenges

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Kill 2 Live

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  1. Kill 2 Live Nimesh Desai and Dhaval Karwa Computer Animation: Algorithms and Techniques Story: Kill2Live is a 2D side scrolling shooter, where the player fights off evil forces to save his life and the world. It is intended at being fun rather than visually attractive. Challenges The main challenge was to learn the DirectX API and Windows Programming. The next challenge was to implement the game using C++ and Visual Studio. The enemy logic was a bit tricky. Then was the various sprite animations which got confusing as the animations increased. The map was a bit of a challenge too. Figure 3. Firing the shotgun Requirements: The game has been developed in C++ and DirectX 9.0, and is intended to run on all the windows based platforms such as XP and Vista. The minimum system requirements for the game are: Pentium based processor 512 MB Ram 100 MB Hard Drive 32 MB Graphics Card Figure 1. Title Screen Game-Play: The player starts off with a pistol and as the level progresses he gets various types of positive and negative power-ups such as pistol, machine gun, shotgun, and the rocket launcher.. Figure 5. Zoomed out map Future Work: We have many things planned such as different maps, different enemies, improving the visual details, implementing a two to four player battle - where the players fight each other, a co-op mode where the players play together and also on a network. Acknowledgments (Arial, 40 points, bold) We are thankful to Prof. Joe Geigel for his support and guidance. We are also thankful to our fellow friends for their support. References (Arial, 40 points, bold) 1. http://www.two-kings.de/tutorials/dxgraphics/ 2. http://www.mslugdb.com/en.php Figure 2. Ken in action Figure 4. Die Enemy Die.

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