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SLIDES FOR OGLs

SLIDES FOR OGLs. Agenda. Movement Matrix Score Sheet Station Games Mass Games Outdoor games War games Auction Shop Campfire night Campfire songs. How to read movement matrix . For both station masters & OGLs. This is the name of stations.

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SLIDES FOR OGLs

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  1. SLIDESFOR OGLs

  2. Agenda Movement Matrix Score Sheet Station Games Mass Games Outdoor games War games Auction Shop Campfire night Campfire songs

  3. How to read movement matrix For both station masters & OGLs

  4. This is the name of stations

  5. This is the dry venue location for normal conditions

  6. This shows the wet venue location when it rains Station master should change to the wet weather venue once it is raining Ogls will be notified to change to wet weather program

  7. For example if your from high elves 1 you should look out for yourselves by highlighting your OG name So you would proceed from water balloon race  rock paper scissors - blur bomber water tanker  water gunmen

  8. These high lighted areas mean for the station masters that there would be free time and there would be no OGS going to your station at that time Feel free to go for a toilet break but be back 10 mins before the scheduled arriving time

  9. SCORE SHEETS PRESENTATION How to fill in the Score Sheets. For both OGLs and station masters

  10. Score Sheets • Each Orientation Group Leader will be given a score sheet for Station Masters to record points for Mass Games, Station Games and Amazing Race • To uphold utmost integrity when holding onto score sheets.

  11. Fill in the names of the Orientation Group Leaders Fill in the Orientation Group number Calculate and write total points scored Station Master will help to fill up the points for win or lose . Points to be written here. Let the Station Master sign

  12. Fill in the names of the Orientation Group Leaders Fill in the Orientation Group number Station Master will help to fill up the points for win or lose. Points to be written here. Station Masters to sign here Task of solving and reciting school vision will earn you 250 points. Calculate total points scored and record here

  13. Mass Games

  14. Movement of groups during mass games • Instructions for each station • Instructions for in case of delay Agenda

  15. All 18 groups will play at the same time • Each OG head to play a total of 4 games. • Each OG will be given their first clue to proceed to their respective stations. Subsequent clues will be issued by station masters. OGLs may refer to the movement matrix given to check that they have received the correct clue. • Clues contain a section of the school song to teach students the school song • Etc. “公教中学屹立星洲黉宇高耸环境清幽宣传文化中西并筹“ • Etc. Sub-point, “ The entrance of the school which stands tall on the island of Singapore Movement of Groups

  16. Ensure that the OG has the correct clue and is heading to the correct station at the current time slots • If OG is stuck for 5 minutes or more, seek help. OGLs may refer to movement matrix or locate any program IC to seek help. Instruction to OGLs

  17. Station Games

  18. Overview • Main aim: to teach school vision and allow OGs to earn points. • Held concurrently with Mass Dance (I/C Dylan Kok) • The 18 OGswill be split into 2 sections – consisting of 10 and 8 OGs respectively • One section would dance first while the other would play station games first • Dark Mage and High Elves will play the game first, while War Orcs and Templars will dance first. Sections will swap activities after 2 h

  19. Gameplay • Orientation Groups will go station to station to versus other Orientation Groups, according to movement matrix • OGLs will have to guide their Orientation Groups. • Both winner and loser gain points but winner wins more. • Points can be used to exchange for essential items during the war games. • Station Masters will fill in and sign the scoresheet after the game.

  20. Learning of school vision • Both languages of the school vision would be split into 5 parts (for 5 Station Games) • One part of school vision, in both languages (EL/CL), will be given to both OGs after each game. • Each Station Master will be given the one part of school vision in both languages. • There will be 2 sets for each language, an easy one and a difficult one.[EL Easy; CL Easy; EL Hard; CL Hard] • The loser will receive the “difficult” clues in both language while the winner will receive the “easy” clues. Winner gets: EL Easy, CL EasyLoser gets: EL Hard, CL Hard

  21. Learning of school vision • Orientation Groups will have to solve the parts of the vision before proceeding to next stations. • 250 bonus points will be given if the OG manage to solve all the parts of the school vision and recite the vision correctly

  22. AMAZING RACE

  23. Overview There will be 5 stations in total on each side. The venue for the Amazing Race games is at Bishan Park. In case of wet weather, the venue will be changed to school. Dark Mage and War Orcs will be playing on the left side of Bishan park. High Elves and Templar will be playing on the right side of Bishan Park. Each OG will only have to play 5 games in total throughout the whole Amazing race.

  24. Teaching of the Chinese National Pledge • The purpose of learning the National Pledge in Chinese is to let the Sec 1s familarise themselves with the National pledge in Chinese • The Chinese National Pledge will be split into 5 parts. • After every station, the OG will get a part of the National Pledge.

  25. Map of Bishan Park Left meeting point: White Pavilion (also HQ) Right side of Macs( High Elves and Templar) Left side of Macs( Dark mage and war orcs) Right meeting point: Bridge Macdonalds

  26. Getting to Bishan Park • The OGLs will follow the Sec 1s to Bishan Park after flag raising. • There will be 2 routes, one is for the teams playing on the right side of Bishan Park and the other is for the team playing on the left side of Bishan Park.

  27. Bishan Park Block 214 Routes to Bishan Park Route 1: Right side Of Macs( High Elves and Templar) Block 213 Carpark Block 212 Bishan Activity Park Bishan St 23 School gate

  28. Macdonalds Route 2: Left side of Macs( Dark Mage and War Orcs) Bishan St 25 Clover by the park( Condominium) Bishan st 22 Cross the road Bus stop Bishan St 22 Primary School Gate

  29. Things to Note for OGL • OGLs must ensure that there is full strength for the OG at all times. • OGLs must ensure that the OG is on the right track and not going in the wrong direction. If OGLs find that the OG is going in the wrong track, try to give some hints. • Give water break constantly to prevent dehydration or heat stroke. • If anyone wants to go to the toilet, the whole OG must stay and wait, do not leave anyone behind.

  30. In Case of Wet weather • OGLs bring OG to sheltered area first and wait for further instructions.

  31. Catholic High School WAR GAME SECONDARY 1 ORIENTATION 2014 CAPTURE THE FLAGS

  32. *AT A VERY SMALL SCALE

  33. GAME PLAY • Each faction will be given 10 flags at the start of the game. • The objective of the game is to collect all 40 flags to win. • Each player must find another player to pair up and wrap 1 sheet of newspaper over 2 arms. • Player from another faction must travel to another faction’s base to steal the flags that are hung on tables.

  34. GAME PLAY • To prevent flags from being taken away, they must kill players from other factions. • To kill another player, they must throw water bombs at the newspaper and when it disintegrates, the person is killed. • But water bombs can only be thrown from base boundaries.

  35. GAME PLAY HEALERS • 2 healers (decided by own faction and cannot be changed) will heal those that are killed by timing 1 minute before handing a new piece of newspaper.

  36. GAME PLAY TWIST IN GAME: • There will be a “spy” who will tell the Faction Heads about the suspicious Healer(the storyline version). • The Healer will then come out and laugh at all 4 factions. • Orientation Group Leaders/Station Masters will then encourage the factions that they can be strong together as long as they unite against the ultimate mastermind, throwing the water bombs at the Healer instead.

  37. WHAT ORIENTATION GROUP LEADERS SHOULD DO : • Not allowed to play • Help to wrap the newspaper over the pair if they are having difficulties • Advise them not to play foul • Help to ensure safety in the whole game • At the plot twist, encourage your faction to be join forces with other factions to go against the Healer(Gerald)

  38. WET WEATHER PLAN • In case of wet weather, war game will be played in the HALL GAMEPLAY • The objective of the game is to collect all 40 flags and given 10 flags for each faction at the start. • Flags will be hung on a table per faction and the table will be in each faction’s base, with a boundary drawn. • Each Secondary 1 will given a balloon to blow to a certain size, with a blown balloon to be shown to them as a model size. The balloon must also be tied to the ankles with a rubber band. • To steal flags, players must enter another base and can only steal 1 at a time. To prevent your flags from being taken, you must step on the invader’s balloon to kill. But when invading another base, you cannot kill players in that base. If you are killed, you can still play, but to only stay at your own base and not allowed to exit the base. • In the area between bases, it is free for all, everyone can kill each other.

  39. WET WEATHER PLAN Storyline • Following the storyline, all factions will unite as one when the Healer comes out in the middle to laugh at everyone. • Each faction will be given a box of pellets and begin to shoot at the Healer’s shield (that he will be holding onto) with their rubber band from the balloons. • When the Healer’s shield is broken by the paper pellets, the Healer is considered “destroyed”.

  40. WHAT ORIENTATION GROUP LEADERS SHOULD DO : • To assist the Secondary 1s in tying the balloons and tying the balloons with the rubber bands to the ankle. • Advise them not to play foul (pushing/pulling) • Help to ensure safety in the whole game. • At the plot twist, encourage your faction to be join forces with other factions to go against the Healer(Gerald

  41. List Of Items • Huge Wall – 1000 Points • Plastic Bottle (500ml) – 500 Points • Straws – 5 for 100 points • Shoe Box – 300 points • Cardboard Roll – 100 points • Soap Bottle – 800 points • p.s. Everything bought here can be used out of base except for water bombs. • Market Plastic Bag– 400 Points • Umbrella – 600 Points • Water Bombs – 10 for 200 Points • Water Guns – 900 Points • Poncho – 700 Points • Trash Bag – 300 Points • Roll Of Masking Tape – 800 Points • Rubber Bands – 10 for 200 Points • Pail – 1000 Points

  42. The Fire ball 2014Campfire night Program By Bryan goh And Ng xuankai

  43. The story until now… • The Phantom has just been defeated by the four factions. They have gathered here today to celebrate their victory over evil and to find and crown the new rulers of Paratopia.

  44. Schedule Part 1

  45. Ogl roles 1 • Bring the students down and make sure they are sitting in order • Move your Orientation Group (OG) to make sure they can see

  46. Dry weather seating arrangement Location: Grandstand/ School Field High Elves Dark Mage War Orcs Templars

  47. Wet weather plan seating arrangement Location: Secondary School Hall

  48. Route taken by the Faction heads for the torch relay. Faction heads will stand in a square around the campfire. Mr. Lee will proceed to light their torches and they will walk one round to their original position. They will then proceed to light the campfire together Legend Campfire Faction heads Principal

  49. Schedule part 2

  50. OGL roles 2 • OGLs to prepare the people that will be coming forward5 minutes before their actto minimize time wastage. • Do join in and encourage the sec 1s to participate in the campfire songs segment. • OGLs can join in the dance if they want to.

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