Magic and identity. Rab Árpád. FIDIS Workshop 2004. December 10., Fontainebleau. Online identity – new challenges. the technological environment a nonymity novelties of the social-technological environment …. 1. Drop of water?. MMORPG’s Voluntary but strong identity
2004. December 10., Fontainebleau
Virtual, information age identity
MMORPG: massively multiplayer online role playing games
Definition problems: MMP (massively multiplayer) and PW (persistent world).
MMP: crucial elements in definition are RPG and the number of players in same time (nowadays, thousands of people).
1978 Roy Trubshaw és Richard Bartle MUD1.
1996 Meridian 59
1997 Ultima Online – first MMP
1998 Everquest – 500.000 players
1998 Lineage – 2D, 4 million players
Recent: Asheron’s Call, Star Wars Galaxies, Matrix Online, more than 100 games
Average playtime per week of 3 computer games
Average player age of 3 computer games
Be good, be bad