1 / 18

Theme: Reshaping methodologies and techniques for institutional research

The Use of Activity-Oriented Design Methods (AODM) to Guide the Design of Mobile Application for Distance Education Students at the Namibia University of Science and Technology. Theme: Reshaping methodologies and techniques for institutional research.

skaggsr
Download Presentation

Theme: Reshaping methodologies and techniques for institutional research

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Use of Activity-Oriented Design Methods (AODM) to Guide the Design of Mobile Application for Distance Education Students at the Namibia University of Science and Technology Theme: Reshaping methodologies and techniques for institutional research Theme: Reshaping methodologies and techniques for institutional research Dr Leena Kloppers and Mr Joseph Gandanhamo

  2. Problem Statement Though the Distance Education centre (COLL) at NUST provides the students with the flexibility they need to study and provides a tutorial support system to support the distance students, the distance students perform poorly compared to on-campus students

  3. Problem Statement (contd.) Though all the distance education students at COLL have cell phones, and its role to support distance education students has been documented (Kloppers, 2015), its potential as a tutorial support tool beyond contacting tutors and sending SMS notifications has not been explored.

  4. Objectives of the Study Identify the constraints of the tutorial support system for distance students Identify the system requirements for a mobile app which addresses those constraints

  5. Activity-Oriented Design Method (AODM) Grounded in human-computer systems design research with emphasis on user input and development of useful technologies (Greenhow and Belbas, 2007). Provides researchers with a step-by-step approach which allows for the application of the theory into practice and an analytical tool for studying human activities in the context in which it takes place. By applying this approach, evidence-based insights can be provided for the mobile app designers.

  6. Methodology and Methods Exploratory case study Online questionnaires 218 responses from 1000

  7. Stage 1: Model the situation being examined

  8. Stage 2: Produce an Activity System of the situation Activity System of the tutorial support system

  9. Stages 3 and 4: Decompose the situations Activity System and Generate Research Questions

  10. Subject-Tool-Object How do the face-to-face tutorials and individual tutoring sessions help the student learn well and pass assessments?

  11. Stage 5: Conduct a Detailed Investigation Subject-Tool-Object

  12. Stage 5: Conduct a Detailed Investigation (contd.) Contradictions are one of the key principles of Activity Theory. According to Mwanza-Simwami (2009), contradictions are identified when the results of the activity analysis do not match with desired outcomes the subjects are interacting with the tools or other members of the community result of rules and regulations that restrict the subjects from achieving their objective Contradictions in activity systems are seen as agents of change and development (Engeström, 1987)

  13. Contradiction in Subject-Tool-Object sub-activity triangle How do the face-to-face tutorials and individual tutoring sessions help the student learn well and pass assessments? Primary Contradiction 2: Tutors are not always available

  14. Stage 5: Conduct a Detailed Investigation

  15. Functions of Mobile App Provide a platform for communication and interaction which is not bound by time and place Increase time and quality of interaction between students and tutors and between students Reduce delays in response from tutors Provide two way communication Eliminate late notifications of changes to tutorials

  16. Mobile App Design Process Target Deployment Platform Back-End Design User Interface Design

  17. References Engeström, Y. (1987). Learning by expanding: An activity-theoretical approach to developmental research. Helsinki: Orienta-Konsultit. Kloppers, L. (2015). Investigating the potential of cell phones in distance education-A Polytechnic of Namibia case study (unpublished doctoral dissertation). Lancaster University, Lancaster, UK. Greenhow, C., & Belbas, B. (2007). Using activity-oriented design methods to study collaborative knowledge-building in e-learning courses within higher education. International Journal of Computer-Supported Collaborative Learning, 2(4), 363-391. Mwanza-Simwami, D. (2009). Using activity-oriented design methods (AODM) to investigate mobile learning. In G. Vavoula, N. Pachler, & A. Kukulska-Hulme (Eds.), Researching mobile learning: Frameworks, tools, and research designs (pp. 97-121). Berne, Switzerland: Peter Lang.

  18. Questions?

More Related