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Identity Online

Identity Online. Information Technology and Social Life. March 23, 2005. Identity Research. Lisa Nakamura - Assistant Professor of Communication Arts & Visual Culture Studies - University of Wisconsin Sherry Turkle

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Identity Online

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  1. Identity Online Information Technology and Social Life March 23, 2005

  2. Identity Research • Lisa Nakamura - Assistant Professor of Communication Arts & Visual Culture Studies - University of Wisconsin • Sherry Turkle • Professor in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self • Books - The Second Self, Life on the Screen • Studies the relational nature of objects • Appeared on cover of Wired 1996

  3. Race In/For Cyberspace • On the Internet, no one knows you are a dog • Control self-representation - ability to represent yourself online in different genders, race, age, etc. • MUD - multi-user domain (or dungeon); virtual environment for role playing • LambdaMOO - http://www.lambdamoo.info/ • Pick gender (choose from 4) but not race • Real life (rl) vs. virtual life • Identity tourism - “ultimate mobility and perfect exchange. “ • Depiction of Asian characters • Most participants are men; computer cross dressing • Hate crimes vs. desire for cybersocial hygiene • Class divisions in rl replicate online • “Race Matters” and “Bodies Matter”

  4. Who Am We? • “Moving from a modernist culture of calculation toward a postmodernist culture of simulation.” • Programming intelligence vs. expecting intelligence to emerge from interactions • People take on several personas, to act out or play. • If a program can think and have a “personality,” is it alive? Can they have intentions or ideas? • Online, it is easy to establish oneself as a different gender, but hard to pull off over time • Is TinySex cheating? • Is the virtual world more seducing than the real world? What are the ramifications?

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