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3 MAN High School MECHANICS - 2008. New Zones of the Field. DEFENSIVE ZONE. X. ZONE 3. ZONE 4. C. Update for the 2006 Season. Blank Field. bench area. Coach’s area. Coach’s area. special substitution area. scorer’s table. Zone 3. defensive zone. restraining line. center X.

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3 MAN High School MECHANICS - 2008

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3 man high school mechanics 2008 l.jpg

3 MAN High School MECHANICS - 2008


New zones of the field l.jpg

New Zones of the Field

DEFENSIVE ZONE

X

ZONE 3

ZONE 4

C

Update for the 2006 Season


Blank field l.jpg

Blank Field

bench area

Coach’s area

Coach’s area

special

substitution

area

scorer’s

table

Zone 3

defensive zone

restraining line

center X

offensive attack box

midline

restraining line

end line

crease

wing line

Zone 4

alley

Far side

side line

Zone 3

Zone 3

cone


Arrival at the field pre game l.jpg

Arrival at the Field – Pre-game

1. Check the field and first cone.

8. Certify the visiting coach and let him know of any pre-game activities.

6. Check the fifth cone, then meet with the home coach.

7. Certify the home coach and check on any pre-game activities (anthem, announced line-up, etc.)

9. Check the table crew and go over clock operations, etc., and then proceed to the opposite side line to await the coin-toss time to arrive. Be available for stick checks.

2. Check the goal on the visitor’s side of the field.

5. Check the goal on the home’s side of the field.

3. Check the opposite sideline and second cone and third cones.

4. Check the fourth cone.

U R FJ


Pre coin toss l.jpg

Pre-Coin Toss

OO

XX

U & FJ: Get to corner of box

before you call for

Captains. R: Goes to center X.

U & FJ: Introduce yourself to the captains, then proceed to the center for the coin toss.

Note: Crew should be available

for equipment checks at the

table area after the coin toss.

1) Introduce Captains

to Referee for the coin toss.

Note: Home team leaves first, and Visitor is about 5 steps behind

U

FJ

R


Coin toss l.jpg

Coin Toss

1) Home Team faces bench

2) Visiting team calls toss prior to

toss

3) Catch coin (Don’t flip)

4) Rotate players backs to goal

they are defending

5) Tap shoulder for Alternating

possession

6) Left shoulder to goal for line-up

Note: use a coin at least the

size of a half dollar.

XX XX

OO OO

FJ

U

NOTE: Coin Toss winner gets choice of goal to defend or first alternating possession.

Speaking captains should be on the same side as the referee

R

Note: U and FJ checks nets after

the coin toss. Check for balls.


Line up l.jpg

Line-up

Note: U and FJ should line up

5 yards apart, and have

teams line up on them

1) Teams should have their left shoulder

towards the goal they are defending

2) Don’t talk very much here as the

players just want to play.

3) After the talk, ask the goalies to cross,

ask the rest of the players to cross,

meet your crew at center X for a brief

handshake, then proceed to your face

off positions.

U

G

OOOOO OOOO

R

FJ

G

XXXXX XXXX


Face off l.jpg

Face-Off

#1 Responsibilities

- has back to GOAL

- neutral zone

- stick heads

- handles of Crosse

- feet position

- gloves on Crosse

- most violations

- most possession calls

NOTE: Rotation remains

as before!

2

1

#2 Responsibilities

- wing line violations

- some possession calls

- goal line coverage

- time outs

- line violations

- delay of game beeper

#3 Responsibilities

- butt end facing him

- wing line jumps

- goal line coverage

- some possession calls

- line violations

- 10-second counts

- defensive clear beeper

3


Face off ball away from face off official l.jpg

Face-off (ball away from face off official)

#1 Lead official

- has goal line, endline

#2 Trail official

- conduct face-off

- determine possession

- sweep box

- jog into play

- beeper if play starts

back towards you!

1

2

#3Center Official

- don’t stop at cone!

- 10 second count

- help on questionable goal

3


Face off ball towards face off official l.jpg

Face-off (ball towards face off official)

  • #3 Trail official

  • - secondary offside

  • - substitutions

  • sweep box

  • time-outs

  • jog into play

3

2

#2 Lead official

- conduct face-off

- stay outside of passing

lanes getting to GLE

- get to GLE

- verbally call off Center

#1Center Official

- GET TO GOAL LINE!!

- 10 second count

- help on questionable goal

- stay until called off by Lead

1


Settled situations l.jpg

Settled Situations

T

Lead--be close to crease, and

keep ball in front of you. Move

in and out with ball.

Trail-- after sweeping box, jog to

5 yds. off, and 5 yds. in.

L

C

Center- about 5yds off & 5 yds. up

Must move in as Lead gets pushed

off the goal line.


Coverage during settled situations l.jpg

Coverage during Settled Situations

Trail is helping on crease,

watching shooter, has sideline, and

has all substitutions.

Lead has the front of the crease,

and is off official.

Note: Center & Lead need to

communicate on and off ball.

T

L

O

X

C

Center has the ball, and is

the ON official.


Goalie save fast break l.jpg

Goalie Save – Fast Break

Lead (now Trail) has 4 second

goalie count, and 20 second

beeper. Come up w/ball

If slow clear, stay deep as ball.

Trail (now Lead) breakout on save

look before you get to the midline,

if still coming get to goal-line

look

T

T

L

L

X

C

look

Center breaks for cone w/save. Take

a few strides, take a look.

Straddle cone check offside, initiate 10 second

Count or signal Trail.

Note: new Lead should not get

beat to midfield, to top of

offensive box area, goal line or

endline.

C


Goalie save slow clear l.jpg

Goalie Save – Slow Clear

Trail (now Lead) break out on save

look before midline,if still

coming get to goal-line

Lead (now Trail) has 4 second

goalie count, and 20 second

Beeper. Come up w/ball

T

look

T

L

L

X

C

look

Center breaks for cone w/save. Take

a few strides, take a look. If ball

stays flat , stay to help Trail. Move

up ahead of ball. Get to cone, count

Note: new Lead should not get

beat to midfield, top of box

goal line and endline.

C


Man down face off l.jpg

Man-Down Face-Off

X

Situations to watch for:

1) How much time is left in period?

2) How much time is left in the

penalty?

3) If less than 3-5 sec., tell table not to release till possession unless the slot has been left open (NFHS only; NCAA can not release.)

4) Watch player coming out of box

1) Communicate which number

may be staying onsides.

U

X

O

O

X

X

O

O

O

X

R

X

X

O

O

NOTE: Remember the beeper

O

X

X

O

FJ

O

X

X is man down


Sideline out of bounds l.jpg

Sideline out of bounds

Lead has goal-line

Trail has beeper, and

any substitutes.

T

L

Center has whistle

and count.

C

ball


Endline out of bounds l.jpg

Endline out of bounds

T

Trail has any subs on the fly.

Open up and let the subs go in

front of you. Close in behind.

Lead has goal-line.

Note: remember goalie

count if he chases.

T

L

Communicate with Center

on who puts the ball back in

play.

Center has whistle and count

Need to talk with Lead on this

C

ball


Sub area out of bounds l.jpg

Sub Area out of bounds

ball

Trail brings the ball in 5 yds

has the beeper. Sweep box

after starting play. Be ready

for ball changing directions.

L and C need to communicate.

Lead has goal.

20 yd area

T

L

NOTE: be sure where the

ball went out of bounds!

Center will take count.

Be ready for midline jump play.

You have offside.

C


Time out procedures l.jpg

Time-Out Procedures

Try to have at least 1 official where

the teams are crossing.

After all clear, meet w/Center official

Use remaining time for mechanics

L

X ball

T

C

NOTE: Know where the

ball will be starting!


Fight procedure l.jpg

Fight Procedure

Note: Coaches are to assist

in freezing benches.

FREEZE BENCHES

T

L

X fight

O

C

NOTE:

Get #’s. Blow whistle very loud

and long. Be careful handling

players.


Penalty relay 1 l.jpg

Penalty Relay #1

Trail move toward Center in the open,

stop and take penalty. Don’t be in a

hurry.

T

Turn to table, stop, and relay

the penalty. Put your beeper on, and return to the play.

L

ball

C

NOTE: Officials not involved

in reporting penalty, be sure to

get the ball ready for play then

back to your starting position.

Flag down here

Center calls out “flag down” stops

play when appropriate. Gets out to

an open area, and stops. Then signals.


Penalty relay 2 l.jpg

Penalty Relay #2

Trail be sure to inform your

partners of the foul BEFORE

telling the table.

Trail has flag

flag down here

T

come in and give call.

L

Then reply the call to the table.

C

ball

Lead and Center to get ball

ready for play when Trail

returns.


Equipment check l.jpg

Equipment Check

Note: meet the players at the

wing area. Check equipment

and then take the stick

with you to “X”

T

NOTE: Watch player as you ask

him for his stick!

L

R

FJ

U

C

Center get ball, and meet other

officials at midfield. Hold stick

for Referee to measure.

Referee to measure “both”

sticks. FJ & U face benches

on either side of midline


Free clear no time served l.jpg

Free Clear- no time served

T

Trail hustles down to be

the new Lead.

Lead has substitutions

Sweep box, start play as

new Trail

whistle

T

make call and signal

L

L

C

C

Center get down field. Help positioning players

over midfield on your way downfield. Take count

as ball is coming in.


Free clear time served l.jpg

Free clear- time served

Trail hustles down to be

the new Lead.

Lead report penalty, check box, re-start play as new Trail.

T

T

make call and signal

L

L

C

count

C

Center get down field. Help positioning players

over midfield on your way downfield. Take count

as ball is coming in.


Possible situations l.jpg

Possible Situations

9) Defuse Head Coach if possible

10) Assistant Coaches--coach!!

11) Take time with signals

12) Alternate possessions--WHEN

13) Jog off after game.

14) Illegal Team Time Outs

15) Check your beeper for 20

seconds.

16) CALL THE FACE-OFF VIOLATIONS!!

1) Counting as Trail (out of box)

2) Meetings for time-outs

3) Pointing in box (eye contact)

4) Eye contact-- ALL Face-offs

5) Restarts (quick, but safe)

6) Stalling (look for signal)

7) DON’T WALK

8) Keep flow going (be sure of foul)

BE PREPARED


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