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ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya

An Investigation of 3D User Interface Metaphor to Assist The Teaching Method in Game-Based Learning Process. ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya.

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ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya

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  1. An Investigation of 3D User Interface Metaphor to Assist The Teaching Method in Game-Based Learning Process ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya The Eighth International Conference on eLearning for Knowledge-Based Society"eLearning, mLearning, uLearning, and Social Networking"BANGKOK, February 23-24, 2012

  2. PROBLEM STATEMENT • Traditional Methods • Board marker • Black Board/White Board magnetukonline.com

  3. PROBLEM STATEMENT cartoonstock.com

  4. Problem Statement

  5. PROPOSED NEW TECHNOLOGY • Digital Method • Power Point • Projector • Normal Projection • 3D Projection Picture: http://flyawaysimulation.com

  6. PROPOSED NEW TECHNOLOGY macuser.com

  7. PROBLEM STATEMENT • Teaching and Learning Effectiveness • Preparation • Materials/tools • Insufficient pedagogy • Cognitive Load

  8. Research Objective • Analysis and evaluation the use of 3D User Interface • Game-based learning process establishment • Classroom environment as the “Play-Ground”

  9. Concept Diagram Game-Based Learning 3D User InterfaceMETAPHOR vs Effective Teaching & Learning Process INFORMATION & MULTIMEDIA TECHNOLOGY COURSEMultimedia Physics Class

  10. Saskatchewan Education, 1988 • “What children learn depends not only on what they are taught but also how they are taught, their development level, and their interests and experiences.... These beliefs require that much closer attention be paid to the methods chosen for presenting material...”

  11. WHAT – HOW INTEREST – EXPERIENCE - DEVELOPMENT Presented Materials

  12. Compare this Picture theinspirationroom.com

  13. … and this techradar.com

  14. … and this techradar.com

  15. Bonnano, 2009 • Splits game design features refer to the degree of: • Autonomy (user control) • Interactiveness (sharability). ?

  16. Sweller, 1994 “Limitation of concurrent working load in human brain during the learning process” brainhealthandpuzzles.com

  17. Methods • The methods focused on the interactivity between 3D User interface and the non 3D User Interface is mainly about previewing content to the audiences using game-based learning method • view the navigational elements during presentation.

  18. Ethnographic Method • “Using ethnographic methods you must let go of your own presumptions and assumptions about a group of people in order to effectively learn anything about them”.

  19. Analysis Model • The observation will include an analysis of interface design complexity, the connection between viewpoints and interface, the realistic value between the design and 3D model, cognitive load, error prevention in terms of the understanding of content and 3D User Interface consistency in the game-based learning process.

  20. Results • The table on the next page shows the population of 36 students (A), categorized as novice users and 30 professional (B) will then be categorized as experienced users.

  21. Result Data

  22. Conclusion • The Impact of 3D User Interface : Understanding Level • The Interactivity in game-based learning process embedded in 3D User Interface will increase the understanding level for students of teaching materials.

  23. Conclusion – Cont’d • Lack of knowledge in understanding 3D Interface B • Both background and foreground in the both environments did NOT affect the understanding to the process. • The game method (game-play) is more attractive due to the differences.

  24. An Investigation of 3D User Interface Metaphor to Assist The Teaching Method in Game-Based Learning Process Thank You for Your Attention ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya The Eighth International Conference on eLearning for Knowledge-Based Society"eLearning, mLearning, uLearning, and Social Networking" BANGKOK, February 23-24, 2012

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