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Gaming & Achievement

Gaming & Achievement. Jami Brandt GMU Hoop Magic Project Team November 16, 2006. Learning Theories that Support GAMING and GAME DESIGN. Constructivist Theory. Situated Learning. Learning by Design. Constructionism. Why Gaming and Game Design Works for “Digital Natives”. Features:

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Gaming & Achievement

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  1. Gaming & Achievement Jami Brandt GMU Hoop Magic Project Team November 16, 2006

  2. Learning Theories that Support GAMING and GAME DESIGN Constructivist Theory Situated Learning Learning by Design Constructionism

  3. Why Gaming and Game Design Works for “Digital Natives”

  4. Features: Clearly defined goals Variety of challenges Practice Immediate feedback Contextual bridging Engaging Motivational Personalization Patience What these Features canTeach: Higher order thinking skills Practical skills training Complex decision-making Reinforcement of rarely used skills Thorough assessment of a situation and appropriate decision making Cooperation Digital Games and Game Design:

  5. Gaming and Game Design Studies Are Video Game Players Better at Laparoscopic Surgery? (33 Surgeons) Game Design Project (Sixteen 4th Grade Students)

  6. References: • Federation of American Scientists (2006, October 17). Summit on Educational Games. Retrieved October 19, 2006, from http://fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf • Kafai, Yasmin. (1995). Minds in Play. New Jersey: Lawrence Erlbaum Associates. • Kafai, Y. (Ed.) & Resnick, M. (Ed.). 1996. Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. New Jersey: Lawrence Erlbaum Associates, Inc. • Prensky, Marc. (2006). Don’t Bother Me Mom-I’m Learning! Minnesota: Paragon House. • Rosser Jr. MD1, J., Lynch MD1, 2, P., Haskamp BS3, L., Yalif MD1, A., Gentile PhD4,5, D., Giammaria MD, MPH, L. Are Video Game Players Better at Laparoscopic Surgical Tasks? Retrieved November 12, 2006, from http://www.psychology.iastate.edu/FACULTY/dgentile/MMVRC_Jan_20_MediaVersion.pdf • Tapscott, Don. (1998). Growing Up Digital. New York: The McGraw Hill Company.

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